Strong vs. Swordsmen and Archers
The borderlands of the Marish are wilder than most places in the Shire, and those living there had use for some extra protection, often in the form of large, loyal hounds.
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
MarishHoundWeapon · ShireMarishHound
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.25Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.666 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.2,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
CAVALRY
60
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
25.0
25
MeleeWeapon
Yes
—
PreAttackType
PER_SHOT
—
PreAttackDelay
ISENGARD_WARGRIDER_PREATTACKDELAY
666
DelayBetweenShots
ISENGARD_WARGRIDER_DELAYBETWEENSHOTS
2,000
FiringDuration
ISENGARD_WARGRIDER_FIRINGDURATION
1,333
FireFX
FX_DogAttack
—
Source definitiondata/ini/weapon.ini:44134
MarishHoundWeapon
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
WargPackArmor · ShireMarishHound
Damage type
Received
DEFAULT
100%
SLASH
65%
PIERCE
70%
SPECIALIST
150%
CRUSH
30%
CAVALRY
125%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
80%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:4972
WargPackArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
upgrade / mode
Purchase Pack Alpha (V)
Increases a unit to Level 2
Can only be equipped at Level 1
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.