Buckland Braves
Pike · 15 SOLDIERS

Buckland Braves

Strong vs. Cavalry and Heroes Can stealth near trees The Bucklanders are a queer folk, with their own ways and sayings. It's no surprise that they are eager to defend their homes and hearths by any means they can muster.

Compare this unit ⇄
Cost250
Health / soldierUnknown
Health / full battalionUnknown
Attack rangeUnknown
Movement speedUnknown
Command points60

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

No soldier weapon set was resolved for this unit.

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

No armor profile resolved.

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Fleet-footed (W)

Requires Level 2 Hobbits gain 25% armour, 10% speed and knockback resistance for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000
Source definitiondata/ini/commandbutton.ini:63209

Command_SpecialAbilityHobbitFleetFooted

upgrade / mode

Purchase Shirriff (V)

Increases a unit to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyShireBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:63249

Command_PurchaseUpgradeShireBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

Battalion composition & progression

Member templateCountHealth each
ShireBucklandBrave15Unknown
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
The ShireShirriff's OfficeNo additional upgrade gate recorded
Trace

Starting builder → ShirePorter → ShireShirriffsQuarters → ShireShirriffsQuartersCommandSet → Command_ConstructShireBucklandBraveHorde

Source definitiondata/ini/commandbutton.ini:63197

Command_ConstructShireBucklandBraveHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/shire/bucklandbravehorde.ini:1

ShireBucklandBraveHorde