Took Archers
Archer · 10 SOLDIERS

Took Archers

Strong vs. Infantry Can stealth near trees Like all Hobbits, these archers are blessed with keen eyes and steady hands, with an added dose of courage native to the Took family.

Compare this unit ⇄
Cost200
Health / soldierUnknown
Health / full battalionUnknown
Attack rangeUnknown
Movement speed55
Command points40

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

No soldier weapon set was resolved for this unit.

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

No armor profile resolved.

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Keen-eyed (R)

Requires Level 2 Increases attack range and damage by 25% at the cost of 15% movement speed for 25 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_GlorfindelBladeOfPurityEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilvanEscape—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_GlorfindelBladeOfPurityStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilvanEscape—
StartsPausedYes—
DisableDuringAnimDurationYes—

SpecialAbilityUpdate ModuleTag_GlorfindelBladeOfPurityUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilvanEscape—
TriggerAttributeModifierHobbitKeenEyed—
AttributeModifierDuration2500025,000
Source definitiondata/ini/commandbutton.ini:63235

Command_SpecialAbilityHobbitKeenEyed

upgrade / mode

Purchase Swan-Feathered Arrows (C)

Increases base damage and adds additional piercing damage to arrows Left click to upgrade this unit

Requires: Upgrade_TechnologyArnorFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:63309

Command_PurchaseUpgradeShireFireArrowsHobbits

upgrade / mode

Purchase Shirriff (V)

Increases a unit to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyShireBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:63249

Command_PurchaseUpgradeShireBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_MarketplaceUpgradeGrandHarvestLorien

Effect values & implementation

AutoHealBehavior ModuleTag_HealHordeMembers

PropertyGame valueResolved value
StartsActiveNo—
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
TriggeredByUpgrade_MarketplaceUpgradeGrandHarvestLorien—
HealingAmount44
HealingDelay20002,000
KindOfINFANTRY CAVALRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/goodfaction/hordes/shire/tookarcherhorde.ini:76

AutoHealBehavior ModuleTag_HealHordeMembers

Battalion composition & progression

Member templateCountHealth each
ShireTookArcher10Unknown
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
The ShireShirriff's OfficeNo additional upgrade gate recorded
Trace

Starting builder → ShirePorter → ShireShirriffsQuarters → ShireShirriffsQuartersCommandSet → Command_ConstructShireTookArcherHorde

Source definitiondata/ini/commandbutton.ini:63221

Command_ConstructShireTookArcherHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/shire/tookarcherhorde.ini:1

ShireTookArcherHorde