Requires Level 2 Beorning Lodge
Support Unit
Limited to 5
Learned in the hidden ways of nature, these wise men serve as leaders and healers amongst the people of the Vales of Anduin.
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
DruidWeapon · MirkwoodDruid
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.320Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,000 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.5,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
320
320
WeaponSpeed
300
300
HitPercentage
100
100
DelayBetweenShots
5000
5,000
PreAttackDelay
GOBLIN_ARCHER_PREATTACKDELAY
1,000
PreAttackType
PER_POSITION
—
FiringDuration
3000
3,000
AntiAirborneVehicle
No
—
AntiAirborneMonster
No
—
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
ProjectileCollidesWith
ENEMIES NEUTRAL STRUCTURES WALLS
—
Source definitiondata/ini/weapon.ini:77235
DruidWeapon
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
NecromancerArmor · MirkwoodDruid
Damage type
Received
DEFAULT
90%
SLASH
90%
PIERCE
75%
SPECIALIST
65%
CAVALRY
100%
CRUSH
100%
SIEGE
100%
FLAME
10%
FROST
10%
MAGIC
25%
HERO
150%
HERO_RANGED
200%
STRUCTURAL
70%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1465
NecromancerArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
upgrade / mode
Purchase Blessing of Aldaron (R)
Nearby Woodmen Hunters are passively healed over time
Allows Druid to use the Blessing of Aldaron ability
Can be cast on friendly battalions to moderately heal them
and replenish one fallen unit per battalion
Druid permanently gains 200 health
Allows Druid to use the Potion of Potency ability
Targeted hero is partially healed
and gains +25% armour for 30 seconds
Nearby Woodmen Hunters are passively healed over time
Can be cast on friendly battalions to moderately heal them
and replenish one fallen unit per battalion
Left click icon then left click on target area
Cooldown 120s
Requires: Upgrade_BlessingofAldaron
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_GENERAL_TARGETLESS_TWO
—
RadiusCursorRadius
150
150
ReloadTime
120000
120,000
Flags
LIMIT_DISTANCE
—
MaxCastRange
300
300
OCLSpecialPower ModuleTag_RestorationHeal
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityAldaronHeal
—
OCL
OCL_HealSpellHordeReplenishPing
—
TriggerFX
FX_ElrondHealSpecialPower
—
CreateLocation
CREATE_AT_LOCATION
—
Source definitiondata/ini/commandbutton.ini:53380
Command_SpecialAbilityBlessingofAldaron
upgrade / mode
Purchase Warding Stones (T)
Allows Druid to use the Warding Stones ability
Places a temporary circle of Warding Stones
Friendly units within the circle receive +33% armour
Druid permanently gains 200 health
Allows Druid to use the Potion of Potency ability
Targeted hero is partially healed
and gains +25% armour for 30 seconds
Nearby Woodmen Hunters are passively healed over time
Can be cast on friendly battalions to moderately heal them
and replenish one fallen unit per battalion
Left click icon then left click on target area
Druid permanently gains 200 health
Allows Druid to use the Potion of Potency ability
Targeted hero is partially healed
and gains +25% armour for 30 seconds
Nearby Woodmen Hunters are passively healed over time
Can be cast on friendly battalions to moderately heal them
and replenish one fallen unit per battalion
Left click icon then left click on target area
Druid permanently gains 200 health
Allows Druid to use the Potion of Potency ability
Targeted hero is partially healed
and gains +25% armour for 30 seconds
Nearby Woodmen Hunters are passively healed over time
Can be cast on friendly battalions to moderately heal them
and replenish one fallen unit per battalion
Left click icon then left click on target area
Nearby Woodmen Hunters are passively healed over time
Can be cast on friendly battalions to moderately heal them
and replenish one fallen unit per battalion
Left click icon then left click on target area
Druid permanently gains 200 health
Allows Druid to use the Potion of Potency ability
Targeted hero is partially healed
and gains +25% armour for 30 seconds
Nearby Woodmen Hunters are passively healed over time
Can be cast on friendly battalions to moderately heal them
and replenish one fallen unit per battalion
Left click icon then left click on target area
Nearby Woodmen Hunters are passively healed over time
Can be cast on friendly battalions to moderately heal them
and replenish one fallen unit per battalion
Left click icon then left click on target area
Nearby Woodmen Hunters are passively healed over time
Allows Druid to use the Blessing of Aldaron ability
Can be cast on friendly battalions to moderately heal them
and replenish one fallen unit per battalion
Druid permanently gains 200 health
Allows Druid to use the Potion of Potency ability
Targeted hero is partially healed
and gains +25% armour for 30 seconds
Nearby Woodmen Hunters are passively healed over time
Allows Druid to use the Blessing of Aldaron ability
Can be cast on friendly battalions to moderately heal them
and replenish one fallen unit per battalion
Druid permanently gains 200 health
Allows Druid to use the Potion of Potency ability
Targeted hero is partially healed
and gains +25% armour for 30 seconds
Nearby Woodmen Hunters are passively healed over time
Allows Druid to use the Blessing of Aldaron ability
Can be cast on friendly battalions to moderately heal them
and replenish one fallen unit per battalion
Nearby Woodmen Hunters are passively healed over time
Allows Druid to use the Blessing of Aldaron ability
Can be cast on friendly battalions to moderately heal them
and replenish one fallen unit per battalion
Nearby Woodmen Hunters are passively healed over time
Allows Druid to use the Blessing of Aldaron ability
Can be cast on friendly battalions to moderately heal them
and replenish one fallen unit per battalion
Druid permanently gains 200 health
Allows Druid to use the Potion of Potency ability
Targeted hero is partially healed
and gains +25% armour for 30 seconds
Nearby Woodmen Hunters are passively healed over time
Allows Druid to use the Blessing of Aldaron ability
Can be cast on friendly battalions to moderately heal them
and replenish one fallen unit per battalion
Nearby Woodmen Hunters are passively healed over time
Allows Druid to use the Blessing of Aldaron ability
Can be cast on friendly battalions to moderately heal them
and replenish one fallen unit per battalion
Nearby Woodmen Hunters are passively healed over time
Can be cast on friendly battalions to moderately heal them
and replenish one fallen unit per battalion
Left click icon then left click on target area
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.