Cyrion
Hero · INDIVIDUAL UNIT

Cyrion

Recruit Cyrion, son of Isildur. 'In the War of the Last Alliance of Elves and Men, Aratan and his brother Ciryon did not participate in the Siege of Barad-dûr. Isildur had sent these two brothers to man Minas Ithil so as to guard Cirith Dúath and prevent a possible breakout of Sauron should he escape the siege.'

Compare this unit ⇄
Cost1,100
Health / soldier2,000
Health / full battalion2,000
Attack range11.5
Movement speed45
Command points0

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ForlongAxe · NumenorCyrion

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO855No upgrade gate specified
HERO40UnknownNo upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsGONDOR_SOLDIER_SWORD_DELAYBETWEENSHOTS1,000
PreAttackDelayGONDOR_SOLDIER_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationGONDOR_SOLDIER_SWORD_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:20069

ForlongAxe

weaponset hero mode

PRIMARY

ForlongVitalityAxe · NumenorCyrion

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO12510No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsGONDOR_SOLDIER_SWORD_DELAYBETWEENSHOTS1,000
PreAttackDelayGONDOR_SOLDIER_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationGONDOR_SOLDIER_SWORD_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:20103

ForlongVitalityAxe

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · NumenorCyrion

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Brotherhood

Modifier Type: Leadership Aratan gains +20% damage when near Cyrion Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DainLeadership3

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership3—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_DainLeadershipUpdate3

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership3—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:89722

Command_AratanBrotherhood

active

Strength of Men (R)

Requires Level 3 Cyrion deals knockback and gains +50% damage and +25% speed for 30 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinJuggernaut—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_AragornBladeMasterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinJuggernaut—
StartsPausedYes—

HeroModeSpecialAbilityUpdate ModuleTag_AragornBladeMasterUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinJuggernaut—
HeroAttributeModifierForlongVitality—
HeroEffectDuration3000030,000
UnpackTime11
UnpackingVariation11
UnpackTime20002,000
PreparationTime00
PackTime27662,766
FreezeAfterTriggerDuration10001,000
TriggerSoundErkenbrandHammerhandSound—
Source definitiondata/ini/commandbutton.ini:89756

Command_CyrionVitality

active

Relentless Charge (C)

Requires Level 5 Nearby Evendim Soldiers and Archers and Amon Sûl Guards gain +30% armour and +50% resistance to knockback for 30 seconds Left click to activate

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_HalbaradGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate2 OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:89768

Command_SpecialAbilityCyrionGloriousCharge

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/arthedain/cyrion.ini:493

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/arthedain/cyrion.ini:501

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_AragornHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/arthedain/cyrion.ini:505

AutoHealBehavior ModuleTag_AragornHealing

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade ModuleTag_HideCloak

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsHACLOAK—
Source definitiondata/ini/object/goodfaction/units/arthedain/cyrion.ini:608

SubObjectsUpgrade ModuleTag_HideCloak

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel8

Effect values & implementation

SubObjectsUpgrade ModuleTag_ShowCloak

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel8—
ShowSubObjectsHACLOAK—
Source definitiondata/ini/object/goodfaction/units/arthedain/cyrion.ini:612

SubObjectsUpgrade ModuleTag_ShowCloak

Battalion composition & progression

Member templateCountHealth each
NumenorCyrion12,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
AratanLevel11Upgrade_ObjectLevel1
AratanLevel275Upgrade_ObjectLevel2 HeroLevelUpDamage1
AratanLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
AratanLevel4270Upgrade_ObjectLevel4 HeroLevelUpDamage3
AratanLevel5390Upgrade_ObjectLevel5 HeroLevelUpDamage4
AratanLevel6525Upgrade_ObjectLevel6 HeroLevelUpDamage5
AratanLevel7675Upgrade_ObjectLevel7 HeroLevelUpDamage6
AratanLevel8840Upgrade_ObjectLevel8 HeroLevelUpDamage7
AratanLevel91,025Upgrade_ObjectLevel9 HeroLevelUpDamage8
AratanLevel101,225Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArnorFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:76

FactionNumenor

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/arthedain/cyrion.ini:1

NumenorCyrion