The Witch-king of Angmar
Hero · INDIVIDUAL UNIT

The Witch-king of Angmar

Recruit the First of the Nine 'Send forth all legions. Do not stop the attack until the city is taken. Slay them all.'

Compare this unit ⇄
Cost5,000
Health / soldier4,500
Health / full battalion4,500
Attack range11.5
Movement speed60
Command points0

Base statistics · Build time: 80s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

WitchKingWarMace · MorgulWitchKing

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,750 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO35030No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
MeleeWeaponYes—
DelayBetweenShotsANGMAR_WITCHKING_MACE_DELAYBETWEENSHOTS1,750
PreAttackDelayANGMAR_WITCHKING_MACE_PREATTACKDELAY1,000
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationANGMAR_WITCHKING_MACE_FIRINGDURATION1,350
Source definitiondata/ini/weapon.ini:34781

WitchKingWarMace

Base equipment

TERTIARY

MordorWitchkingMorgulBlade · MorgulWitchKing

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
30
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
MAGIC3000No upgrade gate specified
MAGIC3000No upgrade gate specified
MAGIC3000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange30.030
MeleeWeaponYes—
DelayBetweenShotsANGMAR_WITCHKING_MORGULBLADE_DELAYBETWEENSHOTS700
PreAttackDelayANGMAR_WITCHKING_MORGUL_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationANGMAR_WITCHKING_MORGULBLADE_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:34430

MordorWitchkingMorgulBlade

mounted

PRIMARY

WitchKingMountedSword · MorgulWitchKing

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsEVILMEN_BLACKRIDER_DELAYBETWEENSHOTS1,000
PreAttackDelayEVILMEN_BLACKRIDER_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationEVILMEN_BLACKRIDER_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:34907

WitchKingMountedSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

DismountedWitchkingArmor · MorgulWitchKing

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME50%
FROST20%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
LOGICAL_FIRE50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:577

DismountedWitchkingArmor

mounted

MountedHorseWitchkingArmor · MorgulWitchKing

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST110%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME50%
FROST20%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
LOGICAL_FIRE50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:595

MountedHorseWitchkingArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Chief of the Nine (W)

As more Nazgûl gather, their strength grows +10% damage and +10% armour per every Nazgûl nearby Passive ability Modifier Type: Passive Debuff Nearby enemy units suffer -25% damage and -25% armour Nullifies enemy leaderships Passive ability Left click to switch between mounted and on foot

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateYes—
SynchronizeTimerOnSpecialPowerSpecialAbilityCurseEnemy ElrondRingOfAir SpecialAbilityDwarvenGloinShakeFoundation SpecialAbilityScreech SpecialAbilityMordorWitchkingMorgulBlade SpecialAbilityWordOfPower SpecialAbilityWitchKingBlackDart—
UnpackTime20002,000
PreparationTime00
PackTime00
OpacityTarget.00
AwardXPForTriggering00
IgnoreFacingCheckYes—
Source definitiondata/ini/commandbutton.ini:26687

Command_MountHorseWitchKing

active

Chill of Angmar (R)

The Witch-king reflects 10% of all damage dealt to him by nearby enemies Passive ability When activated, the Witch-king is surrounded by a storm of hail and frost for 30 seconds, damaging nearby enemy units, more the closer they are to him At Level 5, deals increased damage At level 8, nearby enemy units are terrified Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_RingOfAirEnabler

PropertyGame valueResolved value
SpecialPowerTemplateElrondRingOfAir—
TriggeredByUpgrade_ObjectLevel1—
ObeyRechageOnTriggerYes—

SpecialPowerModule ModuleTag_CreateAHeroAthelas

PropertyGame valueResolved value
SpecialPowerTemplateElrondRingOfAir—
UpdateModuleStartsAttackYes—
StartsPausedYes—

ActivateModuleSpecialPower ModuleTag_CreateAHeroAthelasUpdate

PropertyGame valueResolved value
SpecialPowerTemplateElrondRingOfAir—
UnpackingVariation22
StartAbilityRange200200
UnpackTime800800
PreparationTime00
PersistentPrepTime00
PackTime26002,600
AwardXPForTriggering00
TriggerSpecialPowerModuleTag_StrengthRemembered_OCL—
Source definitiondata/ini/commandbutton.ini:19340

Command_HourOfTheWitchKingDualButton

active

Morgul Blade (T)

Requires Level 4 Targeted enemy takes poison damage over time for 10 seconds, and becomes a wight upon death Target enemy hero is stunned for 10 seconds and their ability timers are set to just used Left click icon then left click on target

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000
ObjectFilterAOTR_MORGULBLADE_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_WitchkingMorgulBlade

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMordorWitchkingMorgulBlade—
TriggeredByUpgrade_ObjectLevel4—
ObeyRechageOnTriggerYes—

SpecialPowerModule ModuleTag_WitchkingMorgulBladeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMordorWitchkingMorgulBlade—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundFellBeastVoiceAttack—
OnTriggerRechargeSpecialPowerSpecialAbilityWitchKingBlackDart—

WeaponFireSpecialAbilityUpdate ModuleTag_WitchkingMorgulBladeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMordorWitchkingMorgulBlade—
SkipContinueYes—
UnpackTime250250
PreparationTime11
PersistentPrepTime500500
PackTime100100
WhichSpecialWeapon22
AwardXPForTriggering00
StartAbilityRange15.015
MustFinishAbilityYes—
SpecialWeaponMordorWitchkingMorgulBlade—
Source definitiondata/ini/commandbutton.ini:19079

Command_MordorWitchkingMorgulBlade

active

Open in the Name of Mordor (C)

Requires Level 6 Deals damage to target enemy structure and disables it for 20 seconds Enemy units nearby the targeted structure take damage over time and turn into a Wight when killed Automatically opens targeted gate Left click then left click target enemy structure

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime180000180,000
ObjectFilterANY +STRUCTURE—

UnpauseSpecialPowerUpgrade ModuleTag_ShakeFoundationEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinShakeFoundation—
TriggeredByUpgrade_ObjectLevel6—
ObeyRechageOnTriggerYes—

SpecialPowerModule ModuleTag_ShakeFoundationStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinShakeFoundation—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_ShakeFoundationWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinShakeFoundation—
SpecialWeaponOpenInTheNameOfMordor—
WhichSpecialWeapon33
StartAbilityRange100.0100
SkipContinueYes—
UnpackTime10001,000
PackTime24332,433
MustFinishAbilityYes—
Source definitiondata/ini/commandbutton.ini:19371

Command_SpecialAbilityOpenInTheNameOfMordor

active

This is My Hour! (V)

Requires Level 10 Blasts back and damages units in a wide radius surrounding the Witch-king Left click to activate

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime360000360,000

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
TriggeredByUpgrade_ObjectLevel10—
ObeyRechageOnTriggerYes—

SpecialPowerModule ModuleTag_ThisIsMyHour

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
StartsPausedYes—
AttributeModifierThisIsMyHour—
AttributeModifierRange5050
AttributeModifierAffectsSelfYes—

UnpauseSpecialPowerUpgrade ModuleTag_WordEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
TriggeredByUpgrade_ObjectLevel10—
ObeyRechageOnTriggerYes—

SpecialPowerModule ModuleTag_WordStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WordWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
WhichSpecialWeapon11
SkipContinueYes—
UnpackTime600600
PackTime17001,700
FreezeAfterTriggerDuration25002,500
AwardXPForTriggering00
StartAbilityRange80.080
SpecialWeaponWitchKingWordOfPower—
Source definitiondata/ini/commandbutton.ini:19430

Command_SpecialAbilityWitchKingWordOfPower

active

Mount / Dismount (W)

Left click to switch between mounted and on foot

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_FellbeastToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMountedTwo—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_FellbeastToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMountedTwo—
MountedTemplateMorgulWitchKingOnFellBeastUpgrade—
SynchronizeTimerOnSpecialPowerSpecialAbilityCurseEnemy ElrondRingOfAir SpecialAbilityDwarvenGloinShakeFoundation SpecialAbilityScreech SpecialAbilityMordorWitchkingMorgulBlade SpecialAbilityWordOfPower SpecialAbilityWitchKingBlackDart—
UnpackTime20002,000
PreparationTime00
PackTime00
OpacityTarget.00
AwardXPForTriggering00
IgnoreFacingCheckYes—
Source definitiondata/ini/commandbutton.ini:19204

Command_WitchKingToggleMounted

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_WitchKingHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountNAZGUL_HEAL_AMOUNT45
HealingDelay10001,000
StartHealingDelay1500015,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/morgul/witchking.ini:960

AutoHealBehavior ModuleTag_WitchKingHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DreadVisageAura

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
RangeWITCHKING_DREADVISAGE_EFFECT_RADIUS200
TargetEnemyYes—
AntiCategoryLEADERSHIP—
BonusNameDreadWrathModifier—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/morgul/witchking.ini:978

AttributeModifierAuraUpdate ModuleTag_DreadVisageAura

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipNine

PropertyGame valueResolved value
StartsActiveYes—
BonusNameWKNazgulNineBonus—
RefreshDelay20002,000
Range150150
ObjectFilterAOTR_NAZGUL_OBJECTFILTER—
Source definitiondata/ini/object/evilfaction/units/morgul/witchking.ini:1377

AttributeModifierAuraUpdate ModuleTag_LeadershipNine

Battalion composition & progression

Member templateCountHealth each
MorgulWitchKing14,500
Experience and level upgrades (9)
Level definitionXP requirementUpgrades / modifiers
WitchKingLevel2140Upgrade_ObjectLevel2 NazgulBonusRank2
WitchKingLevel3310Upgrade_ObjectLevel3 NazgulBonusRank3
WitchKingLevel4505Upgrade_ObjectLevel4 NazgulBonusRank4
WitchKingLevel5725Upgrade_ObjectLevel5 NazgulBonusRank5
WitchKingLevel6970Upgrade_ObjectLevel6 NazgulBonusRank6
WitchKingLevel71,240Upgrade_ObjectLevel7 NazgulBonusRank7
WitchKingLevel81,535Upgrade_ObjectLevel8 NazgulBonusRank8
WitchKingLevel91,855Upgrade_ObjectLevel9 NazgulBonusRank9
WitchKingLevel102,200Upgrade_ObjectLevel10 NazgulBonusRank10
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Minas MorgulFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:885

FactionMorgul

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/morgul/witchking.ini:3

MorgulWitchKing