Catapult
Siegeengine · INDIVIDUAL UNIT

Catapult

Requires Level 2 Great Siege Works Strong vs. Structures These vile contraptions rain down death and terror upon the Dark Lord's enemies.

Compare this unit ⇄
Cost700
Health / soldier2,000
Health / full battalion2,000
Attack range500
Movement speed40
Command points30

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MordorCatapultRock · MordorCatapult

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
500
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
800 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
7,500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
FLAME120No upgrade gate specified
FLAME40030No upgrade gate specified
SIEGE60050No upgrade gate specified
SIEGE60050No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeMORDOR_CATAPULT_ROCK_RANGE500
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( MORDOR_CATAPULT_ROCK_RANGE .003 )1.5
MinimumAttackRange150.0150
WeaponSpeed201201
MinWeaponSpeed201201
FireFXFX_CatapultWeapon—
DelayBetweenShotsMORDOR_CATAPULT_ROCK_DELAYBETWEENSHOTS7,500
FXTriggerCATAPULT_ROCK—
PreAttackDelayMORDOR_CATAPULT_ROCK_PREATTACKDELAY800
PreAttackTypePER_SHOT—
FiringDurationMORDOR_CATAPULT_ROCK_FIRINGDURATION3,000
RequireFollowThruYes—
ShareTimersYes—
NoVictimNeededYes—
LeechRangeWeaponYes—
ScatterRadiusVsInfantry40.040
DisableScatterForTargetsOnWallYes—
HitPercentage7070
ScatterRadius50.050
Source definitiondata/ini/weapon.ini:33862

MordorCatapultRock

Base equipment

SECONDARY

MordorCatapultHumanHeads · MordorCatapult

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
420
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
800 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
7,500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE604No upgrade gate specified
SIEGE4020No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeMORDOR_CATAPULT_HEADS_RANGE420
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( MORDOR_CATAPULT_HEADS_RANGE .003 )1.26
MinimumAttackRange100.0100
WeaponSpeed201201
MinWeaponSpeed201201
FireFXFX_CatapultWeapon—
DelayBetweenShotsMORDOR_CATAPULT_HEADS_DELAYBETWEENSHOTS7,500
FXTriggerCATAPULT_ROCK—
PreAttackDelayMORDOR_CATAPULT_HEADS_PREATTACKDELAY800
PreAttackTypePER_SHOT—
FiringDurationMORDOR_CATAPULT_HEADS_FIRINGDURATION3,000
RequireFollowThruYes—
ShareTimersYes—
NoVictimNeededYes—
LeechRangeWeaponYes—
HitPercentage5050
ScatterRadius50.050
Source definitiondata/ini/weapon.ini:33896

MordorCatapultHumanHeads

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

SiegeEngineArmor · MordorCatapult

Damage typeReceived
DEFAULT25%
SLASH100%
PIERCE1%
SPECIALIST75%
CRUSH40%
CAVALRY100%
SIEGE100%
FLAME80%
FROST80%
MAGIC80%
HERO200%
HERO_RANGED2%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4036

SiegeEngineArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Launch Skulls (T)

Requires Release the Prisoners! Launches skulls as ammunition Causes terror to enemy units nearby the impact Left click icon then left click on target

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime6000060,000

UnpauseSpecialPowerUpgrade ModuleTag_WoundArrowEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMordorCatapultHumanHeads—
TriggeredByUpgrade_CatapultHumanHeads—

SpecialPowerModule ModuleTag_WoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMordorCatapultHumanHeads—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMordorCatapultHumanHeads—
WhichSpecialWeapon11
UnpackTime10001,000
PreparationTime00
PackTime500500
StartAbilityRange420420
SpecialWeaponMordorCatapultHumanHeads—
Source definitiondata/ini/commandbutton.ini:1175

Command_ToggleMordorCatapultHeadsWeapon

upgrade / mode

Release the Prisoners! (C)

Allows Catapult to cast Launch Skulls ability Launches skulls as ammunition Causes terror to enemy units nearby the impact

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26304

Command_PurchaseUpgradeMordorHumanHeads

Battalion composition & progression

Member templateCountHealth each
MordorCatapult12,000
Experience and level upgrades (1)
Level definitionXP requirementUpgrades / modifiers
MordorCatapultLevel11
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
MordorFortressUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel1 → Command_ConstructMordorCatapult

Source definitiondata/ini/commandbutton.ini:16603

Command_ConstructMordorCatapult

MordorFortressUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel2 → Command_ConstructMordorCatapult

Source definitiondata/ini/commandbutton.ini:16603

Command_ConstructMordorCatapult

MordorFortressUpgrade_MordorSiegeWorksLevel2, Upgrade_MordorSiegeWorksLevel3
Trace

Starting builder → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel3 → Command_ConstructMordorCatapult

Source definitiondata/ini/commandbutton.ini:16603

Command_ConstructMordorCatapult

MordorFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorSiegeWorksLevel2
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel1 → Command_ConstructMordorCatapult

Source definitiondata/ini/commandbutton.ini:16603

Command_ConstructMordorCatapult

MordorFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorSiegeWorksLevel2
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel2 → Command_ConstructMordorCatapult

Source definitiondata/ini/commandbutton.ini:16603

Command_ConstructMordorCatapult

MordorFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorSiegeWorksLevel2, Upgrade_MordorSiegeWorksLevel3
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel3 → Command_ConstructMordorCatapult

Source definitiondata/ini/commandbutton.ini:16603

Command_ConstructMordorCatapult

Minas MorgulFortressUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → MordorPorter → MorgulSiegeWorks → MorgulSiegeWorksCommandSetLevel1 → Command_ConstructMordorCatapult

Source definitiondata/ini/commandbutton.ini:16603

Command_ConstructMordorCatapult

Minas MorgulFortressUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → MordorPorter → MorgulSiegeWorks → MorgulSiegeWorksCommandSetLevel2 → Command_ConstructMordorCatapult

Source definitiondata/ini/commandbutton.ini:16603

Command_ConstructMordorCatapult

Minas MorgulFortressUpgrade_MordorSiegeWorksLevel2, Upgrade_MordorSiegeWorksLevel3
Trace

Starting builder → MordorPorter → MorgulSiegeWorks → MorgulSiegeWorksCommandSetLevel3 → Command_ConstructMordorCatapult

Source definitiondata/ini/commandbutton.ini:16603

Command_ConstructMordorCatapult

AnnatarFortressUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel1_Annatar → Command_ConstructMordorCatapult

Source definitiondata/ini/commandbutton.ini:16603

Command_ConstructMordorCatapult

AnnatarFortressUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel2_Annatar → Command_ConstructMordorCatapult

Source definitiondata/ini/commandbutton.ini:16603

Command_ConstructMordorCatapult

AnnatarFortressUpgrade_MordorSiegeWorksLevel2, Upgrade_MordorSiegeWorksLevel3
Trace

Starting builder → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel3_Annatar → Command_ConstructMordorCatapult

Source definitiondata/ini/commandbutton.ini:16603

Command_ConstructMordorCatapult

AnnatarFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorSiegeWorksLevel2
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel1_Annatar → Command_ConstructMordorCatapult

Source definitiondata/ini/commandbutton.ini:16603

Command_ConstructMordorCatapult

AnnatarFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorSiegeWorksLevel2
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel2_Annatar → Command_ConstructMordorCatapult

Source definitiondata/ini/commandbutton.ini:16603

Command_ConstructMordorCatapult

AnnatarFortressUpgrade_MordorFortressMorgulSorceryTrigger, Upgrade_MordorSiegeWorksLevel2, Upgrade_MordorSiegeWorksLevel3
Trace

Starting fortress → Fortress_Mordor → MordorFortressCitadel → MordorPorter → MordorSiegeWorks → MordorSiegeWorksCommandSetLevel3_Annatar → Command_ConstructMordorCatapult

Source definitiondata/ini/commandbutton.ini:16603

Command_ConstructMordorCatapult

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/mordor/catapult.ini:3

MordorCatapult