Peregrin Took
Hero · INDIVIDUAL UNIT

Peregrin Took

Recruit the Knight of Gondor, Peregrin Took 'I am a messenger of the King,' he said. 'You are speaking to the King's friend, and one of the most renowned in all the lands of the West. You are a ruffian and a fool. Down on your knees in the road and ask pardon, or I will set this troll's bane in you!'

Compare this unit ⇄
Cost1,500
Health / soldier2,000
Health / full battalion2,000
Attack range20
Movement speed50
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ShirePippinSword · ShirePippin

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
833 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsHOBBIT_SWORD_DELAYBETWEENSHOTS833
PreAttackDelayHOBBIT_SWORD_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationHOBBIT_SWORD_FIRINGDURATION833
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
Source definitiondata/ini/weapon.ini:3269

ShirePippinSword

mounted

PRIMARY

ShirePippinSword · ShirePippin

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
833 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsHOBBIT_SWORD_DELAYBETWEENSHOTS833
PreAttackDelayHOBBIT_SWORD_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationHOBBIT_SWORD_FIRINGDURATION833
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
Source definitiondata/ini/weapon.ini:3269

ShirePippinSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

LegolasArmor · ShirePippin

Damage typeReceived
DEFAULT20%
SLASH25%
PIERCE22%
SPECIALIST25%
CRUSH50%
CAVALRY25%
SIEGE55%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED65%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:262

LegolasArmor

mounted

HeroArmorMounted · ShirePippin

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:432

HeroArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Mount / Dismount (W)

Left click to switch between mounted and on foot

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
MountedTemplateShirePippinMounted—
SynchronizeTimerOnSpecialPowerSpecialAbilityTeleportStoredObjectsHaldir_FS SpecialAbilityStoreObjectsForLevel2TeleportHaldir_FS SpecialAbilityBeregondSacrifice SpecialAbilityRumilSummon—
UnpackTime20002,000
PreparationTime00
PackTime00
OpacityTarget.00
AwardXPForTriggering00
IgnoreFacingCheckYes—
Source definitiondata/ini/commandbutton.ini:63510

Command_ToggleShirePippinMount

active

Bonds of Fellowship (R)

Modifier Type: Leadership Peregrin gains +15% damage when near Meriadoc, Samwise or Frodo Passive ability Activate to become invisible when standing still Left click to activate

Cooldown 10s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime1000010,000

SpecialPowerModule ModuleTag_ElfCloakStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfCloak—
UpdateModuleStartsAttackYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfCloak—
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:63532

Command_SpecialAbilityPippinBonds

active

Tookish Tenacity (T)

Requires Level 3 Modifier Type: Leadership Nearby Hobbit units gain +25% damage and range Passive ability Peregrin calls a group of stationary Took Archers to defend targeted location They are immobile, but remain stealthed when not attacking Left click icon then left click on pathable location

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_DUNEDAIN_ALLIES—
ReloadTime180000180,000
RadiusCursorRadius60.060
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE—
ForbiddenObjectFilterAOTR_NO_STRUCTURE_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange60.060
MaxCastRange600600

UnpauseSpecialPowerUpgrade ModuleTag_TaurielSummon1Enabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRumilSummon—
TriggeredByUpgrade_ObjectLevel3—
ObeyRechageOnTriggerYes—

OCLSpecialPower ModuleTag_OCLSpecialPowerSummon1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRumilSummon—
OCLOCL_SpawnPeregrinArchersEgg—
TriggerFXFX_GenericGoodSummon—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:63542

Command_SpecialAbilityTookishTenacity

active

Knight of Gondor (C)

Requires Level 5 Modifier Type: Spell Nearby heroes earn experience +50% faster Stacks with Leaderships, Spells and Buffs When activated, target friendly hero becomes immune to damage for 10 seconds Left click then left click target hero

Cooldown 120s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime120000120,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER -GondorBeregond -IthilienMadril -ShirePippin—
MaxCastRange200200

UnpauseSpecialPowerUpgrade ModuleTag_SacrificeUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBeregondSacrifice—
TriggeredByUpgrade_ObjectLevel5—
ObeyRechageOnTriggerYes—

SpecialPowerModule ModuleTag_SacrificeSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBeregondSacrifice—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_SacrificeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBeregondSacrifice—
SkipContinueYes—
UnpackTime700700
PreparationTime11
PackTime100100
MustFinishAbilityYes—
StartAbilityRange200200
SpecialWeaponBeregondSacrificeWeapon—
WhichSpecialWeapon22
Source definitiondata/ini/commandbutton.ini:63556

Command_SpecialAbilityPippinKnight

active

Inquisitive (V)

Requires Level 7 Teleports target units to the targeted location Does not work on siege units Left click icon, then left click on target units, then left click on pathable location

Cooldown 720s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_STORE_LIST_1—
RadiusCursorRadius60.060
ReloadTimeSPELL_RECHARGE_TIME_TIER_4720,000
ObjectFilterANY +INFANTRY +CAVALRY +HERO -BIG_MONSTER -MirkwoodBeorningHorde -MirkwoodBeorning -MirkwoodBeorningHorde -MirkwoodBeorning -RohanTreeBerd -IsengardBatteringRam -MordorBatteringRam -IsengardBallista -IsengardExplosiveMine -MordorGrond -MordorCatapult -DwarfBatteringRam -DwarvenCatapult -DwarvenDemolisher -DwarvenMangonel -DwarvenIHBallista -GuldurEntwife -DolAmrothTrebuchet -GondorTrebuchet -GondorBigTrebuchet_Summoned -MirkwoodBatteringRam -MirkwoodBallista -ArnorBreelandRam -RohanBatteringRam -RohanMangonel ALLIES—
FlagsLIMIT_DISTANCE—
MaxCastRange600600
InitiateSoundCaH_TeleportPart1—

UnpauseSpecialPowerUpgrade ModuleTag_StoreObjectsForLevel2TeleportEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStoreObjectsForLevel2TeleportHaldir_FS—
TriggeredByUpgrade_ObjectLevel7—
RequiresAllTriggersYes—
ObeyRechageOnTriggerYes—

SpecialPowerModule ModuleTag_StoreObjectsForLevel2Teleport

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStoreObjectsForLevel2TeleportHaldir_FS—
StartsPausedYes—
UpdateModuleStartsAttackYes—

StoreObjectsSpecialPower ModuleTag_StoreObjectsForLevel2TeleportUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStoreObjectsForLevel2TeleportHaldir_FS—
StartAbilityRange600.0600
ApproachRequiresLOSNo—
Radius100100
UnpackTime00
PreparationTime11
FreezeAfterTriggerDuration00
ChainedButton"Command_HaldirTeleportStoredList"—
Source definitiondata/ini/commandbutton.ini:63571

Command_SpecialAbilityPippinInquisitive

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_FaramirHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/shire/peregrin.ini:992

AutoHealBehavior ModuleTag_FaramirHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/shire/peregrin.ini:999

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameBondsOfFellowshipLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +ShireSamwise +ShireMeriadoc +ShireMeriadocMounted +ShireFrodo—
Source definitiondata/ini/object/goodfaction/units/shire/peregrin.ini:1060

AttributeModifierAuraUpdate ModuleTag_Leadership2

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNamePeregrinArcherLeadership—
TriggeredByUpgrade_ObjectLevel3—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +ShireTookArcher +ShireTookArcher1 +ShireTookArcher2 +ShireTookArcher3 +ShireTookArcherHorde +ShireBounder +ShireBounderHorde +ShireBucklandBrave +ShireBucklandBrave1 +ShireBucklandBrave2 +ShireBucklandBrave3 +ShireBucklandBraveHorde +ShireTookArcher_PeregrinSummon +ShireTookArcherHorde_PeregrinSummon—
Source definitiondata/ini/object/goodfaction/units/shire/peregrin.ini:1121

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership1

PropertyGame valueResolved value
StartsActiveNo—
BonusNameCourageoftheHalflingsShirePippin—
TriggeredByUpgrade_ObjectLevel5—
RefreshDelay20002,000
Range200200
ObjectFilterANY +HERO—
Source definitiondata/ini/object/goodfaction/units/shire/peregrin.ini:1150

AttributeModifierAuraUpdate ModuleTag_Leadership1

Battalion composition & progression

Member templateCountHealth each
ShirePippin12,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
ShirePippinLevel11Upgrade_ObjectLevel1
ShirePippinLevel290Upgrade_ObjectLevel2 HeroLevelUpDamage1
ShirePippinLevel3195Upgrade_ObjectLevel3 HeroLevelUpDamage2
ShirePippinLevel4315Upgrade_ObjectLevel4 HeroLevelUpDamage3
ShirePippinLevel5455Upgrade_ObjectLevel5 HeroLevelUpDamage4
ShirePippinLevel6610Upgrade_ObjectLevel6 HeroLevelUpDamage5
ShirePippinLevel7785Upgrade_ObjectLevel7 HeroLevelUpDamage6
ShirePippinLevel8980Upgrade_ObjectLevel8 HeroLevelUpDamage7
ShirePippinLevel91,190Upgrade_ObjectLevel9 HeroLevelUpDamage8
ShirePippinLevel101,420Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
The ShireThree-Farthing StoneNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:707

FactionShire

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/shire/peregrin.ini:1

ShirePippin