Morgul Blades
Infantry · 15 SOLDIERS

Morgul Blades

Strong vs. Pikemen These orcs have been hardened by years of war with Gondor and are amongst the elite of Sauron's armies.

Compare this unit ⇄
Cost300
Health / soldier275
Health / full battalion4,125
Attack range11.5
Movement speed55
Command points60

Base statistics · Build time: 15s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MorgulBladeSword · MorgulBlade

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
633 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH700No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsMORDOR_BLACKORC_DELAYBETWEENSHOTS1,000
PreAttackDelayMORDOR_BLACKORC_PREATTACKDELAY633
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationMORDOR_BLACKORC_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:19527

MorgulBladeSword

player upgrade

PRIMARY

MorgulBladeUpgraded · MorgulBlade

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
633 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsMORDOR_BLACKORC_DELAYBETWEENSHOTS1,000
PreAttackDelayMORDOR_BLACKORC_PREATTACKDELAY633
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationMORDOR_BLACKORC_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:19548

MorgulBladeUpgraded

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

MorgulBladeArmor · MorgulBlade

Damage typeReceived
DEFAULT85%
SLASH75%
PIERCE70%
SPECIALIST25%
CRUSH125%
CAVALRY175%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL50%
PENALTY250%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1595

MorgulBladeArmor

player upgrade

MorgulBladeHeavyArmor · MorgulBlade

Damage typeReceived
DEFAULT40%
SLASH35%
PIERCE35%
SPECIALIST10%
CAVALRY110%
CRUSH65%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
PENALTY250%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1613

MorgulBladeHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Mark of the Pale Moon

Requires Level 2 Bloodlust grants Morgul Orcs +25% damage Passive ability

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
Source definitiondata/ini/commandbutton.ini:64214

Command_BloodThirstyFerocityMorgul

upgrade / mode

Purchase Ensorcelled Armour (T)

Upgrades this horde with Ensorcelled Armour Significantly reduces the amount of damage taken A small percentage of received damage is redirected to the attacker

Requires: Upgrade_TechnologyMorgulHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:64547

Command_PurchaseUpgradeMorgulHeavyArmor

upgrade / mode

Purchase Sorcerous Blades (C)

Upgrades this horde with Sorcerous Blades Increases the damage done by melee weapons Melee attacks decrease enemy armour by 15% for 5 seconds Debuff does not stack with itself

Requires: Upgrade_TechnologyMorgulForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:64486

Command_PurchaseUpgradeMorgulForgedBlades

upgrade / mode

Purchase Pale Moon Banners (V)

Increases horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyMorgulBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:64460

Command_PurchaseUpgradeMorgulBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel2, Upgrade_MiniHordeLvl4

Effect values & implementation

AttributeModifierUpgrade ModuleTag_BloodThirstyFerocity

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel2 Upgrade_MiniHordeLvl4—
AttributeModifierBloodThirstyFerocity—

BloodThirstyFerocity

PropertyGame valueResolved value
CategoryWEAPON—
ModifierDAMAGE_MULT 125%—
Duration00
Source definitiondata/ini/object/evilfaction/units/morgul/morgulblade.ini:691

AttributeModifierUpgrade ModuleTag_BloodThirstyFerocity

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_MordorHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_EnsorcelledVisual

PropertyGame valueResolved value
TriggeredByUpgrade_MordorHeavyArmor—
AttributeModifierMorgulEnsorcelledArmourVisual—

MorgulEnsorcelledArmourVisual

PropertyGame valueResolved value
CategoryLEVEL—
Duration00
FXFX_MorgulEnsorcelledArmourModifier—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulblade.ini:714

AttributeModifierUpgrade ModuleTag_EnsorcelledVisual

passive / conditional

Armor Upgrade

Requires: Upgrade_MordorHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MordorHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulblade.ini:718

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MordorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulblade.ini:734

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_AragornCostume_01

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap01

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_AragornCostume_01—
RequiresAllTriggersYes—
ShowSubObjectsWEAP01FB—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulblade.ini:737

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap01

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_AragornCostume_02

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap02

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_AragornCostume_02—
RequiresAllTriggersYes—
ShowSubObjectsWEAP02FB—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulblade.ini:743

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap02

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_AragornCostume_03

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap03

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_AragornCostume_03—
RequiresAllTriggersYes—
ShowSubObjectsWEAP03FB—
Source definitiondata/ini/object/evilfaction/units/morgul/morgulblade.ini:749

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap03

Battalion composition & progression

Member templateCountHealth each
MorgulBlade15275
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Minas MorgulMorgul GarrisonUpgrade_Drafted, Upgrade_StructureLevel1
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSet_TimeOfOrc → Command_ConstructMorgulBladeHorde_TimeOfOrc

Source definitiondata/ini/commandbutton.ini:64202

Command_ConstructMorgulBladeHorde_TimeOfOrc

Minas MorgulMorgul GarrisonUpgrade_Drafted, Upgrade_MordorOrcPitLevel2
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSetLevel2_TimeOfOrc → Command_ConstructMorgulBladeHorde_TimeOfOrc

Source definitiondata/ini/commandbutton.ini:64202

Command_ConstructMorgulBladeHorde_TimeOfOrc

Minas MorgulMorgul GarrisonUpgrade_Drafted, Upgrade_MordorOrcPitLevel3
Trace

Starting builder → MordorPorter → MorgulGarrison → MorgulGarrisonCommandSetLevel3_TimeOfOrc → Command_ConstructMorgulBladeHorde_TimeOfOrc

Source definitiondata/ini/commandbutton.ini:64202

Command_ConstructMorgulBladeHorde_TimeOfOrc

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/morgul/morgulbladehorde.ini:373

MorgulBladeHorde_TimeOfOrc