Théoden
Hero · INDIVIDUAL UNIT

Théoden

Recruit the King of Rohan. 'Arise, arise, Riders of Théoden! Fell deeds awake, fire and slaughter! Spear shall be shaken, shield be splintered, a sword-day, a red day, ere the sun rises! Ride now, ride now!'

Compare this unit ⇄
Cost3,000
Health / soldier2,800
Health / full battalion2,800
Attack range25
Movement speed50
Command points0

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

TheodenSword · RohanTheoden

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
585 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
815 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1900No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsTHEODEN_DELAYBETWEENSHOTS815
FireFXFX_GondorSwordHit—
PreAttackDelayTHEODEN_PREATTACKDELAY585
PreAttackTypePER_SHOT—
FiringDurationTHEODEN_FIRINGDURATION815
Source definitiondata/ini/weapon.ini:45469

TheodenSword

mounted

PRIMARY

TheodenSwordMounted · RohanTheoden

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
585 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
815 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsTHEODEN_MOUNTED_DELAYBETWEENSHOTS815
FireFXFX_GondorSwordHit—
PreAttackDelayTHEODEN_MOUNTED_PREATTACKDELAY585
PreAttackTypePER_SHOT—
FiringDurationTHEODEN_MOUNTED_FIRINGDURATION815
Source definitiondata/ini/weapon.ini:45487

TheodenSwordMounted

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · RohanTheoden

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

mounted

HeroArmorMounted · RohanTheoden

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:432

HeroArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

King of Rohan

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:4150

Command_SpecialAbilityTheodenLeadership

active

Mount Snowmane / Dismount (R)

Left click to switch between mounted on Snowmane and on foot

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateYes—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:4297

Command_TheodenToggleMounted

active

Strength Remembered (T)

Requires Level 3 Heals nearby friendly units and heroes Requires Level 5 Also summons two battalions of Kingsguard accompanied by Háma and Gamling Requires Edoras subfaction Left click to activate

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ATHELAS—
ReloadTime240000240,000
PublicTimerNo—
RadiusCursorRadius150.0150

UnpauseSpecialPowerUpgrade ModuleTag_CreateAHeroAthelasEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenAthelas—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_CreateAHeroAthelas

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenAthelas—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundTheodenVoiceStrength—

ActivateModuleSpecialPower ModuleTag_CreateAHeroAthelasUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenAthelas—
UnpackTime10001,000
UnpackingVariation22
PreparationTime00
PackTime13301,330
AwardXPForTriggering00
TriggerSpecialPowerModuleTag_AragornAthelasHeal OBJECTPOS—
TriggerSpecialPowerModuleTag_StrengthRemembered_OCL—
Source definitiondata/ini/commandbutton.ini:91685

Command_SpecialAbilityTheodenStrengthRemembered_FS

active

Arise, Riders of Théoden! (C)

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierAOTRTheodenGloriousCharge—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsANY +CAVALRY -MordorBlackRiderHorde -MordorBlackRider -GondorKnightsofDolHorde -GondorKnightsofDol -WildBabyDrakeHorde -WildBabyDrake—
AttributeModifierFXFX_TheodenGloriousChargeNewFX—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime13301,330
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
PreparationTime11
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:4269

Command_SpecialAbilityTheodenGloriousCharge

active

Oaths Fulfilled (V)

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KINGS_FAVOR—
ReloadTime150000150,000
RadiusCursorRadius150.0150
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_KINGSFAVOR_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_KingsFavorEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_KingsFavorSpecialPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundTheodenVoiceFavor—

LevelGrantSpecialPower ModuleTag_KingsFavor

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
UnpackingVariation22
StartAbilityRange200.0200
LevelFXFX_LevelUp—
Experience150150
RadiusEffect150150
AcceptanceFilterAOTR_KINGSFAVOR_OBJECTFILTER—
UnpackTime30003,000
PreparationTime00
FreezeAfterTriggerDuration20002,000
Source definitiondata/ini/commandbutton.ini:4256

Command_SpecialAbilityKingsFavor

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/rohan/theoden.ini:727

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rohan/theoden.ini:751

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/rohan/theoden.ini:759

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameKingTheodenLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/rohan/theoden.ini:766

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_TheodenHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rohan/theoden.ini:836

AutoHealBehavior ModuleTag_TheodenHealing

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff1

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GloriousChargeChainedEgg—
Count33
Radius250250
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierAOTRTheodenGloriousChargeChained1—

AOTRTheodenGloriousChargeChained1

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 17%—
Duration2000020,000
Source definitiondata/ini/object/goodfaction/units/rohan/theoden.ini:882

LargeGroupBonusUpdate ModuleTag_HatredBuff1

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff2

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GloriousChargeChainedEgg—
Count55
Radius250250
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierAOTRTheodenGloriousChargeChained2—

AOTRTheodenGloriousChargeChained2

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 15%—
Duration2000020,000
Source definitiondata/ini/object/goodfaction/units/rohan/theoden.ini:891

LargeGroupBonusUpdate ModuleTag_HatredBuff2

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff3

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GloriousChargeChainedEgg—
Count77
Radius250250
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierAOTRTheodenGloriousChargeChained3—

AOTRTheodenGloriousChargeChained3

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 12%—
Duration2000020,000
Source definitiondata/ini/object/goodfaction/units/rohan/theoden.ini:900

LargeGroupBonusUpdate ModuleTag_HatredBuff3

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff4

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GloriousChargeChainedEgg—
Count99
Radius250250
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierAOTRTheodenGloriousChargeChained4—

AOTRTheodenGloriousChargeChained4

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 12%—
Duration2000020,000
Source definitiondata/ini/object/goodfaction/units/rohan/theoden.ini:909

LargeGroupBonusUpdate ModuleTag_HatredBuff4

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff5

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GloriousChargeChainedEgg—
Count1111
Radius250250
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierAOTRTheodenGloriousChargeChained5—

AOTRTheodenGloriousChargeChained5

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 10%—
Duration2000020,000
Source definitiondata/ini/object/goodfaction/units/rohan/theoden.ini:918

LargeGroupBonusUpdate ModuleTag_HatredBuff5

Battalion composition & progression

Member templateCountHealth each
RohanTheoden12,800
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
TheodenLevel11Upgrade_ObjectLevel1
TheodenLevel2110 HeroLevelUpDamage1
TheodenLevel3245Upgrade_ObjectLevel3 HeroLevelUpDamage2
TheodenLevel4405Upgrade_ObjectLevel4 HeroLevelUpDamage3
TheodenLevel5585Upgrade_ObjectLevel5 HeroLevelUpDamage4
TheodenLevel6785Upgrade_ObjectLevel6 HeroLevelUpDamage5
TheodenLevel71,010Upgrade_ObjectLevel7 HeroLevelUpDamage6
TheodenLevel81,255 HeroLevelUpDamage7
TheodenLevel91,520 HeroLevelUpDamage8
TheodenLevel101,810Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
EdorasFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:329

FactionRohan

HornburgFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:374

FactionHornburg

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/rohan/theoden.ini:1

RohanTheoden