Váldgoil Trappers
Archer · 10 SOLDIERS

Váldgoil Trappers

Requires Level 2 Ancestral Hall Strong vs. Infantry Knowing the dark secrets of the frozen wilds, these dread foresters can disappear into the snow, only to reappear at the most opportune moment, to ambush even the most wary of opponents.

Compare this unit ⇄
Cost650
Health / soldier250
Health / full battalion2,500
Attack range400
Movement speed50
Command points90

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

OathswornThrowingAxe · OathswornTrapper

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
400
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
700 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
799 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCE900No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeANGMAR_RANGER_RANGE400
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ANGMAR_RANGER_RANGE .003 )1.2
WeaponSpeed140140
MinWeaponSpeed120120
MaxWeaponSpeed210210
FireFXFX_DwarfAxeThrowerWeapon—
ScaleWeaponSpeedYes—
HitPercentage8080
ScatterRadius20.020
PreAttackRandomAmount200200
AcceptableAimDelta2020
PreAttackTypePER_SHOT—
PreAttackDelay700700
FiringDuration699699
DelayBetweenShots799799
CanFireWhileMovingNo—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:58573

OathswornThrowingAxe

Base equipment

TERTIARY

OathswornThrowingAxeBombard · OathswornTrapper

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
460
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE900No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeANGMAR_RANGER_BOMBARD_MAXRANGE460
MinimumAttackRange#SUBTRACT( ANGMAR_RANGER_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ANGMAR_RANGER_BOMBARD_MAXRANGE .003 )1.38
LeechRangeWeaponYes—
WeaponSpeed140140
MinWeaponSpeed120120
MaxWeaponSpeed210210
FireFXFX_DwarfAxeThrowerWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayANGMAR_RANGER_BOW_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ANGMAR_RANGER_BOW_RELOADTIME_MIN Max:ANGMAR_RANGER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastANGMAR_RANGER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:58613

OathswornThrowingAxeBombard

weaponset toggle 1

PRIMARY

OathswornThrowingAxeSerrated · OathswornTrapper

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
400
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
700 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
799 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCE900No upgrade gate specified
UNRESISTABLE900No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeANGMAR_RANGER_RANGE400
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ANGMAR_RANGER_RANGE .003 )1.2
WeaponSpeed140140
MinWeaponSpeed120120
MaxWeaponSpeed210210
FireFXFX_DwarfAxeThrowerWeapon—
ScaleWeaponSpeedYes—
HitPercentage8080
ScatterRadius20.020
PreAttackRandomAmount200200
AcceptableAimDelta2020
PreAttackTypePER_SHOT—
PreAttackDelay700700
FiringDuration699699
DelayBetweenShots799799
CanFireWhileMovingNo—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:58662

OathswornThrowingAxeSerrated

weaponset toggle 1

TERTIARY

OathswornThrowingAxeBombard · OathswornTrapper

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
460
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE900No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeANGMAR_RANGER_BOMBARD_MAXRANGE460
MinimumAttackRange#SUBTRACT( ANGMAR_RANGER_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ANGMAR_RANGER_BOMBARD_MAXRANGE .003 )1.38
LeechRangeWeaponYes—
WeaponSpeed140140
MinWeaponSpeed120120
MaxWeaponSpeed210210
FireFXFX_DwarfAxeThrowerWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayANGMAR_RANGER_BOW_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ANGMAR_RANGER_BOW_RELOADTIME_MIN Max:ANGMAR_RANGER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastANGMAR_RANGER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:58613

OathswornThrowingAxeBombard

close range

PRIMARY

OathswornCloseAxe · OathswornTrapper

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCE900No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsFARAMIR_DELAYBETWEENSHOTS700
PreAttackDelayFARAMIR_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationFARAMIR_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:75119

OathswornCloseAxe

close range

TERTIARY

OathswornThrowingAxeBombard · OathswornTrapper

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
460
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE900No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeANGMAR_RANGER_BOMBARD_MAXRANGE460
MinimumAttackRange#SUBTRACT( ANGMAR_RANGER_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ANGMAR_RANGER_BOMBARD_MAXRANGE .003 )1.38
LeechRangeWeaponYes—
WeaponSpeed140140
MinWeaponSpeed120120
MaxWeaponSpeed210210
FireFXFX_DwarfAxeThrowerWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayANGMAR_RANGER_BOW_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ANGMAR_RANGER_BOW_RELOADTIME_MIN Max:ANGMAR_RANGER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastANGMAR_RANGER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:58613

OathswornThrowingAxeBombard

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ArcherEliteHeavyArmor · OathswornTrapper

Damage typeReceived
DEFAULT30%
SLASH75%
PIERCE20%
SPECIALIST75%
CAVALRY100%
CRUSH125%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2013

ArcherEliteHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Serrated Blades (T)

Requires Level 2 Váldgoil Trappers ignore enemy armour for 30 seconds Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_KnottedStringsEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKnottedStrings—
TriggeredByUpgrade_ObjectLevel2—

HordeDispatchSpecialPower ModuleTag_KnottedStringsDispatch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKnottedStrings—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:39494

Command_SpecialAbilitySerratedBlades

upgrade / mode

Purchase Black Banners (V)

Increases horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGuldurBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:49195

Command_PurchaseUpgradeGuldurBasicTraining_Oathsworn

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

Battalion composition & progression

Member templateCountHealth each
OathswornTrapper10250
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
AngmarFortressUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AncestralHall → AncestralHallCommandSet → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AncestralHall → AncestralHallCommandSetLevel2 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AncestralHall → AncestralHallCommandSetLevel3 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AncestralHall_DE → AncestralHallCommandSet → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AncestralHall_DE → AncestralHallCommandSetLevel2 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AncestralHall_DE → AncestralHallCommandSetLevel3 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AncestralHall → AncestralHallCommandSet → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AncestralHall → AncestralHallCommandSetLevel2 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AncestralHall → AncestralHallCommandSetLevel3 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AncestralHall_DE → AncestralHallCommandSet → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AncestralHall_DE → AncestralHallCommandSetLevel2 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AncestralHall_DE → AncestralHallCommandSetLevel3 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GuldurTowerHiddenSentry
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AncestralHall → AncestralHallCommandSet → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GuldurTowerHiddenSentry
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AncestralHall → AncestralHallCommandSetLevel2 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_GuldurTowerHiddenSentry
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AncestralHall → AncestralHallCommandSetLevel3 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GuldurTowerHiddenSentry
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AncestralHall_DE → AncestralHallCommandSet → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GuldurTowerHiddenSentry
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AncestralHall_DE → AncestralHallCommandSetLevel2 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_GuldurTowerHiddenSentry
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AncestralHall_DE → AncestralHallCommandSetLevel3 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_IndependentDE → GuldurPorter → AncestralHall → AncestralHallCommandSet → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_IndependentDE → GuldurPorter → AncestralHall → AncestralHallCommandSetLevel2 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_IndependentDE → GuldurPorter → AncestralHall → AncestralHallCommandSetLevel3 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_IndependentDE → GuldurPorter → AncestralHall → AncestralHallCommandSet → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_IndependentDE → GuldurPorter → AncestralHall → AncestralHallCommandSetLevel2 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_IndependentDE → GuldurPorter → AncestralHall → AncestralHallCommandSetLevel3 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GuldurTowerHiddenSentry
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_IndependentDE → GuldurPorter → AncestralHall → AncestralHallCommandSet → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GuldurTowerHiddenSentry
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_IndependentDE → GuldurPorter → AncestralHall → AncestralHallCommandSetLevel2 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_GuldurTowerHiddenSentry
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_IndependentDE → GuldurPorter → AncestralHall → AncestralHallCommandSetLevel3 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GuldurTowerHiddenSentry, Upgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AngmarSentryTower_Independent → GuldurPorter → AncestralHall → AncestralHallCommandSet → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GuldurTowerHiddenSentry, Upgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AngmarSentryTower_Independent → GuldurPorter → AncestralHall → AncestralHallCommandSetLevel2 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_GuldurTowerHiddenSentry, Upgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AngmarSentryTower_Independent → GuldurPorter → AncestralHall → AncestralHallCommandSetLevel3 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GuldurTowerHiddenSentry, Upgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AngmarSentryTower_Independent → GuldurPorter → AncestralHall_DE → AncestralHallCommandSet → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GuldurTowerHiddenSentry, Upgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AngmarSentryTower_Independent → GuldurPorter → AncestralHall_DE → AncestralHallCommandSetLevel2 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_GuldurTowerHiddenSentry, Upgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AngmarSentryTower_Independent → GuldurPorter → AncestralHall_DE → AncestralHallCommandSetLevel3 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GuldurTowerHiddenSentry, Upgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AngmarSentryTower_IndependentDE → GuldurPorter → AncestralHall → AncestralHallCommandSet → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GuldurTowerHiddenSentry, Upgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AngmarSentryTower_IndependentDE → GuldurPorter → AncestralHall → AncestralHallCommandSetLevel2 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

AngmarFortressUpgrade_Drafted, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_GuldurTowerHiddenSentry, Upgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AngmarSentryTower_IndependentDE → GuldurPorter → AncestralHall → AncestralHallCommandSetLevel3 → Command_ConstructOathswornTrapperHorde

Source definitiondata/ini/commandbutton.ini:39481

Command_ConstructOathswornTrapperHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/angmar/oathsworntrapperhorde.ini:2

OathswornTrapperHorde