Uruk-hai Shieldbearers
Infantry · 6 SOLDIERS

Uruk-hai Shieldbearers

Requires Level 2 Uruk Pit Heavily armoured support unit Able to switch formation for improved defensive capabilities 'This is no rabble of mindless orcs. These are Uruk-hai. Their armour is thick and their shields broad.'

Compare this unit ⇄
Cost400
Health / soldier275
Health / full battalion1,650
Attack range11.5
Movement speed55
Command points30

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ShieldBearerSword_WhiteHand · UrukShieldbearer_WhiteHand

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH400Without Upgrade_DwarvenForgedBlades
SLASH400Requires Upgrade_DwarvenForgedBlades
SLASH400Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_URUKFIGHTER_DELAYBETWEENSHOTS1,200
PreAttackDelayISENGARD_URUKFIGHTER_PREATTACKDELAY1,200
PreAttackTypePER_SHOT—
FiringDurationISENGARD_URUKFIGHTER_FIRINGDURATION1,200
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
Source definitiondata/ini/weapon.ini:31858

ShieldBearerSword_WhiteHand

player upgrade

PRIMARY

ShieldBearerUpgradedSword_WhiteHand · UrukShieldbearer_WhiteHand

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH800Without Upgrade_DwarvenForgedBlades
SLASH800Requires Upgrade_DwarvenForgedBlades
SLASH800Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_URUKFIGHTER_DELAYBETWEENSHOTS1,200
PreAttackDelayISENGARD_URUKFIGHTER_PREATTACKDELAY1,200
PreAttackTypePER_SHOT—
FiringDurationISENGARD_URUKFIGHTER_FIRINGDURATION1,200
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
Source definitiondata/ini/weapon.ini:31947

ShieldBearerUpgradedSword_WhiteHand

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ShieldbearerArmor · UrukShieldbearer_WhiteHand

Damage typeReceived
DEFAULT30%
SLASH40%
PIERCE30%
SPECIALIST20%
CRUSH50%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO100%
HERO_RANGED100%
CAVALRY55%
STRUCTURAL30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3357

ShieldbearerArmor

player upgrade

ShieldbearerHeavyArmor · UrukShieldbearer_WhiteHand

Damage typeReceived
DEFAULT30%
SLASH15%
PIERCE5%
SPECIALIST15%
CRUSH30%
SIEGE100%
FLAME50%
FROST50%
MAGIC50%
HERO50%
HERO_RANGED50%
CAVALRY55%
STRUCTURAL15%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3410

ShieldbearerHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Command_BloodThirstyFerocityIsengard_WhiteHand

Requires Level 3 or Blood Rapture has been used Bloodlust permanently grants unit +25% damage Passive ability

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseBloodThirstyFromSpellBook

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBloodThirstyFerocity—
TriggeredByUpgrade_ObjectLevel3 Upgrade_BloodRapture—

SpecialPowerModule ModuleTag_StubbornPrideSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBloodThirstyFerocity—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:4844

Command_BloodThirstyFerocityIsengard_WhiteHand

upgrade / mode

Purchase Blackened Plate (T)

Upgrades this horde with Blackened Plate Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyIsengardHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26003

Command_PurchaseUpgradeIsengardHeavyArmor

upgrade / mode

Purchase Cruel Blades (C)

Upgrades this horde with Cruel Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyIsengardForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25953

Command_PurchaseUpgradeIsengardForgedBlades

upgrade / mode

Purchase Banners of the White Hand (V)

Increases this horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyIsengardBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25841

Command_PurchaseUpgradeIsengardBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_IsengardForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardForgedBlades—
Source definitiondata/ini/object/evilfaction/units/isengard/urukshieldbearer.ini:886

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Armor Upgrade

Requires: Upgrade_IsengardHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/isengard/urukshieldbearer.ini:890

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardHeavyArmor—
RecolorHouseYes—
ShowSubObjectsHA—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/isengard/urukshieldbearer.ini:899

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/isengard/urukshieldbearer.ini:906

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/urukshieldbearer.ini:944

AttributeModifierUpgrade ModuleTag_AMU

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel3, Upgrade_BloodRapture

Effect values & implementation

AttributeModifierUpgrade ModuleTag_BloodThirstyFerocityFromSpellBook

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3 Upgrade_BloodRapture—
AttributeModifierBloodThirstyFerocity—

BloodThirstyFerocity

PropertyGame valueResolved value
CategoryWEAPON—
ModifierDAMAGE_MULT 125%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/urukshieldbearer.ini:1050

AttributeModifierUpgrade ModuleTag_BloodThirstyFerocityFromSpellBook

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DwarvenForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag_BloodRapture

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades—
Source definitiondata/ini/object/evilfaction/units/isengard/urukshieldbearer.ini:1055

WeaponSetUpgrade WeaponSetUpgradeModuleTag_BloodRapture

Battalion composition & progression

Member templateCountHealth each
UrukShieldbearer_WhiteHand6275
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
White HandFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_WhiteHand → Command_ConstructIsengardShieldBearerHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92174

Command_ConstructIsengardShieldBearerHorde_WhiteHand

White HandFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_WhiteHand → Command_ConstructIsengardShieldBearerHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92174

Command_ConstructIsengardShieldBearerHorde_WhiteHand

White HandFortressUpgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_WhiteHand → Command_ConstructIsengardShieldBearerHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92174

Command_ConstructIsengardShieldBearerHorde_WhiteHand

White HandFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_WhiteHand → Command_ConstructIsengardShieldBearerHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92174

Command_ConstructIsengardShieldBearerHorde_WhiteHand

White HandFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_WhiteHand → Command_ConstructIsengardShieldBearerHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92174

Command_ConstructIsengardShieldBearerHorde_WhiteHand

White HandFortressUpgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_WhiteHand → Command_ConstructIsengardShieldBearerHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92174

Command_ConstructIsengardShieldBearerHorde_WhiteHand

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_WhiteHand → Command_ConstructIsengardShieldBearerHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92174

Command_ConstructIsengardShieldBearerHorde_WhiteHand

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_WhiteHand → Command_ConstructIsengardShieldBearerHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92174

Command_ConstructIsengardShieldBearerHorde_WhiteHand

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_WhiteHand → Command_ConstructIsengardShieldBearerHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92174

Command_ConstructIsengardShieldBearerHorde_WhiteHand

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/isengard/urukshieldbearerhorde.ini:339

UrukShieldbearerHorde_WhiteHand