Gorbag
Hero · INDIVIDUAL UNIT

Gorbag

Recruit the orc captain of Cirith Ungol 'It's going to the Great Eye! Along with everything else.'

Compare this unit ⇄
Cost1,000
Health / soldier2,000
Health / full battalion2,000
Attack range11.5
Movement speed60
Command points0

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GorbagBlade · MordorGorbag

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1500No upgrade gate specified
UNDEFINED300No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsWILD_GOBLIN_KING_DELAYBETWEENSHOTS1,000
PreAttackDelayWILD_GOBLIN_KING_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationWILD_GOBLIN_KING_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:81221

GorbagBlade

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · MordorGorbag

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Orcish Cunning (R)

Grows in power as Gorbag levels At rank 1, Gorbag's ranged avoidance is increased At rank 3, Gorbag is able to stealth for 30 seconds - Gorbag loses stealth if he attacks At rank 5, +25% damage for 30 seconds plus prior effects At rank 7, passively gains +25% damage and +15% speed At rank 10, passively gains +25% armour Left click to activate

Cooldown 80s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime8000080,000

UnpauseSpecialPowerUpgrade ModuleTag_HeroModeLevel1Enabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagHeroModeLevel1—
TriggeredByUpgrade_ObjectLevel1—

WeaponModeSpecialPowerUpdate ModuleTag_HeroModeLevel1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagHeroModeLevel1—
Duration3000030,000
AttributeModifierGorbagCunningLevel1—
WeaponSetFlagsWEAPONSET_HERO_MODE—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:2204

Command_SpecialAbilityGorbagCunningLevel1

active

Dropkick (T)

Requires Level 2 Knocks down nearby units Stuns targeted heroes for 5 seconds Can be used with Orcish Cunning Left click icon then left click on target

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime9000090,000
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_GLOINSLAM_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_GorbagDropkickEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagDropkick—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_GorbagDropkickPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagDropkick—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_GorbagDropkick

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagDropkick—
UnpackTime800800
PackTime12001,200
AwardXPForTriggering00
StartAbilityRange10.010
SpecialWeaponMordorGorbagDropkick—
WhichSpecialWeapon22
RejectedConditionsWEAPON_TOGGLE—
Source definitiondata/ini/commandbutton.ini:2282

Command_SpecialAbilityGorbagDropkick

active

I'll Bleed You (C)

Requires Level 4 Targeted enemy hero takes heavy damage over time for 15 seconds Left click icon then left click on target

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime120000120,000
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterNONE +HERO—

UnpauseSpecialPowerUpgrade ModuleTag_BleedWeaponEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagBleedWeapon—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_BleedWeaponPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagBleedWeapon—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_GorbagBleedWeapon

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagBleedWeapon—
PackSoundGorbagVoiceBleedYou—
UnpackTime800800
PackTime12001,200
AwardXPForTriggering00
StartAbilityRange12.012
SpecialWeaponMordorGorbagBleed—
WhichSpecialWeapon33
RejectedConditionsWEAPON_TOGGLE—
Source definitiondata/ini/commandbutton.ini:2296

Command_SpecialAbilityGorbagBleedWeapon

active

Loyalty to the Red Eye (V)

Requires Level 7 Targeted enemy hero loses -25% armour for 30 seconds Gorbag deals +25% damage to targeted hero for the duration Left click icon then left click on target

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime180000180,000
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterNONE +HERO—

UnpauseSpecialPowerUpgrade ModuleTag_LoyaltyWeaponEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagLoyaltyWeapon—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_LoyaltyWeaponPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagLoyaltyWeapon—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_GorbagLoyaltyWeapon

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagLoyaltyWeapon—
UnpackTime800800
PackTime12001,200
AwardXPForTriggering00
StartAbilityRange300.0300
SpecialWeaponMordorGorbagLoyaltyWeapon—
WhichSpecialWeapon44
RejectedConditionsWEAPON_TOGGLE—
Source definitiondata/ini/commandbutton.ini:2324

Command_SpecialAbilityGorbagLoyaltyWeapon

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Orcish Cunning (R)

Grows in power as Gorbag levels At rank 1, Gorbag's ranged avoidance is increased At rank 3, Gorbag is able to stealth for 30 seconds - Gorbag loses stealth if he attacks At rank 5, +25% damage for 30 seconds plus prior effects At rank 7, passively gains +25% damage and +15% speed At rank 10, passively gains +25% armour Left click to activate

Cooldown 80s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime8000080,000

UnpauseSpecialPowerUpgrade ModuleTag_HeroModeLevel1Enabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagHeroModeLevel1—
TriggeredByUpgrade_ObjectLevel1—

WeaponModeSpecialPowerUpdate ModuleTag_HeroModeLevel1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagHeroModeLevel1—
Duration3000030,000
AttributeModifierGorbagCunningLevel1—
WeaponSetFlagsWEAPONSET_HERO_MODE—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:2215

Command_SpecialAbilityGorbagCunningLevel3

active

Dropkick (T)

Requires Level 2 Knocks down nearby units Stuns targeted heroes for 5 seconds Can be used with Orcish Cunning Left click icon then left click on target

Cooldown 90s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime9000090,000
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_GLOINSLAM_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_GorbagDropkickEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagDropkick—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_GorbagDropkickPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagDropkick—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_GorbagDropkick

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagDropkick—
UnpackTime800800
PackTime12001,200
AwardXPForTriggering00
StartAbilityRange10.010
SpecialWeaponMordorGorbagDropkick—
WhichSpecialWeapon22
RejectedConditionsWEAPON_TOGGLE—
Source definitiondata/ini/commandbutton.ini:2282

Command_SpecialAbilityGorbagDropkick

active

I'll Bleed You (C)

Requires Level 4 Targeted enemy hero takes heavy damage over time for 15 seconds Left click icon then left click on target

Cooldown 120s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime120000120,000
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterNONE +HERO—

UnpauseSpecialPowerUpgrade ModuleTag_BleedWeaponEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagBleedWeapon—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_BleedWeaponPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagBleedWeapon—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_GorbagBleedWeapon

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagBleedWeapon—
PackSoundGorbagVoiceBleedYou—
UnpackTime800800
PackTime12001,200
AwardXPForTriggering00
StartAbilityRange12.012
SpecialWeaponMordorGorbagBleed—
WhichSpecialWeapon33
RejectedConditionsWEAPON_TOGGLE—
Source definitiondata/ini/commandbutton.ini:2296

Command_SpecialAbilityGorbagBleedWeapon

active

Loyalty to the Red Eye (V)

Requires Level 7 Targeted enemy hero loses -25% armour for 30 seconds Gorbag deals +25% damage to targeted hero for the duration Left click icon then left click on target

Cooldown 180s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime180000180,000
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterNONE +HERO—

UnpauseSpecialPowerUpgrade ModuleTag_LoyaltyWeaponEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagLoyaltyWeapon—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_LoyaltyWeaponPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagLoyaltyWeapon—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_GorbagLoyaltyWeapon

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagLoyaltyWeapon—
UnpackTime800800
PackTime12001,200
AwardXPForTriggering00
StartAbilityRange300.0300
SpecialWeaponMordorGorbagLoyaltyWeapon—
WhichSpecialWeapon44
RejectedConditionsWEAPON_TOGGLE—
Source definitiondata/ini/commandbutton.ini:2324

Command_SpecialAbilityGorbagLoyaltyWeapon

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Orcish Cunning (R)

Grows in power as Gorbag levels At rank 1, Gorbag's ranged avoidance is increased At rank 3, Gorbag is able to stealth for 30 seconds - Gorbag loses stealth if he attacks At rank 5, +25% damage for 30 seconds plus prior effects At rank 7, passively gains +25% damage and +15% speed At rank 10, passively gains +25% armour Left click to activate

Cooldown 80s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime8000080,000

UnpauseSpecialPowerUpgrade ModuleTag_HeroModeLevel1Enabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagHeroModeLevel1—
TriggeredByUpgrade_ObjectLevel1—

WeaponModeSpecialPowerUpdate ModuleTag_HeroModeLevel1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagHeroModeLevel1—
Duration3000030,000
AttributeModifierGorbagCunningLevel1—
WeaponSetFlagsWEAPONSET_HERO_MODE—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:2227

Command_SpecialAbilityGorbagCunningLevel5

active

Dropkick (T)

Requires Level 2 Knocks down nearby units Stuns targeted heroes for 5 seconds Can be used with Orcish Cunning Left click icon then left click on target

Cooldown 90s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime9000090,000
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_GLOINSLAM_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_GorbagDropkickEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagDropkick—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_GorbagDropkickPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagDropkick—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_GorbagDropkick

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagDropkick—
UnpackTime800800
PackTime12001,200
AwardXPForTriggering00
StartAbilityRange10.010
SpecialWeaponMordorGorbagDropkick—
WhichSpecialWeapon22
RejectedConditionsWEAPON_TOGGLE—
Source definitiondata/ini/commandbutton.ini:2282

Command_SpecialAbilityGorbagDropkick

active

I'll Bleed You (C)

Requires Level 4 Targeted enemy hero takes heavy damage over time for 15 seconds Left click icon then left click on target

Cooldown 120s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime120000120,000
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterNONE +HERO—

UnpauseSpecialPowerUpgrade ModuleTag_BleedWeaponEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagBleedWeapon—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_BleedWeaponPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagBleedWeapon—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_GorbagBleedWeapon

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagBleedWeapon—
PackSoundGorbagVoiceBleedYou—
UnpackTime800800
PackTime12001,200
AwardXPForTriggering00
StartAbilityRange12.012
SpecialWeaponMordorGorbagBleed—
WhichSpecialWeapon33
RejectedConditionsWEAPON_TOGGLE—
Source definitiondata/ini/commandbutton.ini:2296

Command_SpecialAbilityGorbagBleedWeapon

active

Loyalty to the Red Eye (V)

Requires Level 7 Targeted enemy hero loses -25% armour for 30 seconds Gorbag deals +25% damage to targeted hero for the duration Left click icon then left click on target

Cooldown 180s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime180000180,000
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterNONE +HERO—

UnpauseSpecialPowerUpgrade ModuleTag_LoyaltyWeaponEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagLoyaltyWeapon—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_LoyaltyWeaponPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagLoyaltyWeapon—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_GorbagLoyaltyWeapon

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagLoyaltyWeapon—
UnpackTime800800
PackTime12001,200
AwardXPForTriggering00
StartAbilityRange300.0300
SpecialWeaponMordorGorbagLoyaltyWeapon—
WhichSpecialWeapon44
RejectedConditionsWEAPON_TOGGLE—
Source definitiondata/ini/commandbutton.ini:2324

Command_SpecialAbilityGorbagLoyaltyWeapon

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LurtzHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/mordor/gorbag.ini:446

AutoHealBehavior ModuleTag_LurtzHealing

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FierceRivalry

PropertyGame valueResolved value
StartsActiveYes—
BonusNameShagratVSGorbag—
RefreshDelay20002,000
Range7070
ObjectFilterNONE +MordorShagrat ALLIES—
Source definitiondata/ini/object/evilfaction/units/mordor/gorbag.ini:516

AttributeModifierAuraUpdate ModuleTag_FierceRivalry

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel7

Effect values & implementation

AttributeModifierUpgrade ModuleTag_Level7Bonus

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel7—
AttributeModifierGorbagCunningLevel7—

GorbagCunningLevel7

PropertyGame valueResolved value
CategoryWEAPON—
ModifierDAMAGE_MULT 125%—
Duration00
Source definitiondata/ini/object/evilfaction/units/mordor/gorbag.ini:625

AttributeModifierUpgrade ModuleTag_Level7Bonus

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel10

Effect values & implementation

AttributeModifierUpgrade ModuleTag_Level10Bonus

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel10—
AttributeModifierGorbagCunningLevel10—

GorbagCunningLevel10

PropertyGame valueResolved value
CategoryWEAPON—
ModifierARMOR 20%—
Duration00
Source definitiondata/ini/object/evilfaction/units/mordor/gorbag.ini:632

AttributeModifierUpgrade ModuleTag_Level10Bonus

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel7

Effect values & implementation

AttributeModifierUpgrade ModuleTag_Level7Loyalty

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel7—
AttributeModifierGorbagLoyaltyLevel7—

GorbagLoyaltyLevel7

PropertyGame valueResolved value
CategorySPELL—
ModifierSPEED 115%—
Duration00
Source definitiondata/ini/object/evilfaction/units/mordor/gorbag.ini:697

AttributeModifierUpgrade ModuleTag_Level7Loyalty

Battalion composition & progression

Member templateCountHealth each
MordorGorbag12,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GorbagLevel11Upgrade_ObjectLevel1
GorbagLevel275Upgrade_ObjectLevel2 HeroLevelUpDamage1
GorbagLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
GorbagLevel4270Upgrade_ObjectLevel4 HeroLevelUpDamage3
GorbagLevel5390Upgrade_ObjectLevel5 HeroLevelUpDamage4
GorbagLevel6525Upgrade_ObjectLevel6 HeroLevelUpDamage5
GorbagLevel7675Upgrade_ObjectLevel7 HeroLevelUpDamage6
GorbagLevel8840 HeroLevelUpDamage7
GorbagLevel91,025Upgrade_ObjectLevel9 HeroLevelUpDamage8
GorbagLevel101,225Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
MordorFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:842

FactionMordor

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/mordor/gorbag.ini:3

MordorGorbag