Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
No soldier weapon set was resolved for this unit.
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
PorterArmor · RhovanionPorter
Damage type
Received
DEFAULT
50%
SLASH
50%
PIERCE
35%
SPECIALIST
50%
CRUSH
50%
CAVALRY
35%
SIEGE
50%
FLAME
50%
MAGIC
50%
FROST
50%
HERO
50%
HERO_RANGED
35%
STRUCTURAL
25%
LOGICAL_FIRE
35%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:50
PorterArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Extinguish Fire
Extinguish nearby fire to prevent structure damage
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.