Requires Level 3 Mountain-orc Lodge
Strong vs. Pikemen and Cavalry
Mount Gundabad has long been occupied by large, fierce orcs under the command of Bolg of the North.
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
GundabadBeserkerSword · WildGundabadBerserker
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
55
0
Without Upgrade_WildForgedBlades
SPECIALIST
55
0
Without Upgrade_WildForgedBlades
SLASH
110
0
Requires Upgrade_WildForgedBlades
SPECIALIST
110
0
Requires Upgrade_WildForgedBlades
FLAME
15
0
Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
20.0
20
MeleeWeapon
Yes
—
DelayBetweenShots
WILD_MARAUDERSWORDS_DELAYBETWEENSHOTS
1,000
PreAttackDelay
WILD_MARAUDERSWORDS_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
WILD_MARAUDERSWORDS_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:21901
GundabadBeserkerSword
weaponset toggle 2
PRIMARY
GundabadBeserkerSpear · WildGundabadBerserker
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SPECIALIST
55
0
Without Upgrade_WildForgedBlades
SLASH
55
0
Without Upgrade_WildForgedBlades
SPECIALIST
110
0
Requires Upgrade_WildForgedBlades
SLASH
110
0
Requires Upgrade_WildForgedBlades
FLAME
15
0
Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
20.0
20
MeleeWeapon
Yes
—
DelayBetweenShots
WILD_MARAUDERSWORDS_DELAYBETWEENSHOTS
1,000
PreAttackDelay
WILD_MARAUDERSWORDS_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
WILD_MARAUDERSWORDS_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:21963
GundabadBeserkerSpear
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.