Háma
Hero · INDIVIDUAL UNIT

Háma

Recruit the Doorward of Théoden and Captain of the King's Guard of Rohan 'The staff in the hand of a wizard may be more than a prop for age. Yet in doubt a man of worth will trust to his own wisdom.'

Compare this unit ⇄
Cost1,200
Health / soldier2,600
Health / full battalion2,600
Attack range25
Movement speed50
Command points0

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

TheodenSword · RohanHama_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
585 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
815 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1900No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsTHEODEN_DELAYBETWEENSHOTS815
FireFXFX_GondorSwordHit—
PreAttackDelayTHEODEN_PREATTACKDELAY585
PreAttackTypePER_SHOT—
FiringDurationTHEODEN_FIRINGDURATION815
Source definitiondata/ini/weapon.ini:45469

TheodenSword

mounted

PRIMARY

TheodenSwordMounted · RohanHama_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
585 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
815 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsTHEODEN_MOUNTED_DELAYBETWEENSHOTS815
FireFXFX_GondorSwordHit—
PreAttackDelayTHEODEN_MOUNTED_PREATTACKDELAY585
PreAttackTypePER_SHOT—
FiringDurationTHEODEN_MOUNTED_FIRINGDURATION815
Source definitiondata/ini/weapon.ini:45487

TheodenSwordMounted

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · RohanHama_FS

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

mounted

HeroArmorMounted · RohanHama_FS

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:432

HeroArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Mount/Dismount (W)

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateNo—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:91707

Command_ToggleMount_W

active

Doorwarden of Meduseld

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:4215

Command_SpecialAbilityHamaFakeLeadership

active

Surrender Arms (T)

Requires Level 3 Enemy units within the radius deal -33% damage for 30 seconds Left click on icon then left click on target battalion

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime120000120,000
RadiusCursorRadius75.075
FlagsWATER_OK RESPECT_RECHARGE_TIME_DISCOUNT NEEDS_OBJECT_FILTER LIMIT_DISTANCE—
MaxCastRange300300
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_WITH_HORDES_OBJECT_FILTER ENEMIES NEUTRAL—

UnpauseSpecialPowerUpgrade ModuleTag_Surrender1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySurrenderArms—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_Surrender2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySurrenderArms—
StartsPausedYes—
AttributeModifierDoorWardenSurrender—
AttributeModifierRange7575
TargetEnemyYes—
AttributeModifierAffectsNONE +HORDE ENEMIES NEUTRAL—
TriggerFXFX_SurrenderArmsInitial—
UpdateModuleStartsAttackNo—
AvailableAtStartNo—
Source definitiondata/ini/commandbutton.ini:91637

Command_SpecialAbilityDoorWardenSurrender_Hama

active

Hold the Line! (C)

Requires Level 5 Háma enters a defensive stance, granting nearby friendly units +25% armour, and 100% knockback resistance at the cost of -25% movement speed Effect lasts 30 seconds Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime120000120,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_HoldTheLineEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDunhereHoldTheLine—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_DunhereHoldTheLine

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDunhereHoldTheLine—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierDunhereHoldTheLine—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
AttributeModifierFXFX_DunhereHoldtheLine—

SpecialAbilityUpdate ModuleTag_HoldTheLineAnimation

PropertyGame valueResolved value
UnpackTime00
UnpackingVariation22
SpecialPowerTemplateSpecialAbilityDunhereHoldTheLine—
PreparationTime10001,000
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:91603

Command_SpecialAbilityHamaHoldLine

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_TheodenHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rohan/hama.ini:672

AutoHealBehavior ModuleTag_TheodenHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/rohan/hama.ini:695

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rohan/hama.ini:762

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/rohan/hama.ini:770

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

Battalion composition & progression

Member templateCountHealth each
RohanHama_FS12,600
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GamlingLevel11Upgrade_ObjectLevel1
GamlingLevel275Upgrade_ObjectLevel2 HeroLevelUpDamage1
GamlingLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
GamlingLevel4270Upgrade_ObjectLevel4 HeroLevelUpDamage3
GamlingLevel5390Upgrade_ObjectLevel5 HeroLevelUpDamage4
GamlingLevel6525Upgrade_ObjectLevel6 HeroLevelUpDamage5
GamlingLevel7675Upgrade_ObjectLevel7 HeroLevelUpDamage6
GamlingLevel8840Upgrade_ObjectLevel8 HeroLevelUpDamage7
GamlingLevel91,025Upgrade_ObjectLevel9 HeroLevelUpDamage8
GamlingLevel101,225Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
HornburgFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:374

FactionHornburg

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/rohan/hama.ini:914

RohanHama_FS