Éomer
Hero · INDIVIDUAL UNIT

Éomer

Recruit the Third Marshal of the Riddermark. 'Now is the hour! Riders of Rohan! Oaths you have taken, now fulfill them all, to lord and land!'

Compare this unit ⇄
Cost2,500
Health / soldier3,000
Health / full battalion3,000
Attack range25
Movement speed50
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

EomerSword · RohanEomer

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
535 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
615 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsEOMER_DELAYBETWEENSHOTS615
FireFXFX_GondorSwordHit—
PreAttackDelayEOMER_PREATTACKDELAY535
PreAttackTypePER_SHOT—
FiringDurationEOMER_FIRINGDURATION615
Source definitiondata/ini/weapon.ini:45581

EomerSword

mounted

PRIMARY

EomerSwordMounted · RohanEomer

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
535 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
615 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsEOMER_DELAYBETWEENSHOTS615
FireFXFX_GondorSwordHit—
PreAttackDelayEOMER_PREATTACKDELAY535
PreAttackTypePER_SHOT—
FiringDurationEOMER_FIRINGDURATION615
Source definitiondata/ini/weapon.ini:45599

EomerSwordMounted

weaponset hero mode

PRIMARY

EomerHeroSword · RohanEomer

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
535 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
615 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO25012No upgrade gate specified
HERO25015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsEOMER_DELAYBETWEENSHOTS615
FireFXFX_GondorSwordHit—
PreAttackDelayEOMER_PREATTACKDELAY535
PreAttackTypePER_SHOT—
FiringDurationEOMER_FIRINGDURATION615
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:45619

EomerHeroSword

mounted weaponset hero mode

PRIMARY

EomerHeroSwordMounted · RohanEomer

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
535 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
615 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO25010No upgrade gate specified
HERO25012No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsEOMER_DELAYBETWEENSHOTS615
FireFXFX_GondorSwordHit—
PreAttackDelayEOMER_PREATTACKDELAY535
PreAttackTypePER_SHOT—
FiringDurationEOMER_FIRINGDURATION615
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:45654

EomerHeroSwordMounted

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · RohanEomer

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

mounted

HeroArmorMounted · RohanEomer

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:432

HeroArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Horse Lord

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:7215

Command_RohanEomerHorseLordLeadership

active

Mount Firefoot / Dismount (R)

Left click to switch between mounted on Firefoot and on foot

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateYes—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:6399

Command_MountHorseEomer

active

Spear Throw (T)

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000

UnpauseSpecialPowerUpgrade ModuleTag_SmiteEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySpearThrow—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_EowynSmiteStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySpearThrow—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundEomerVoiceAttackSpear—

WeaponFireSpecialAbilityUpdate ModuleTag_SpecialAbilitySmiteUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySpearThrow—
UnpackTime20002,000
PackTime20002,000
AwardXPForTriggering00
StartAbilityRange275.0275
ApproachRequiresLOSYes—
SpecialWeaponRohanEomerSpear—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:7237

Command_RohanEomerSpear

active

Thirst of Gúthwinë (C)

Requires Level 5 Éomer gains +100% damage and deals splash damage for 30 seconds Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_AragornBladeMasterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
StartsPausedYes—

HeroModeSpecialAbilityUpdate ModuleTag_AragornBladeMasterUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
HeroAttributeModifierEomerGuthwine—
HeroEffectDuration3000030,000
UnpackTime11
TriggerSoundEomerGuthwine—
Source definitiondata/ini/commandbutton.ini:7252

Command_SpecialAbilityEomerBlademaster

active

Stand Your Ground (V)

Required: Rank 8 Modifier Type: Spell Creates a ring which gives +33% armour, +33% damage and resistance to knockback to units within it Lasts 60 seconds Left click to activate

Cooldown 140s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime140000140,000
PublicTimerNo—
RadiusCursorRadius150.0150
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_Stand

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityEomerStandYourGround—
TriggeredByUpgrade_ObjectLevel8—

OCLSpecialPower ModuleTag_StandOCL

PropertyGame valueResolved value
UpdateModuleStartsAttackYes—
StartsPausedYes—
SpecialPowerTemplateSpecialAbilityEomerStandYourGround—
OCLOCL_SpawnEomerStandGround—
CreateLocationUSE_OWNER_OBJECT—
TriggerFXFX_EomerStandGroundEmitter—

SpecialAbilityUpdate ModuleTag_StandAnimation

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityEomerStandYourGround—
UnpackingVariation11
UnpackTime500500
PreparationTime200200
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:7264

Command_SpecialAbilityEomerStandGround

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_EomerHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rohan/eomer.ini:638

AutoHealBehavior ModuleTag_EomerHealing

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rohan/eomer.ini:645

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/rohan/eomer.ini:653

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/rohan/eomer.ini:657

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership1

PropertyGame valueResolved value
StartsActiveNo—
BonusNameEomerLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +CAVALRY -HERO -GondorKnightsofDol -GondorKnightsofDolHorde -MordorBlackRider -MordorBlackRiderHorde -AngmarDireWolfHorde -AngmarDireWolf -AngmarDireWolf_Slaved -WildBabyDrake -WildBabyDrakeHorde—
Source definitiondata/ini/object/goodfaction/units/rohan/eomer.ini:709

AttributeModifierAuraUpdate ModuleTag_Leadership1

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameEomerPassiveOutlawLeadership—
TriggeredByUpgrade_ObjectLevel3—
RefreshDelay20002,000
Range200200
AllowSelfYes—
ObjectFilterANY +CAVALRY +INFANTRY -STRUCTURE -BASE_FOUNDATION -DOZER—
Source definitiondata/ini/object/goodfaction/units/rohan/eomer.ini:726

AttributeModifierAuraUpdate ModuleTag_Leadership2

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveYes—
BonusNameEomerToFortress—
RefreshDelay20002,000
Range9999999,999
ObjectFilterNONE +RohanFortressCitadel SAME_PLAYER—
Source definitiondata/ini/object/goodfaction/units/rohan/eomer.ini:897

AttributeModifierAuraUpdate ModuleTag_Leadership

Battalion composition & progression

Member templateCountHealth each
RohanEomer13,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
EomerLevel11Upgrade_ObjectLevel1
EomerLevel2110Upgrade_ObjectLevel2 HeroLevelUpDamage1 EomerPassiveOutlawLeadership
EomerLevel3245Upgrade_ObjectLevel3 HeroLevelUpDamage2
EomerLevel4405Upgrade_ObjectLevel4 HeroLevelUpDamage3
EomerLevel5585Upgrade_ObjectLevel5 HeroLevelUpDamage4
EomerLevel6785 HeroLevelUpDamage5
EomerLevel71,010 HeroLevelUpDamage6
EomerLevel81,255Upgrade_ObjectLevel8 HeroLevelUpDamage7
EomerLevel91,520 HeroLevelUpDamage8
EomerLevel101,810 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
EdorasFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:329

FactionRohan

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/rohan/eomer.ini:1

RohanEomer