Morgul Warg-riders
Cavalry · 10 SOLDIERS

Morgul Warg-riders

Requires Level 3 Morgul Garrison Strong vs. Swordsmen and Archers Most orcish strongholds kept a pack of wargs, for horses would not carry orcs and their bent legs could scarcely carry out the exchange of messages with the haste and diligence the Black Captain required.

Compare this unit ⇄
Cost650
Health / soldier350
Health / full battalion3,500
Attack range25
Movement speed100
Command points80

Base statistics · Build time: 15s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MorgulWargRiderWeapon · MorgulWargRider

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
666 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY750No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
PreAttackTypePER_SHOT—
PreAttackDelayISENGARD_WARGRIDER_PREATTACKDELAY666
DelayBetweenShotsISENGARD_WARGRIDER_DELAYBETWEENSHOTS2,000
FiringDurationISENGARD_WARGRIDER_FIRINGDURATION1,333
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:43579

MorgulWargRiderWeapon

player upgrade

PRIMARY

MorgulWargRiderWeaponUpgraded · MorgulWargRider

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
666 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
CAVALRY1200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
PreAttackTypePER_SHOT—
PreAttackDelayISENGARD_WARGRIDER_PREATTACKDELAY666
DelayBetweenShotsISENGARD_WARGRIDER_DELAYBETWEENSHOTS2,000
FiringDurationISENGARD_WARGRIDER_FIRINGDURATION1,333
RequireFollowThruYes—
IsAimingWeaponYes—
AcceptableAimDelta1010
ClipSize11
AutoReloadsClipYes—
ClipReloadTimeISENGARD_WARGRIDER_FIRINGDURATION1,333
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:43597

MorgulWargRiderWeaponUpgraded

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

MorgulWargArmor · MorgulWargRider

Damage typeReceived
DEFAULT100%
SLASH70%
PIERCE40%
SPECIALIST150%
CRUSH30%
CAVALRY125%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL100%
PENALTY350%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4869

MorgulWargArmor

player upgrade

MorgulWargHeavyArmor · MorgulWargRider

Damage typeReceived
DEFAULT50%
SLASH35%
PIERCE20%
SPECIALIST110%
CRUSH15%
CAVALRY100%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL30%
PENALTY350%
Source definitiondata/ini/armor.ini:4887

MorgulWargHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Howl (W)

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime120000120,000

SpecialPowerModule ModuleTag_HowlUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWargHowl—
UpdateModuleStartsAttackNo—
AttributeModifierMorgulWargRiderHowl—
AttributeModifierAffectsSelfYes—
Source definitiondata/ini/commandbutton.ini:64057

Command_SpecialAbilityMorgulWargHowl

upgrade / mode

Purchase Ensorcelled Armour (T)

Upgrades this horde with Ensorcelled Armour Significantly reduces the amount of damage taken A small percentage of received damage is redirected to the attacker

Requires: Upgrade_TechnologyMorgulHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:64547

Command_PurchaseUpgradeMorgulHeavyArmor

upgrade / mode

Purchase Sorcerous Blades (C)

Upgrades this horde with Sorcerous Blades Increases the damage done by melee weapons Melee attacks decrease enemy armour by 15% for 5 seconds Debuff does not stack with itself

Requires: Upgrade_TechnologyMorgulForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:64486

Command_PurchaseUpgradeMorgulForgedBlades

upgrade / mode

Purchase Pale Moon Banners (V)

Increases horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyMorgulBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:64460

Command_PurchaseUpgradeMorgulBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth40.040
Source definitiondata/ini/object/evilfaction/hordes/morgul/morgulwargriderhorde.ini:156

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_MordorHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_EnsorcelledVisual

PropertyGame valueResolved value
TriggeredByUpgrade_MordorHeavyArmor—
AttributeModifierMorgulEnsorcelledArmourVisual—

MorgulEnsorcelledArmourVisual

PropertyGame valueResolved value
CategoryLEVEL—
Duration00
FXFX_MorgulEnsorcelledArmourModifier—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulwargrider.ini:560

AttributeModifierUpgrade ModuleTag_EnsorcelledVisual

passive / conditional

Armor Upgrade

Requires: Upgrade_MordorHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MordorHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulwargrider.ini:564

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MordorForgedBlades

Effect values & implementation

WeaponSetUpgrade ModuleTag_Fire

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulwargrider.ini:580

WeaponSetUpgrade ModuleTag_Fire

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_AragornCostume_01

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap01

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_AragornCostume_01—
RequiresAllTriggersYes—
ShowSubObjectsWEAP01FB—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulwargrider.ini:584

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap01

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_AragornCostume_02

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap02

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_AragornCostume_02—
RequiresAllTriggersYes—
ShowSubObjectsWEAP02FB—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulwargrider.ini:590

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap02

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_AragornCostume_03

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap03

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_AragornCostume_03—
RequiresAllTriggersYes—
ShowSubObjectsWEAP03FB—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulwargrider.ini:596

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap03

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_AragornCostume_04

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap04

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_AragornCostume_04—
RequiresAllTriggersYes—
ShowSubObjectsPIKE02FB—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulwargrider.ini:602

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap04

Battalion composition & progression

Member templateCountHealth each
MorgulWargRider10350
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilHorseLevel11Upgrade_ObjectLevel1
EvilHorseLevel2120Upgrade_ObjectLevel2 GoodHorseBonusRank2
EvilHorseLevel3240Upgrade_ObjectLevel3 GoodHorseBonusRank3
EvilHorseLevel4360 GoodHorseBonusRank4
EvilHorseLevel5480 GoodHorseBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Minas MorgulMorgul GarrisonUpgrade_Drafted, Upgrade_MordorOrcPitLevel3, Upgrade_StructureLevel1
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSet_TimeOfOrc → Command_ConstructMorgulWargRiderHorde_TimeOfOrc

Source definitiondata/ini/commandbutton.ini:64044

Command_ConstructMorgulWargRiderHorde_TimeOfOrc

Minas MorgulMorgul GarrisonUpgrade_Drafted, Upgrade_MordorOrcPitLevel2, Upgrade_MordorOrcPitLevel3
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSetLevel2_TimeOfOrc → Command_ConstructMorgulWargRiderHorde_TimeOfOrc

Source definitiondata/ini/commandbutton.ini:64044

Command_ConstructMorgulWargRiderHorde_TimeOfOrc

Minas MorgulMorgul GarrisonUpgrade_Drafted, Upgrade_MordorOrcPitLevel3
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSetLevel3_TimeOfOrc → Command_ConstructMorgulWargRiderHorde_TimeOfOrc

Source definitiondata/ini/commandbutton.ini:64044

Command_ConstructMorgulWargRiderHorde_TimeOfOrc

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/morgul/morgulwargriderhorde.ini:272

MorgulWargRiderHorde_TimeOfOrc