Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
KhamulSword · MorgulNazgulB
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
200
5
No upgrade gate specified
HERO
100
Unknown
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
DelayBetweenShots
EVILMEN_BLACKRIDER_DELAYBETWEENSHOTS
1,000
PreAttackDelay
EVILMEN_BLACKRIDER_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FiringDuration
EVILMEN_BLACKRIDER_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:17996
KhamulSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
DismountedKhamulArmor · MorgulNazgulB
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
25%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
50%
FROST
1%
MAGIC
50%
HERO
65%
HERO_RANGED
50%
POISON
20%
STRUCTURAL
40%
LOGICAL_FIRE
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:7041
DismountedKhamulArmor
mounted
KhamulArmorMounted · MorgulNazgulB
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
25%
SPECIALIST
90%
CRUSH
30%
CAVALRY
25%
SIEGE
30%
FLAME
50%
FROST
1%
MAGIC
50%
HERO
50%
HERO_RANGED
50%
POISON
20%
STRUCTURAL
50%
LOGICAL_FIRE
100%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:7076
KhamulArmorMounted
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
The Nine Are Abroad (W)
As more Nazgûl gather, their strength grows
+10% damage and +10% armour per every Nazgûl nearby
Passive ability
Modifier Type: Passive Debuff
Nearby enemy units suffer -25% damage and -20% armour
Passive ability
Left click to switch between mounted and on foot
Requires Level 3
Black Breath emanates from the Nazgûl
Nearby enemy units caught in the breath take damage over time for 15 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.