Druid of the Oaken Order
Infantry · INDIVIDUAL UNIT

Druid of the Oaken Order

Requires Level 2 Beorning Lodge Support Unit Limited to 5 Learned in the hidden ways of nature, these wise men serve as leaders and healers amongst the people of the Vales of Anduin.

Compare this unit ⇄
Cost350
Health / soldier650
Health / full battalion650
Attack range320
Movement speed60
Command points10

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DruidWeapon · MirkwoodDruid

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
320
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
5,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions

No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.

Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange320320
WeaponSpeed300300
HitPercentage100100
DelayBetweenShots50005,000
PreAttackDelayGOBLIN_ARCHER_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
FiringDuration30003,000
AntiAirborneVehicleNo—
AntiAirborneMonsterNo—
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
ProjectileCollidesWithENEMIES NEUTRAL STRUCTURES WALLS—
Source definitiondata/ini/weapon.ini:77235

DruidWeapon

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

NecromancerArmor · MirkwoodDruid

Damage typeReceived
DEFAULT90%
SLASH90%
PIERCE75%
SPECIALIST65%
CAVALRY100%
CRUSH100%
SIEGE100%
FLAME10%
FROST10%
MAGIC25%
HERO150%
HERO_RANGED200%
STRUCTURAL70%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1465

NecromancerArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Blessing of Aldaron (R)

Nearby Woodmen Hunters are passively healed over time Allows Druid to use the Blessing of Aldaron ability Can be cast on friendly battalions to moderately heal them and replenish one fallen unit per battalion

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53360

Command_PurchaseUpgradeBlessingofAldaron

upgrade / mode

Purchase Warding Stones (T)

Allows Druid to use the Warding Stones ability Places a temporary circle of Warding Stones Friendly units within the circle receive +33% armour

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53407

Command_PurchaseUpgradeWardingStones

upgrade / mode

Purchase Ritual of Oak (C)

Allows Druid to use the Ritual of Oak ability Summons a sacred Oak tree that produces a small number resources Lasts until destroyed, limited to 5

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53441

Command_PurchaseUpgradeRitualofOak

upgrade / mode

Purchase Potion of Potency (V)

Druid permanently gains 200 health Allows Druid to use the Potion of Potency ability Targeted hero is partially healed and gains +25% armour for 30 seconds

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53511

Command_PurchaseUpgradePotionofPotency

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Blessing of Aldaron (R)

Nearby Woodmen Hunters are passively healed over time Can be cast on friendly battalions to moderately heal them and replenish one fallen unit per battalion Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_BlessingofAldaron

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
RadiusCursorRadius150150
ReloadTime120000120,000
FlagsLIMIT_DISTANCE—
MaxCastRange300300

OCLSpecialPower ModuleTag_RestorationHeal

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAldaronHeal—
OCLOCL_HealSpellHordeReplenishPing—
TriggerFXFX_ElrondHealSpecialPower—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:53380

Command_SpecialAbilityBlessingofAldaron

upgrade / mode

Purchase Warding Stones (T)

Allows Druid to use the Warding Stones ability Places a temporary circle of Warding Stones Friendly units within the circle receive +33% armour

Requires: Upgrade_BlessingofAldaron

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53407

Command_PurchaseUpgradeWardingStones

upgrade / mode

Purchase Ritual of Oak (C)

Allows Druid to use the Ritual of Oak ability Summons a sacred Oak tree that produces a small number resources Lasts until destroyed, limited to 5

Requires: Upgrade_BlessingofAldaron

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53441

Command_PurchaseUpgradeRitualofOak

upgrade / mode

Purchase Potion of Potency (V)

Druid permanently gains 200 health Allows Druid to use the Potion of Potency ability Targeted hero is partially healed and gains +25% armour for 30 seconds

Requires: Upgrade_BlessingofAldaron

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53511

Command_PurchaseUpgradePotionofPotency

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_BlessingofAldaron

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Blessing of Aldaron (R)

Nearby Woodmen Hunters are passively healed over time Can be cast on friendly battalions to moderately heal them and replenish one fallen unit per battalion Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_BlessingofAldaron, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
RadiusCursorRadius150150
ReloadTime120000120,000
FlagsLIMIT_DISTANCE—
MaxCastRange300300

OCLSpecialPower ModuleTag_RestorationHeal

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAldaronHeal—
OCLOCL_HealSpellHordeReplenishPing—
TriggerFXFX_ElrondHealSpecialPower—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:53380

Command_SpecialAbilityBlessingofAldaron

active

Warding Stones (T)

Places a temporary circle of Warding Stones Friendly units within the circle receive +33% armour Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_BlessingofAldaron, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_TORNADO—
ReloadTime120000120,000
RadiusCursorRadius70.070
ViewObjectRange400400

UnpauseSpecialPowerUpgrade ModulTag_ElrondTornadoEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerSpawnWardingStones—
TriggeredByUpgrade_WardingStones—

OCLSpecialPower ModuleTag_OCLSpawnTornado

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerSpawnWardingStones—
OCLOCL_WardingStones—
TriggerFXFX_WardingStonesFX—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:53427

Command_SpecialPowerWardingStones

upgrade / mode

Purchase Ritual of Oak (C)

Allows Druid to use the Ritual of Oak ability Summons a sacred Oak tree that produces a small number resources Lasts until destroyed, limited to 5

Requires: Upgrade_BlessingofAldaron, Upgrade_WardingStones

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53441

Command_PurchaseUpgradeRitualofOak

upgrade / mode

Purchase Potion of Potency (V)

Druid permanently gains 200 health Allows Druid to use the Potion of Potency ability Targeted hero is partially healed and gains +25% armour for 30 seconds

Requires: Upgrade_BlessingofAldaron, Upgrade_WardingStones

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53511

Command_PurchaseUpgradePotionofPotency

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_BlessingofAldaron, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Blessing of Aldaron (R)

Nearby Woodmen Hunters are passively healed over time Can be cast on friendly battalions to moderately heal them and replenish one fallen unit per battalion Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_BlessingofAldaron, Upgrade_RitualofOak, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
RadiusCursorRadius150150
ReloadTime120000120,000
FlagsLIMIT_DISTANCE—
MaxCastRange300300

OCLSpecialPower ModuleTag_RestorationHeal

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAldaronHeal—
OCLOCL_HealSpellHordeReplenishPing—
TriggerFXFX_ElrondHealSpecialPower—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:53380

Command_SpecialAbilityBlessingofAldaron

active

Warding Stones (T)

Places a temporary circle of Warding Stones Friendly units within the circle receive +33% armour Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_BlessingofAldaron, Upgrade_RitualofOak, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_TORNADO—
ReloadTime120000120,000
RadiusCursorRadius70.070
ViewObjectRange400400

UnpauseSpecialPowerUpgrade ModulTag_ElrondTornadoEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerSpawnWardingStones—
TriggeredByUpgrade_WardingStones—

OCLSpecialPower ModuleTag_OCLSpawnTornado

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerSpawnWardingStones—
OCLOCL_WardingStones—
TriggerFXFX_WardingStonesFX—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:53427

Command_SpecialPowerWardingStones

active

Ritual of Oak (C)

Summons a sacred Oak tree that produces a small number of resources Lasts until destroyed Limited to 5 Left click icon then left click on target area

Cooldown 180s

Requires: Upgrade_BlessingofAldaron, Upgrade_RitualofOak, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_ELVEN_WOOD—
RadiusCursorRadius5050
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000
InitiateAtLocationSoundDruidsVoiceRitualofOak—
ViewObjectDuration50005,000
ViewObjectRange300300
MaxCastRange300300
FlagsRESPECT_RECHARGE_TIME_DISCOUNT LIMIT_DISTANCE—

UnpauseSpecialPowerUpgrade ModuleTag_MaggotsFarmEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerRitualofOak—
TriggeredByUpgrade_RitualofOak—

OCLSpecialPower ModuleTag_MaggotsFarm

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerRitualofOak—
TriggerFXFX_SacredOakFX—
OCLOCL_SacredOak—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
AvailableAtStartYes—
Source definitiondata/ini/commandbutton.ini:53496

Command_SpecialAbilityRitualofOak

upgrade / mode

Purchase Potion of Potency (V)

Druid permanently gains 200 health Allows Druid to use the Potion of Potency ability Targeted hero is partially healed and gains +25% armour for 30 seconds

Requires: Upgrade_BlessingofAldaron, Upgrade_RitualofOak, Upgrade_WardingStones

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53511

Command_PurchaseUpgradePotionofPotency

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_BlessingofAldaron, Upgrade_RitualofOak, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Blessing of Aldaron (R)

Nearby Woodmen Hunters are passively healed over time Can be cast on friendly battalions to moderately heal them and replenish one fallen unit per battalion Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_BlessingofAldaron, Upgrade_PotionofPotency, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
RadiusCursorRadius150150
ReloadTime120000120,000
FlagsLIMIT_DISTANCE—
MaxCastRange300300

OCLSpecialPower ModuleTag_RestorationHeal

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAldaronHeal—
OCLOCL_HealSpellHordeReplenishPing—
TriggerFXFX_ElrondHealSpecialPower—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:53380

Command_SpecialAbilityBlessingofAldaron

active

Warding Stones (T)

Places a temporary circle of Warding Stones Friendly units within the circle receive +33% armour Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_BlessingofAldaron, Upgrade_PotionofPotency, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_TORNADO—
ReloadTime120000120,000
RadiusCursorRadius70.070
ViewObjectRange400400

UnpauseSpecialPowerUpgrade ModulTag_ElrondTornadoEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerSpawnWardingStones—
TriggeredByUpgrade_WardingStones—

OCLSpecialPower ModuleTag_OCLSpawnTornado

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerSpawnWardingStones—
OCLOCL_WardingStones—
TriggerFXFX_WardingStonesFX—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:53427

Command_SpecialPowerWardingStones

upgrade / mode

Purchase Ritual of Oak (C)

Allows Druid to use the Ritual of Oak ability Summons a sacred Oak tree that produces a small number resources Lasts until destroyed, limited to 5

Requires: Upgrade_BlessingofAldaron, Upgrade_PotionofPotency, Upgrade_WardingStones

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53441

Command_PurchaseUpgradeRitualofOak

active

Potion of Potency (V)

Modifier Type: Spell Targeted hero is partially healed and gains +25% armour for 30 seconds Left click icon then left click on target hero

Cooldown 60s

Requires: Upgrade_BlessingofAldaron, Upgrade_PotionofPotency, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_HeadhunterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
TriggeredByUpgrade_PotionofPotency—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_Headhunter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
WhichSpecialWeapon11
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponPotionofPotencyWeapon—
Source definitiondata/ini/commandbutton.ini:53531

Command_SpecialAbilityPotionofPotency

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_BlessingofAldaron, Upgrade_PotionofPotency, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Blessing of Aldaron (R)

Nearby Woodmen Hunters are passively healed over time Can be cast on friendly battalions to moderately heal them and replenish one fallen unit per battalion Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_BlessingofAldaron, Upgrade_RitualofOak

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
RadiusCursorRadius150150
ReloadTime120000120,000
FlagsLIMIT_DISTANCE—
MaxCastRange300300

OCLSpecialPower ModuleTag_RestorationHeal

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAldaronHeal—
OCLOCL_HealSpellHordeReplenishPing—
TriggerFXFX_ElrondHealSpecialPower—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:53380

Command_SpecialAbilityBlessingofAldaron

upgrade / mode

Purchase Warding Stones (T)

Allows Druid to use the Warding Stones ability Places a temporary circle of Warding Stones Friendly units within the circle receive +33% armour

Requires: Upgrade_BlessingofAldaron, Upgrade_RitualofOak

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53407

Command_PurchaseUpgradeWardingStones

active

Ritual of Oak (C)

Summons a sacred Oak tree that produces a small number of resources Lasts until destroyed Limited to 5 Left click icon then left click on target area

Cooldown 180s

Requires: Upgrade_BlessingofAldaron, Upgrade_RitualofOak

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_ELVEN_WOOD—
RadiusCursorRadius5050
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000
InitiateAtLocationSoundDruidsVoiceRitualofOak—
ViewObjectDuration50005,000
ViewObjectRange300300
MaxCastRange300300
FlagsRESPECT_RECHARGE_TIME_DISCOUNT LIMIT_DISTANCE—

UnpauseSpecialPowerUpgrade ModuleTag_MaggotsFarmEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerRitualofOak—
TriggeredByUpgrade_RitualofOak—

OCLSpecialPower ModuleTag_MaggotsFarm

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerRitualofOak—
TriggerFXFX_SacredOakFX—
OCLOCL_SacredOak—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
AvailableAtStartYes—
Source definitiondata/ini/commandbutton.ini:53496

Command_SpecialAbilityRitualofOak

upgrade / mode

Purchase Potion of Potency (V)

Druid permanently gains 200 health Allows Druid to use the Potion of Potency ability Targeted hero is partially healed and gains +25% armour for 30 seconds

Requires: Upgrade_BlessingofAldaron, Upgrade_RitualofOak

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53511

Command_PurchaseUpgradePotionofPotency

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_BlessingofAldaron, Upgrade_RitualofOak

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Blessing of Aldaron (R)

Nearby Woodmen Hunters are passively healed over time Can be cast on friendly battalions to moderately heal them and replenish one fallen unit per battalion Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_BlessingofAldaron, Upgrade_PotionofPotency, Upgrade_RitualofOak

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
RadiusCursorRadius150150
ReloadTime120000120,000
FlagsLIMIT_DISTANCE—
MaxCastRange300300

OCLSpecialPower ModuleTag_RestorationHeal

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAldaronHeal—
OCLOCL_HealSpellHordeReplenishPing—
TriggerFXFX_ElrondHealSpecialPower—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:53380

Command_SpecialAbilityBlessingofAldaron

upgrade / mode

Purchase Warding Stones (T)

Allows Druid to use the Warding Stones ability Places a temporary circle of Warding Stones Friendly units within the circle receive +33% armour

Requires: Upgrade_BlessingofAldaron, Upgrade_PotionofPotency, Upgrade_RitualofOak

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53407

Command_PurchaseUpgradeWardingStones

active

Ritual of Oak (C)

Summons a sacred Oak tree that produces a small number of resources Lasts until destroyed Limited to 5 Left click icon then left click on target area

Cooldown 180s

Requires: Upgrade_BlessingofAldaron, Upgrade_PotionofPotency, Upgrade_RitualofOak

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_ELVEN_WOOD—
RadiusCursorRadius5050
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000
InitiateAtLocationSoundDruidsVoiceRitualofOak—
ViewObjectDuration50005,000
ViewObjectRange300300
MaxCastRange300300
FlagsRESPECT_RECHARGE_TIME_DISCOUNT LIMIT_DISTANCE—

UnpauseSpecialPowerUpgrade ModuleTag_MaggotsFarmEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerRitualofOak—
TriggeredByUpgrade_RitualofOak—

OCLSpecialPower ModuleTag_MaggotsFarm

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerRitualofOak—
TriggerFXFX_SacredOakFX—
OCLOCL_SacredOak—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
AvailableAtStartYes—
Source definitiondata/ini/commandbutton.ini:53496

Command_SpecialAbilityRitualofOak

active

Potion of Potency (V)

Modifier Type: Spell Targeted hero is partially healed and gains +25% armour for 30 seconds Left click icon then left click on target hero

Cooldown 60s

Requires: Upgrade_BlessingofAldaron, Upgrade_PotionofPotency, Upgrade_RitualofOak

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_HeadhunterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
TriggeredByUpgrade_PotionofPotency—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_Headhunter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
WhichSpecialWeapon11
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponPotionofPotencyWeapon—
Source definitiondata/ini/commandbutton.ini:53531

Command_SpecialAbilityPotionofPotency

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_BlessingofAldaron, Upgrade_PotionofPotency, Upgrade_RitualofOak

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Blessing of Aldaron (R)

Nearby Woodmen Hunters are passively healed over time Can be cast on friendly battalions to moderately heal them and replenish one fallen unit per battalion Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_BlessingofAldaron, Upgrade_PotionofPotency

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
RadiusCursorRadius150150
ReloadTime120000120,000
FlagsLIMIT_DISTANCE—
MaxCastRange300300

OCLSpecialPower ModuleTag_RestorationHeal

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAldaronHeal—
OCLOCL_HealSpellHordeReplenishPing—
TriggerFXFX_ElrondHealSpecialPower—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:53380

Command_SpecialAbilityBlessingofAldaron

upgrade / mode

Purchase Warding Stones (T)

Allows Druid to use the Warding Stones ability Places a temporary circle of Warding Stones Friendly units within the circle receive +33% armour

Requires: Upgrade_BlessingofAldaron, Upgrade_PotionofPotency

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53407

Command_PurchaseUpgradeWardingStones

upgrade / mode

Purchase Ritual of Oak (C)

Allows Druid to use the Ritual of Oak ability Summons a sacred Oak tree that produces a small number resources Lasts until destroyed, limited to 5

Requires: Upgrade_BlessingofAldaron, Upgrade_PotionofPotency

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53441

Command_PurchaseUpgradeRitualofOak

active

Potion of Potency (V)

Modifier Type: Spell Targeted hero is partially healed and gains +25% armour for 30 seconds Left click icon then left click on target hero

Cooldown 60s

Requires: Upgrade_BlessingofAldaron, Upgrade_PotionofPotency

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_HeadhunterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
TriggeredByUpgrade_PotionofPotency—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_Headhunter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
WhichSpecialWeapon11
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponPotionofPotencyWeapon—
Source definitiondata/ini/commandbutton.ini:53531

Command_SpecialAbilityPotionofPotency

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_BlessingofAldaron, Upgrade_PotionofPotency

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Purchase Blessing of Aldaron (R)

Nearby Woodmen Hunters are passively healed over time Allows Druid to use the Blessing of Aldaron ability Can be cast on friendly battalions to moderately heal them and replenish one fallen unit per battalion

Requires: Upgrade_WardingStones

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53360

Command_PurchaseUpgradeBlessingofAldaron

active

Warding Stones (T)

Places a temporary circle of Warding Stones Friendly units within the circle receive +33% armour Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_TORNADO—
ReloadTime120000120,000
RadiusCursorRadius70.070
ViewObjectRange400400

UnpauseSpecialPowerUpgrade ModulTag_ElrondTornadoEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerSpawnWardingStones—
TriggeredByUpgrade_WardingStones—

OCLSpecialPower ModuleTag_OCLSpawnTornado

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerSpawnWardingStones—
OCLOCL_WardingStones—
TriggerFXFX_WardingStonesFX—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:53427

Command_SpecialPowerWardingStones

upgrade / mode

Purchase Ritual of Oak (C)

Allows Druid to use the Ritual of Oak ability Summons a sacred Oak tree that produces a small number resources Lasts until destroyed, limited to 5

Requires: Upgrade_WardingStones

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53441

Command_PurchaseUpgradeRitualofOak

upgrade / mode

Purchase Potion of Potency (V)

Druid permanently gains 200 health Allows Druid to use the Potion of Potency ability Targeted hero is partially healed and gains +25% armour for 30 seconds

Requires: Upgrade_WardingStones

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53511

Command_PurchaseUpgradePotionofPotency

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Purchase Blessing of Aldaron (R)

Nearby Woodmen Hunters are passively healed over time Allows Druid to use the Blessing of Aldaron ability Can be cast on friendly battalions to moderately heal them and replenish one fallen unit per battalion

Requires: Upgrade_RitualofOak, Upgrade_WardingStones

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53360

Command_PurchaseUpgradeBlessingofAldaron

active

Warding Stones (T)

Places a temporary circle of Warding Stones Friendly units within the circle receive +33% armour Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_RitualofOak, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_TORNADO—
ReloadTime120000120,000
RadiusCursorRadius70.070
ViewObjectRange400400

UnpauseSpecialPowerUpgrade ModulTag_ElrondTornadoEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerSpawnWardingStones—
TriggeredByUpgrade_WardingStones—

OCLSpecialPower ModuleTag_OCLSpawnTornado

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerSpawnWardingStones—
OCLOCL_WardingStones—
TriggerFXFX_WardingStonesFX—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:53427

Command_SpecialPowerWardingStones

active

Ritual of Oak (C)

Summons a sacred Oak tree that produces a small number of resources Lasts until destroyed Limited to 5 Left click icon then left click on target area

Cooldown 180s

Requires: Upgrade_RitualofOak, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_ELVEN_WOOD—
RadiusCursorRadius5050
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000
InitiateAtLocationSoundDruidsVoiceRitualofOak—
ViewObjectDuration50005,000
ViewObjectRange300300
MaxCastRange300300
FlagsRESPECT_RECHARGE_TIME_DISCOUNT LIMIT_DISTANCE—

UnpauseSpecialPowerUpgrade ModuleTag_MaggotsFarmEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerRitualofOak—
TriggeredByUpgrade_RitualofOak—

OCLSpecialPower ModuleTag_MaggotsFarm

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerRitualofOak—
TriggerFXFX_SacredOakFX—
OCLOCL_SacredOak—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
AvailableAtStartYes—
Source definitiondata/ini/commandbutton.ini:53496

Command_SpecialAbilityRitualofOak

upgrade / mode

Purchase Potion of Potency (V)

Druid permanently gains 200 health Allows Druid to use the Potion of Potency ability Targeted hero is partially healed and gains +25% armour for 30 seconds

Requires: Upgrade_RitualofOak, Upgrade_WardingStones

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53511

Command_PurchaseUpgradePotionofPotency

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_RitualofOak, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Purchase Blessing of Aldaron (R)

Nearby Woodmen Hunters are passively healed over time Allows Druid to use the Blessing of Aldaron ability Can be cast on friendly battalions to moderately heal them and replenish one fallen unit per battalion

Requires: Upgrade_PotionofPotency, Upgrade_RitualofOak, Upgrade_WardingStones

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53360

Command_PurchaseUpgradeBlessingofAldaron

active

Warding Stones (T)

Places a temporary circle of Warding Stones Friendly units within the circle receive +33% armour Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_PotionofPotency, Upgrade_RitualofOak, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_TORNADO—
ReloadTime120000120,000
RadiusCursorRadius70.070
ViewObjectRange400400

UnpauseSpecialPowerUpgrade ModulTag_ElrondTornadoEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerSpawnWardingStones—
TriggeredByUpgrade_WardingStones—

OCLSpecialPower ModuleTag_OCLSpawnTornado

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerSpawnWardingStones—
OCLOCL_WardingStones—
TriggerFXFX_WardingStonesFX—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:53427

Command_SpecialPowerWardingStones

active

Ritual of Oak (C)

Summons a sacred Oak tree that produces a small number of resources Lasts until destroyed Limited to 5 Left click icon then left click on target area

Cooldown 180s

Requires: Upgrade_PotionofPotency, Upgrade_RitualofOak, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_ELVEN_WOOD—
RadiusCursorRadius5050
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000
InitiateAtLocationSoundDruidsVoiceRitualofOak—
ViewObjectDuration50005,000
ViewObjectRange300300
MaxCastRange300300
FlagsRESPECT_RECHARGE_TIME_DISCOUNT LIMIT_DISTANCE—

UnpauseSpecialPowerUpgrade ModuleTag_MaggotsFarmEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerRitualofOak—
TriggeredByUpgrade_RitualofOak—

OCLSpecialPower ModuleTag_MaggotsFarm

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerRitualofOak—
TriggerFXFX_SacredOakFX—
OCLOCL_SacredOak—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
AvailableAtStartYes—
Source definitiondata/ini/commandbutton.ini:53496

Command_SpecialAbilityRitualofOak

active

Potion of Potency (V)

Modifier Type: Spell Targeted hero is partially healed and gains +25% armour for 30 seconds Left click icon then left click on target hero

Cooldown 60s

Requires: Upgrade_PotionofPotency, Upgrade_RitualofOak, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_HeadhunterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
TriggeredByUpgrade_PotionofPotency—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_Headhunter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
WhichSpecialWeapon11
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponPotionofPotencyWeapon—
Source definitiondata/ini/commandbutton.ini:53531

Command_SpecialAbilityPotionofPotency

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_PotionofPotency, Upgrade_RitualofOak, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Purchase Blessing of Aldaron (R)

Nearby Woodmen Hunters are passively healed over time Allows Druid to use the Blessing of Aldaron ability Can be cast on friendly battalions to moderately heal them and replenish one fallen unit per battalion

Requires: Upgrade_PotionofPotency, Upgrade_WardingStones

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53360

Command_PurchaseUpgradeBlessingofAldaron

active

Warding Stones (T)

Places a temporary circle of Warding Stones Friendly units within the circle receive +33% armour Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_PotionofPotency, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_TORNADO—
ReloadTime120000120,000
RadiusCursorRadius70.070
ViewObjectRange400400

UnpauseSpecialPowerUpgrade ModulTag_ElrondTornadoEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerSpawnWardingStones—
TriggeredByUpgrade_WardingStones—

OCLSpecialPower ModuleTag_OCLSpawnTornado

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerSpawnWardingStones—
OCLOCL_WardingStones—
TriggerFXFX_WardingStonesFX—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:53427

Command_SpecialPowerWardingStones

upgrade / mode

Purchase Ritual of Oak (C)

Allows Druid to use the Ritual of Oak ability Summons a sacred Oak tree that produces a small number resources Lasts until destroyed, limited to 5

Requires: Upgrade_PotionofPotency, Upgrade_WardingStones

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53441

Command_PurchaseUpgradeRitualofOak

active

Potion of Potency (V)

Modifier Type: Spell Targeted hero is partially healed and gains +25% armour for 30 seconds Left click icon then left click on target hero

Cooldown 60s

Requires: Upgrade_PotionofPotency, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_HeadhunterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
TriggeredByUpgrade_PotionofPotency—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_Headhunter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
WhichSpecialWeapon11
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponPotionofPotencyWeapon—
Source definitiondata/ini/commandbutton.ini:53531

Command_SpecialAbilityPotionofPotency

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_PotionofPotency, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Purchase Blessing of Aldaron (R)

Nearby Woodmen Hunters are passively healed over time Allows Druid to use the Blessing of Aldaron ability Can be cast on friendly battalions to moderately heal them and replenish one fallen unit per battalion

Requires: Upgrade_RitualofOak

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53360

Command_PurchaseUpgradeBlessingofAldaron

upgrade / mode

Purchase Warding Stones (T)

Allows Druid to use the Warding Stones ability Places a temporary circle of Warding Stones Friendly units within the circle receive +33% armour

Requires: Upgrade_RitualofOak

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53407

Command_PurchaseUpgradeWardingStones

active

Ritual of Oak (C)

Summons a sacred Oak tree that produces a small number of resources Lasts until destroyed Limited to 5 Left click icon then left click on target area

Cooldown 180s

Requires: Upgrade_RitualofOak

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_ELVEN_WOOD—
RadiusCursorRadius5050
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000
InitiateAtLocationSoundDruidsVoiceRitualofOak—
ViewObjectDuration50005,000
ViewObjectRange300300
MaxCastRange300300
FlagsRESPECT_RECHARGE_TIME_DISCOUNT LIMIT_DISTANCE—

UnpauseSpecialPowerUpgrade ModuleTag_MaggotsFarmEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerRitualofOak—
TriggeredByUpgrade_RitualofOak—

OCLSpecialPower ModuleTag_MaggotsFarm

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerRitualofOak—
TriggerFXFX_SacredOakFX—
OCLOCL_SacredOak—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
AvailableAtStartYes—
Source definitiondata/ini/commandbutton.ini:53496

Command_SpecialAbilityRitualofOak

upgrade / mode

Purchase Potion of Potency (V)

Druid permanently gains 200 health Allows Druid to use the Potion of Potency ability Targeted hero is partially healed and gains +25% armour for 30 seconds

Requires: Upgrade_RitualofOak

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53511

Command_PurchaseUpgradePotionofPotency

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_RitualofOak

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Purchase Blessing of Aldaron (R)

Nearby Woodmen Hunters are passively healed over time Allows Druid to use the Blessing of Aldaron ability Can be cast on friendly battalions to moderately heal them and replenish one fallen unit per battalion

Requires: Upgrade_PotionofPotency, Upgrade_RitualofOak

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53360

Command_PurchaseUpgradeBlessingofAldaron

upgrade / mode

Purchase Warding Stones (T)

Allows Druid to use the Warding Stones ability Places a temporary circle of Warding Stones Friendly units within the circle receive +33% armour

Requires: Upgrade_PotionofPotency, Upgrade_RitualofOak

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53407

Command_PurchaseUpgradeWardingStones

active

Ritual of Oak (C)

Summons a sacred Oak tree that produces a small number of resources Lasts until destroyed Limited to 5 Left click icon then left click on target area

Cooldown 180s

Requires: Upgrade_PotionofPotency, Upgrade_RitualofOak

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_ELVEN_WOOD—
RadiusCursorRadius5050
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000
InitiateAtLocationSoundDruidsVoiceRitualofOak—
ViewObjectDuration50005,000
ViewObjectRange300300
MaxCastRange300300
FlagsRESPECT_RECHARGE_TIME_DISCOUNT LIMIT_DISTANCE—

UnpauseSpecialPowerUpgrade ModuleTag_MaggotsFarmEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerRitualofOak—
TriggeredByUpgrade_RitualofOak—

OCLSpecialPower ModuleTag_MaggotsFarm

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerRitualofOak—
TriggerFXFX_SacredOakFX—
OCLOCL_SacredOak—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
AvailableAtStartYes—
Source definitiondata/ini/commandbutton.ini:53496

Command_SpecialAbilityRitualofOak

active

Potion of Potency (V)

Modifier Type: Spell Targeted hero is partially healed and gains +25% armour for 30 seconds Left click icon then left click on target hero

Cooldown 60s

Requires: Upgrade_PotionofPotency, Upgrade_RitualofOak

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_HeadhunterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
TriggeredByUpgrade_PotionofPotency—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_Headhunter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
WhichSpecialWeapon11
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponPotionofPotencyWeapon—
Source definitiondata/ini/commandbutton.ini:53531

Command_SpecialAbilityPotionofPotency

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_PotionofPotency, Upgrade_RitualofOak

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Purchase Blessing of Aldaron (R)

Nearby Woodmen Hunters are passively healed over time Allows Druid to use the Blessing of Aldaron ability Can be cast on friendly battalions to moderately heal them and replenish one fallen unit per battalion

Requires: Upgrade_PotionofPotency

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53360

Command_PurchaseUpgradeBlessingofAldaron

upgrade / mode

Purchase Warding Stones (T)

Allows Druid to use the Warding Stones ability Places a temporary circle of Warding Stones Friendly units within the circle receive +33% armour

Requires: Upgrade_PotionofPotency

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53407

Command_PurchaseUpgradeWardingStones

upgrade / mode

Purchase Ritual of Oak (C)

Allows Druid to use the Ritual of Oak ability Summons a sacred Oak tree that produces a small number resources Lasts until destroyed, limited to 5

Requires: Upgrade_PotionofPotency

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53441

Command_PurchaseUpgradeRitualofOak

active

Potion of Potency (V)

Modifier Type: Spell Targeted hero is partially healed and gains +25% armour for 30 seconds Left click icon then left click on target hero

Cooldown 60s

Requires: Upgrade_PotionofPotency

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_HeadhunterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
TriggeredByUpgrade_PotionofPotency—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_Headhunter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
WhichSpecialWeapon11
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponPotionofPotencyWeapon—
Source definitiondata/ini/commandbutton.ini:53531

Command_SpecialAbilityPotionofPotency

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_PotionofPotency

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Blessing of Aldaron (R)

Nearby Woodmen Hunters are passively healed over time Can be cast on friendly battalions to moderately heal them and replenish one fallen unit per battalion Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_BlessingofAldaron, Upgrade_PotionofPotency, Upgrade_RitualofOak, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
RadiusCursorRadius150150
ReloadTime120000120,000
FlagsLIMIT_DISTANCE—
MaxCastRange300300

OCLSpecialPower ModuleTag_RestorationHeal

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAldaronHeal—
OCLOCL_HealSpellHordeReplenishPing—
TriggerFXFX_ElrondHealSpecialPower—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:53380

Command_SpecialAbilityBlessingofAldaron

active

Warding Stones (T)

Places a temporary circle of Warding Stones Friendly units within the circle receive +33% armour Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_BlessingofAldaron, Upgrade_PotionofPotency, Upgrade_RitualofOak, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_TORNADO—
ReloadTime120000120,000
RadiusCursorRadius70.070
ViewObjectRange400400

UnpauseSpecialPowerUpgrade ModulTag_ElrondTornadoEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerSpawnWardingStones—
TriggeredByUpgrade_WardingStones—

OCLSpecialPower ModuleTag_OCLSpawnTornado

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerSpawnWardingStones—
OCLOCL_WardingStones—
TriggerFXFX_WardingStonesFX—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:53427

Command_SpecialPowerWardingStones

active

Ritual of Oak (C)

Summons a sacred Oak tree that produces a small number of resources Lasts until destroyed Limited to 5 Left click icon then left click on target area

Cooldown 180s

Requires: Upgrade_BlessingofAldaron, Upgrade_PotionofPotency, Upgrade_RitualofOak, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_ELVEN_WOOD—
RadiusCursorRadius5050
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000
InitiateAtLocationSoundDruidsVoiceRitualofOak—
ViewObjectDuration50005,000
ViewObjectRange300300
MaxCastRange300300
FlagsRESPECT_RECHARGE_TIME_DISCOUNT LIMIT_DISTANCE—

UnpauseSpecialPowerUpgrade ModuleTag_MaggotsFarmEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerRitualofOak—
TriggeredByUpgrade_RitualofOak—

OCLSpecialPower ModuleTag_MaggotsFarm

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerRitualofOak—
TriggerFXFX_SacredOakFX—
OCLOCL_SacredOak—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
AvailableAtStartYes—
Source definitiondata/ini/commandbutton.ini:53496

Command_SpecialAbilityRitualofOak

active

Potion of Potency (V)

Modifier Type: Spell Targeted hero is partially healed and gains +25% armour for 30 seconds Left click icon then left click on target hero

Cooldown 60s

Requires: Upgrade_BlessingofAldaron, Upgrade_PotionofPotency, Upgrade_RitualofOak, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_HeadhunterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
TriggeredByUpgrade_PotionofPotency—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_Headhunter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCripple—
WhichSpecialWeapon11
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponPotionofPotencyWeapon—
Source definitiondata/ini/commandbutton.ini:53531

Command_SpecialAbilityPotionofPotency

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_BlessingofAldaron, Upgrade_PotionofPotency, Upgrade_RitualofOak, Upgrade_WardingStones

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DruidLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameDruidLeadership—
TriggeredByUpgrade_ObjectLevel5—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +WoodmenMarksmen ALLIES—
Source definitiondata/ini/object/goodfaction/units/mirkwood/druid.ini:561

AttributeModifierAuraUpdate ModuleTag_DruidLeadership

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_PotionofPotency

Effect values & implementation

AttributeModifierUpgrade ModuleTag_HealthBonus

PropertyGame valueResolved value
TriggeredByUpgrade_PotionofPotency—
AttributeModifierDruidPotencyHealth—

DruidPotencyHealth

PropertyGame valueResolved value
CategoryLEVEL—
ModifierHEALTH 200—
Duration00
Source definitiondata/ini/object/goodfaction/units/mirkwood/druid.ini:643

AttributeModifierUpgrade ModuleTag_HealthBonus

Battalion composition & progression

Member templateCountHealth each
MirkwoodDruid1650
Experience and level upgrades (1)
Level definitionXP requirementUpgrades / modifiers
DruidLevel5280Upgrade_ObjectLevel5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Woodland RealmBeorning LodgeUpgrade_ArnorArcheryRangeLevel2
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodBeorningCabin → MirkwoodBeorningCabinCommandSet_FS → Command_ConstructDruids

Source definitiondata/ini/commandbutton.ini:11005

Command_ConstructDruids

Woodland RealmBeorning LodgeUpgrade_ArnorArcheryRangeLevel2
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodBeorningCabin → MirkwoodBeorningCabinCommandSetLevel2_FS → Command_ConstructDruids

Source definitiondata/ini/commandbutton.ini:11005

Command_ConstructDruids

Woodland RealmBeorning LodgeUpgrade_ArnorArcheryRangeLevel2, Upgrade_BeorningLodgeSkirmishLevel3
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodBeorningCabin → MirkwoodBeorningCabinCommandSetLevel3_FS → Command_ConstructDruids

Source definitiondata/ini/commandbutton.ini:11005

Command_ConstructDruids

Woodland RealmBeorning LodgeUpgrade_ArnorArcheryRangeLevel2, Upgrade_BeorningBeekeeping, Upgrade_BeorningLodgeSkirmishLevel3
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodBeorningCabin → MirkwoodBeorningCabinCommandSetLevel3_Beekeeping_FS → Command_ConstructDruids

Source definitiondata/ini/commandbutton.ini:11005

Command_ConstructDruids

Woodland RealmBeorning LodgeUpgrade_Arkenstone, Upgrade_ArnorArcheryRangeLevel2
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodBeorningCabin → MirkwoodBeorningCabinCommandSet_FS → Command_ConstructDruids

Source definitiondata/ini/commandbutton.ini:11005

Command_ConstructDruids

Woodland RealmBeorning LodgeUpgrade_Arkenstone, Upgrade_ArnorArcheryRangeLevel2
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodBeorningCabin → MirkwoodBeorningCabinCommandSetLevel2_FS → Command_ConstructDruids

Source definitiondata/ini/commandbutton.ini:11005

Command_ConstructDruids

Woodland RealmBeorning LodgeUpgrade_Arkenstone, Upgrade_ArnorArcheryRangeLevel2, Upgrade_BeorningLodgeSkirmishLevel3
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodBeorningCabin → MirkwoodBeorningCabinCommandSetLevel3_FS → Command_ConstructDruids

Source definitiondata/ini/commandbutton.ini:11005

Command_ConstructDruids

Woodland RealmBeorning LodgeUpgrade_Arkenstone, Upgrade_ArnorArcheryRangeLevel2, Upgrade_BeorningBeekeeping, Upgrade_BeorningLodgeSkirmishLevel3
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodBeorningCabin → MirkwoodBeorningCabinCommandSetLevel3_Beekeeping_FS → Command_ConstructDruids

Source definitiondata/ini/commandbutton.ini:11005

Command_ConstructDruids

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/mirkwood/druid.ini:1

MirkwoodDruid