Morgul Pikemen
Pike · 15 SOLDIERS

Morgul Pikemen

Strong vs. Cavalry and Heroes Once the Dark Lord had issued his signal, the orcs of Minas Morgul came streaming out from the dead city, many of them carrying fell halberds, spears, and long pikes.

Compare this unit ⇄
Cost350
Health / soldier270
Health / full battalion4,050
Attack range35
Movement speed55
Command points60

Base statistics · Build time: 15s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MorgulPike · MorgulPikeman

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
35
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SPECIALIST75UnknownNo upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange3535
MeleeWeaponYes—
DelayBetweenShotsISENGARD_URUKPIKEMAN_STAB_DELAYBETWEENSHOTS900
PreAttackDelayISENGARD_URUKPIKEMAN_STAB_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationISENGARD_URUKPIKEMAN_STAB_FIRINGDURATION900
Source definitiondata/ini/weapon.ini:19574

MorgulPike

player upgrade

PRIMARY

MorgulPikeUpgraded · MorgulPikeman

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
35
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SPECIALIST100UnknownNo upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange3535
MeleeWeaponYes—
DelayBetweenShotsISENGARD_URUKPIKEMAN_STAB_DELAYBETWEENSHOTS900
PreAttackDelayISENGARD_URUKPIKEMAN_STAB_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationISENGARD_URUKPIKEMAN_STAB_FIRINGDURATION900
Source definitiondata/ini/weapon.ini:19593

MorgulPikeUpgraded

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

MorgulPikemenArmor · MorgulPikeman

Damage typeReceived
DEFAULT100%
SLASH150%
PIERCE110%
SPECIALIST100%
CAVALRY35%
CRUSH50%
SIEGE100%
FLAME100%
FROST120%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL75%
PENALTY270%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3834

MorgulPikemenArmor

player upgrade

MorgulPikemenHeavyArmor · MorgulPikeman

Damage typeReceived
DEFAULT60%
SLASH100%
PIERCE70%
SPECIALIST55%
CAVALRY25%
CRUSH40%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
PENALTY270%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3852

MorgulPikemenHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel2, Upgrade_MiniHordeLvl4

Effect values & implementation

AttributeModifierUpgrade ModuleTag_BloodThirstyFerocity

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel2 Upgrade_MiniHordeLvl4—
AttributeModifierBloodThirstyFerocity—

BloodThirstyFerocity

PropertyGame valueResolved value
CategoryWEAPON—
ModifierDAMAGE_MULT 125%—
Duration00
Source definitiondata/ini/object/evilfaction/units/morgul/morgulpikeman.ini:779

AttributeModifierUpgrade ModuleTag_BloodThirstyFerocity

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_MordorHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_EnsorcelledVisual

PropertyGame valueResolved value
TriggeredByUpgrade_MordorHeavyArmor—
AttributeModifierMorgulEnsorcelledArmourVisual—

MorgulEnsorcelledArmourVisual

PropertyGame valueResolved value
CategoryLEVEL—
Duration00
FXFX_MorgulEnsorcelledArmourModifier—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulpikeman.ini:802

AttributeModifierUpgrade ModuleTag_EnsorcelledVisual

passive / conditional

Armor Upgrade

Requires: Upgrade_MordorHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MordorHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulpikeman.ini:806

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MordorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulpikeman.ini:822

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_AragornCostume_01

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap01

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_AragornCostume_01—
RequiresAllTriggersYes—
ShowSubObjectsPIKE01FB—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulpikeman.ini:825

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap01

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_AragornCostume_02

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap02

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_AragornCostume_02—
RequiresAllTriggersYes—
ShowSubObjectsPIKE02FB—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulpikeman.ini:831

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap02

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_AragornCostume_03

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap03

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_AragornCostume_03—
RequiresAllTriggersYes—
ShowSubObjectsPIKE03FB—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulpikeman.ini:837

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap03

Battalion composition & progression

Member templateCountHealth each
MorgulPikeman15270
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Minas MorgulMorgul GarrisonUpgrade_Drafted, Upgrade_StructureLevel1
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSet_TimeOfOrc → Command_ConstructMorgulPikemenHorde_TimeOfOrc

Source definitiondata/ini/commandbutton.ini:64236

Command_ConstructMorgulPikemenHorde_TimeOfOrc

Minas MorgulMorgul GarrisonUpgrade_Drafted, Upgrade_MordorOrcPitLevel2
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSetLevel2_TimeOfOrc → Command_ConstructMorgulPikemenHorde_TimeOfOrc

Source definitiondata/ini/commandbutton.ini:64236

Command_ConstructMorgulPikemenHorde_TimeOfOrc

Minas MorgulMorgul GarrisonUpgrade_Drafted, Upgrade_MordorOrcPitLevel3
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSetLevel3_TimeOfOrc → Command_ConstructMorgulPikemenHorde_TimeOfOrc

Source definitiondata/ini/commandbutton.ini:64236

Command_ConstructMorgulPikemenHorde_TimeOfOrc

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/morgul/morgulpikemenhorde.ini:414

MorgulPikemenHorde_TimeOfOrc