Elfhelm
Hero · INDIVIDUAL UNIT

Elfhelm

Recruit the marshal of Riddermark. A gifted swordsman and archer, Elfhelm's skill at arms earned him his name at an early age: Elf-helm; protected by the magic of the Elves, as the Rohirrim might have believed.

Compare this unit ⇄
Cost1,300
Health / soldier2,000
Health / full battalion2,000
Attack range11.5
Movement speed50
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

FaramirSword · RohanElfhelm

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsFARAMIR_DELAYBETWEENSHOTS700
PreAttackDelayFARAMIR_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationFARAMIR_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:23836

FaramirSword

weaponset toggle 1

PRIMARY

ElfhelmBow · RohanElfhelm

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
DelayBetweenShotsFARAMIR_BOW_DELAYBETWEENSHOTS0
PreAttackDelayFARAMIR_BOW_PREATTACKDELAY1,170
PreAttackTypePER_POSITION—
FiringDurationFARAMIR_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastFARAMIR_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:17492

ElfhelmBow

mounted

PRIMARY

ElfhelmSwordMounted · RohanElfhelm

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsFARAMIR_DELAYBETWEENSHOTS700
PreAttackDelayFARAMIR_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationFARAMIR_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:24487

ElfhelmSwordMounted

weaponset toggle 1 mounted

PRIMARY

ElfhelmMountedBow · RohanElfhelm

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
700 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
Unknown
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
PreAttackDelay700700
PreAttackTypePER_SHOT—
PreAttackRandomAmount200200
FiringDuration15001,500
RequireFollowThruYes—
ClipSize11
AutoReloadsClipYes—
ClipReloadTime15001,500
IsAimingWeaponYes—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanBeDodgedYes—
HitPassengerPercentage20%20
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:17538

ElfhelmMountedBow

contained

PRIMARY

ElfhelmBow · RohanElfhelm

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
DelayBetweenShotsFARAMIR_BOW_DELAYBETWEENSHOTS0
PreAttackDelayFARAMIR_BOW_PREATTACKDELAY1,170
PreAttackTypePER_POSITION—
FiringDurationFARAMIR_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastFARAMIR_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:17492

ElfhelmBow

weaponset toggle 1 contained

PRIMARY

ElfhelmBow · RohanElfhelm

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
DelayBetweenShotsFARAMIR_BOW_DELAYBETWEENSHOTS0
PreAttackDelayFARAMIR_BOW_PREATTACKDELAY1,170
PreAttackTypePER_POSITION—
FiringDurationFARAMIR_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastFARAMIR_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:17492

ElfhelmBow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

LegolasArmor · RohanElfhelm

Damage typeReceived
DEFAULT20%
SLASH25%
PIERCE22%
SPECIALIST25%
CRUSH50%
CAVALRY25%
SIEGE55%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED65%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:262

LegolasArmor

mounted

HeroArmorMounted · RohanElfhelm

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:432

HeroArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Toggle Weapon (W)

Left click to toggle between sword and bow

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:6562

Command_ToggleElfhelmWeapon

active

Mount / Dismount (R)

Left click to switch between mounted and on foot

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateYes—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:6550

Command_MountHorseElfhelm

active

Quick Rescue (T)

Requires Level 3 Modifier Type: Spell Nearby infantry and cavalry gain +15% armour and +15% speed for 30 seconds Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime120000120,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfhelmQuickRescue—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfhelmQuickRescue—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfhelmQuickRescue—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation11
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_ElfhelmQuickRescueInfantry OBJECTPOS—
TriggerSpecialPowerModuleTag_ElfhelmQuickRescueCavalry OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:6572

Command_SpecialAbilityElfhelmQuickRescue

active

Promotion (C)

Requires Level 5 Select a target battalion to upgrade it, permanently granting it +25% damage Left click on icon then left click on target battalion

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime150000150,000
RadiusCursorRadius50.050
FlagsWATER_OK RESPECT_RECHARGE_TIME_DISCOUNT NEEDS_OBJECT_FILTER—
ObjectFilterANY +RohanWestfoldOutriderHorde +RohanPeasantHorde_Drafted_WOTR +RohanPeasantHorde_Drafted_Eowyn +RohanSpearmenHorde_WotR +RohanArcherNewHorde_WotR +RohanHorsemenHorde_WOTR +BeaconGuardsHorde +RohanPeasantHorde +RohanSpearmenHorde +RohanWestfolderHorde +RohanDoorWardenHorde +RohanArcherNewHorde +RohanFirienholtWardenHorde +RohanHorsemenHorde +RohanRohirrimHorde +RohanRohirrimArcherHorde +RohanSnowbournRiderHorde +RohanRoyalGuardMountedHorde -RohanWestfolderHorde_Summoned -RohanWestfolderHordeErkenbrand_Summoned -RohanFirienholtWardenHorde_Summoned -RohanRohirrimHorde_SummonedFortress -RohanRohirrimHorde_SummonedDraftTower -RohanPeasantHorde_Summoned—
InitiateSoundSpellEreborFullyArmed—
InitiateAtLocationSoundElfhelmVoicePromotion—

UnpauseSpecialPowerUpgrade ModuleTag_ElfhelmPromotion

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfhelmPromotion—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_FullyArmed1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfhelmPromotion—
StartsPausedYes—
AttributeModifierElfhelmPromotion—
AttributeModifierRange5050
AttributeModifierAffectsANY +RohanPeasantHorde_Drafted_WOTR +RohanPeasantHorde_Drafted_Eowyn +RohanSpearmenHorde_WotR +RohanArcherNewHorde_WotR +RohanHorsemenHorde_WOTR +BeaconGuardsHorde +RohanPeasantHorde +RohanSpearmenHorde +RohanWestfolderHorde +RohanDoorWardenHorde +RohanArcherNewHorde +RohanFirienholtWardenHorde +RohanHorsemenHorde +RohanRohirrimHorde +RohanRohirrimArcherHorde +RohanSnowbournRiderHorde +RohanRoyalGuardMountedHorde -RohanWestfolderHorde_Summoned -RohanWestfolderHordeErkenbrand_Summoned -RohanFirienholtWardenHorde_Summoned -RohanRohirrimHorde_SummonedFortress -RohanRohirrimHorde_SummonedDraftTower -RohanPeasantHorde_Summoned—
TriggerFXFX_PromotionInitial—
UpdateModuleStartsAttackNo—
AvailableAtStartNo—
Source definitiondata/ini/commandbutton.ini:6598

Command_SpecialAbilityElfhelmPromotion

active

Marshall of the East-mark

Requires Level 7 Modifier Type: Leadership Halifirien Wardens, Yeoman Archers and Rohirrim Archers near Elfhelm gain +15% attack range and +33% damage Riders of Snowbourn near Elfhelm gain +33% armour Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_BoromirLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:6612

Command_SpecialAbilityElfhelmLeadership

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_FaramirHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rohan/elfhelm.ini:1442

AutoHealBehavior ModuleTag_FaramirHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/rohan/elfhelm.ini:1449

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel7

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_BoromirLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameElfhelmArcherLeadership—
TriggeredByUpgrade_ObjectLevel7—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +RohanFirienholtWarden +RohanFirienholtWardenHorde +RohanArcherNew +RohanArcherNewHorde +RohanArcherNewHorde_WotR +RohanRohirrimArcher +RohanRohirrimArcherHorde—
Source definitiondata/ini/object/goodfaction/units/rohan/elfhelm.ini:1542

AttributeModifierAuraUpdate ModuleTag_BoromirLeadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel7

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_BoromirLeadership2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameElfhelmSnowbournLeadership—
TriggeredByUpgrade_ObjectLevel7—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +RohanSnowbournRider—
Source definitiondata/ini/object/goodfaction/units/rohan/elfhelm.ini:1550

AttributeModifierAuraUpdate ModuleTag_BoromirLeadership2

Battalion composition & progression

Member templateCountHealth each
RohanElfhelm12,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
ElfhelmLevel11Upgrade_ObjectLevel1
ElfhelmLevel275Upgrade_ObjectLevel2 HeroLevelUpDamage1
ElfhelmLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
ElfhelmLevel4270Upgrade_ObjectLevel4 HeroLevelUpDamage3
ElfhelmLevel5390Upgrade_ObjectLevel5 HeroLevelUpDamage4
ElfhelmLevel6525Upgrade_ObjectLevel6 HeroLevelUpDamage5
ElfhelmLevel7675Upgrade_ObjectLevel7 HeroLevelUpDamage6
ElfhelmLevel8840Upgrade_ObjectLevel8 HeroLevelUpDamage7
ElfhelmLevel91,025Upgrade_ObjectLevel9 HeroLevelUpDamage8
ElfhelmLevel101,225Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
EdorasFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:329

FactionRohan

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/rohan/elfhelm.ini:1

RohanElfhelm