Morgul Shieldbearers
Infantry · 6 SOLDIERS

Morgul Shieldbearers

Requires Level 2 Morgul Garrison Heavily armoured support unit Able to switch formation for improved defensive capabilities These orcs were sent straight to the frontline, to keep the enemy at bay while covering the pikewielders at their backs.

Compare this unit ⇄
Cost400
Health / soldier275
Health / full battalion1,650
Attack range11.5
Movement speed55
Command points30

Base statistics · Build time: 15s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ShieldBearerSword · MorgulShieldbearer

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH400No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_URUKFIGHTER_DELAYBETWEENSHOTS1,200
PreAttackDelayISENGARD_URUKFIGHTER_PREATTACKDELAY1,200
PreAttackTypePER_SHOT—
FiringDurationISENGARD_URUKFIGHTER_FIRINGDURATION1,200
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
Source definitiondata/ini/weapon.ini:31838

ShieldBearerSword

player upgrade

PRIMARY

MorgulShieldBearerUpgradedSword · MorgulShieldbearer

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH800No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_URUKFIGHTER_DELAYBETWEENSHOTS1,200
PreAttackDelayISENGARD_URUKFIGHTER_PREATTACKDELAY1,200
PreAttackTypePER_SHOT—
FiringDurationISENGARD_URUKFIGHTER_FIRINGDURATION1,200
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
Source definitiondata/ini/weapon.ini:31903

MorgulShieldBearerUpgradedSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

MorgulShieldbearerArmor · MorgulShieldbearer

Damage typeReceived
DEFAULT30%
SLASH40%
PIERCE30%
SPECIALIST20%
CRUSH50%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO100%
HERO_RANGED100%
CAVALRY55%
STRUCTURAL30%
PENALTY275%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3374

MorgulShieldbearerArmor

player upgrade

MorgulShieldbearerHeavyArmor · MorgulShieldbearer

Damage typeReceived
DEFAULT30%
SLASH15%
PIERCE5%
SPECIALIST15%
CRUSH30%
SIEGE100%
FLAME50%
FROST50%
MAGIC50%
HERO50%
HERO_RANGED50%
CAVALRY55%
STRUCTURAL15%
PENALTY275%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3392

MorgulShieldbearerHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Mark of the Pale Moon

Requires Level 2 Bloodlust grants Morgul Orcs +25% damage Passive ability

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
Source definitiondata/ini/commandbutton.ini:64214

Command_BloodThirstyFerocityMorgul

upgrade / mode

Purchase Ensorcelled Armour (T)

Upgrades this horde with Ensorcelled Armour Significantly reduces the amount of damage taken A small percentage of received damage is redirected to the attacker

Requires: Upgrade_TechnologyMorgulHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:64547

Command_PurchaseUpgradeMorgulHeavyArmor

upgrade / mode

Purchase Sorcerous Blades (C)

Upgrades this horde with Sorcerous Blades Increases the damage done by melee weapons Melee attacks decrease enemy armour by 15% for 5 seconds Debuff does not stack with itself

Requires: Upgrade_TechnologyMorgulForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:64486

Command_PurchaseUpgradeMorgulForgedBlades

upgrade / mode

Purchase Pale Moon Banners (V)

Increases horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyMorgulBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:64460

Command_PurchaseUpgradeMorgulBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_MordorHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_EnsorcelledVisual

PropertyGame valueResolved value
TriggeredByUpgrade_MordorHeavyArmor—
AttributeModifierMorgulEnsorcelledArmourVisual—

MorgulEnsorcelledArmourVisual

PropertyGame valueResolved value
CategoryLEVEL—
Duration00
FXFX_MorgulEnsorcelledArmourModifier—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulshieldbearer.ini:903

AttributeModifierUpgrade ModuleTag_EnsorcelledVisual

passive / conditional

Armor Upgrade

Requires: Upgrade_MordorHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MordorHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulshieldbearer.ini:907

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MordorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulshieldbearer.ini:921

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_AragornCostume_01

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap01

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_AragornCostume_01—
RequiresAllTriggersYes—
ShowSubObjectsWEAP01FB—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulshieldbearer.ini:926

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap01

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_AragornCostume_02

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap02

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_AragornCostume_02—
RequiresAllTriggersYes—
ShowSubObjectsWEAP02FB—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulshieldbearer.ini:932

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap02

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_AragornCostume_03

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap03

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_AragornCostume_03—
RequiresAllTriggersYes—
ShowSubObjectsWEAP03FB—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulshieldbearer.ini:938

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap03

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel2, Upgrade_MiniHordeLvl4

Effect values & implementation

AttributeModifierUpgrade ModuleTag_BloodThirstyFerocity

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel2 Upgrade_MiniHordeLvl4—
AttributeModifierBloodThirstyFerocity—

BloodThirstyFerocity

PropertyGame valueResolved value
CategoryWEAPON—
ModifierDAMAGE_MULT 125%—
Duration00
Source definitiondata/ini/object/evilfaction/units/morgul/morgulshieldbearer.ini:983

AttributeModifierUpgrade ModuleTag_BloodThirstyFerocity

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/evilfaction/units/morgul/morgulshieldbearer.ini:995

AttributeModifierUpgrade ModuleTag_AMU

Battalion composition & progression

Member templateCountHealth each
MorgulShieldbearer6275
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Minas MorgulMorgul GarrisonUpgrade_Drafted, Upgrade_MordorOrcPitLevel2, Upgrade_StructureLevel1
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSet_TimeOfOrc → Command_ConstructMorgulShieldBearerHorde_TimeOfOrc

Source definitiondata/ini/commandbutton.ini:64083

Command_ConstructMorgulShieldBearerHorde_TimeOfOrc

Minas MorgulMorgul GarrisonUpgrade_Drafted, Upgrade_MordorOrcPitLevel2
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSetLevel2_TimeOfOrc → Command_ConstructMorgulShieldBearerHorde_TimeOfOrc

Source definitiondata/ini/commandbutton.ini:64083

Command_ConstructMorgulShieldBearerHorde_TimeOfOrc

Minas MorgulMorgul GarrisonUpgrade_Drafted, Upgrade_MordorOrcPitLevel2, Upgrade_MordorOrcPitLevel3
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSetLevel3_TimeOfOrc → Command_ConstructMorgulShieldBearerHorde_TimeOfOrc

Source definitiondata/ini/commandbutton.ini:64083

Command_ConstructMorgulShieldBearerHorde_TimeOfOrc

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/morgul/morgulshieldbearerhorde.ini:324

MorgulShieldbearerHorde_TimeOfOrc