Marish Hounds
Cavalry · 8 SOLDIERS

Marish Hounds

Strong vs. Swordsmen and Archers The borderlands of the Marish are wilder than most places in the Shire, and those living there had use for some extra protection, often in the form of large, loyal hounds.

Compare this unit ⇄
Cost300
Health / soldier250
Health / full battalion2,000
Attack range25
Movement speed100
Command points40

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MarishHoundWeapon · ShireMarishHound

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
666 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY600No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
PreAttackTypePER_SHOT—
PreAttackDelayISENGARD_WARGRIDER_PREATTACKDELAY666
DelayBetweenShotsISENGARD_WARGRIDER_DELAYBETWEENSHOTS2,000
FiringDurationISENGARD_WARGRIDER_FIRINGDURATION1,333
FireFXFX_DogAttack—
Source definitiondata/ini/weapon.ini:44134

MarishHoundWeapon

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

WargPackArmor · ShireMarishHound

Damage typeReceived
DEFAULT100%
SLASH65%
PIERCE70%
SPECIALIST150%
CRUSH30%
CAVALRY125%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4972

WargPackArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Pack Alpha (V)

Increases a unit to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyShireBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:63261

Command_PurchaseUpgradeShireBasicTrainingHounds

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth40.040
Source definitiondata/ini/object/goodfaction/hordes/shire/marishhoundhorde.ini:157

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +ShireMarishHound—
Count3030
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierRhunWardogLargeGroupBonus—

RhunWardogLargeGroupBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 20%—
ModifierDAMAGE_MULT 125%—
Duration00
FXFX_HordeBonus—
Source definitiondata/ini/object/goodfaction/hordes/shire/marishhoundhorde.ini:177

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus

active

Howl (W)

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime120000120,000
Source definitiondata/ini/commandbutton.ini:37650

Command_SpecialAbilityWildWargHowl

upgrade / mode

Purchase Pack Alpha (V)

Increases this horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyWildBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:29817

Command_PurchaseUpgradeWildBasicTrainingWargPack

Battalion composition & progression

Member templateCountHealth each
ShireMarishHound8250
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodHorseLevel11Upgrade_ObjectLevel1
GoodHorseLevel2120Upgrade_ObjectLevel2 GoodHorseBonusRank2
GoodHorseLevel3240Upgrade_ObjectLevel3 GoodHorseBonusRank3
GoodHorseLevel4360Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodHorseBonusRank4
GoodHorseLevel5480Upgrade_ObjectLevel5 GoodHorseBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
The ShireHobbit FarmNo additional upgrade gate recorded
Trace

Starting builder → ShirePorter → ShireHobbitFarm → ShireHobbitFarmCommandSet → Command_ConstructShireMarishHoundHorde

Source definitiondata/ini/commandbutton.ini:63368

Command_ConstructShireMarishHoundHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/shire/marishhoundhorde.ini:2

ShireMarishHoundHorde