Guards of the Master
Infantry · 10 SOLDIERS

Guards of the Master

Strong vs. Pikemen Tasked with the special protection of the Master of Lake-town, these privileged sentries are granted authority and luxury that few civilians can afford.

Compare this unit ⇄
Cost450
Health / soldier400
Health / full battalion4,000
Attack range11.5
Movement speed50
Command points70

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

LaketownSword · LaketownGuard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1000Without Upgrade_DwarvenForgedBlades
SLASH2000Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:24310

LaketownSword

player upgrade

PRIMARY

LaketownSword · LaketownGuard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1000Without Upgrade_DwarvenForgedBlades
SLASH2000Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:24310

LaketownSword

player upgrade

SECONDARY

LaketownSwordAncientStatute · LaketownGuard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1000Without Upgrade_DwarvenForgedBlades
SLASH2000Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_MasterStatuteStealMoney—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:24341

LaketownSwordAncientStatute

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

DaleSoldierArmor · LaketownGuard

Damage typeReceived
DEFAULT76%
SLASH76%
PIERCE67%
SPECIALIST28%
CRUSH180%
SIEGE100%
FLAME80%
FROST50%
MAGIC100%
HERO200%
HERO_RANGED200%
CAVALRY133%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1295

DaleSoldierArmor

player upgrade

DaleSoldierHeavyArmor · LaketownGuard

Damage typeReceived
DEFAULT38%
SLASH38%
PIERCE33%
SPECIALIST14%
CRUSH110%
SIEGE50%
FLAME40%
FROST25%
MAGIC50%
HERO100%
HERO_RANGED100%
CAVALRY66%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1312

DaleSoldierHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Stop Right There! (W)

Requires Level 2 Enemy units within the radius deal -33% damage and are slowed by 20% for 30 seconds Left click on icon then left click on target battalion

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime120000120,000
RadiusCursorRadius75.075
FlagsWATER_OK RESPECT_RECHARGE_TIME_DISCOUNT NEEDS_OBJECT_FILTER LIMIT_DISTANCE—
MaxCastRange300300
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_WITH_HORDES_OBJECT_FILTER ENEMIES NEUTRAL—

UnpauseSpecialPowerUpgrade ModuleTag_Surrender1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySurrenderArms—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_Surrender2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySurrenderArms—
StartsPausedYes—
AttributeModifierStopRightThere—
AttributeModifierRange7575
AttributeModifierAffectsAOTR_GENERIC_BUFF_RECIPIENT_WITH_HORDES_OBJECT_FILTER ENEMIES NEUTRAL—
TargetEnemyYes—
TriggerFXFX_GuardHaltInitial—
UpdateModuleStartsAttackNo—
AvailableAtStartNo—
Source definitiondata/ini/commandbutton.ini:41288

Command_SpecialAbilityLaketownStopRightThere

active

Search Warrant (R)

Requires Level 3 Disables enemy structures and deals minor damage over time for 15 seconds Left click icon then left click on target

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime120000120,000
RadiusCursorRadius100100
FlagsWATER_OK RESPECT_RECHARGE_TIME_DISCOUNT NEEDS_OBJECT_FILTER—
ObjectFilterNONE +ElvenBattleTower +STRUCTURE ENEMIES NEUTRAL—
InitiateSoundGuardsMasterVoiceSearchWarrant—

UnpauseSpecialPowerUpgrade ModuleTag_EncasingWebsEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGuardSearchWarrent—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_PoisonArrowsStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGuardSearchWarrent—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_PoisonArrowsWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGuardSearchWarrent—
PackTime10001,000
StartAbilityRange100100
SpecialWeaponSearchWarrantWeapon—
ApproachUntilMembersInRangeYes—
Source definitiondata/ini/commandbutton.ini:41302

Command_SpecialAbilityLaketownSearchWarrant

upgrade / mode

Purchase Master's Armour (T)

Upgrades this battalion with Master's Armour Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyDwarvenMithrilMail

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12532

Command_PurchaseUpgradeLaketownarmor

upgrade / mode

Purchase Master's Blades (C)

Upgrades this battalion with Master's Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyDwarvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12226

Command_PurchaseUpgradeLaketownForgedBlades

upgrade / mode

Purchase Esgaroth Banners (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13083

Command_PurchaseUpgradeLaketownbanner

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Barding Supremacy (W)

Requires Level 3 Enemy units within the radius deal -33% damage and are slowed by 20% for 30 seconds Left click on icon then left click on target battalion

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime120000120,000
RadiusCursorRadius75.075
FlagsWATER_OK RESPECT_RECHARGE_TIME_DISCOUNT NEEDS_OBJECT_FILTER LIMIT_DISTANCE—
MaxCastRange300300
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_WITH_HORDES_OBJECT_FILTER ENEMIES NEUTRAL—
Source definitiondata/ini/commandbutton.ini:41239

Command_SpecialAbilityDaleStopRightThere

upgrade / mode

Purchase Barding Chainmail (T)

Upgrades this battalion with Barding Chainmail Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyDwarvenMithrilMail

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12508

Command_PurchaseUpgradeDaleArmor

upgrade / mode

Purchase Imbued Blades(C)

Upgrades this battalion with Imbued Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:74584

Command_PurchaseUpgradeDaleForgedBlades

upgrade / mode

Purchase Banners of Dale (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13059

Command_PurchaseUpgradeDaleBanner

passive / conditional

Armor Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownguard.ini:449

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
UpgradeTexturedulaketowncaptain.tga 0 dulaketowncaptain_HA.tga—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownguard.ini:458

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownguard.ini:465

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownguard.ini:506

AttributeModifierUpgrade ModuleTag_AMU

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_HorseDiscipline

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_HorseDiscipline—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownguard.ini:576

WeaponSetUpgrade WeaponSetUpgradeModuleTag

Battalion composition & progression

Member templateCountHealth each
LaketownGuard10400
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Ered LuinDalish RuinNo additional upgrade gate recorded
Trace

Starting builder → DwarvenPorter → BotFADalishRuin → LaketownBarracksCommandSet → Command_ConstructLaketownGuardHordeBotFA

Source definitiondata/ini/commandbutton.ini:13597

Command_ConstructLaketownGuardHordeBotFA

Ered LuinDalish RuinUpgrade_StructureLevel2
Trace

Starting builder → DwarvenPorter → BotFADalishRuin → LaketownBarracksCommandSetLevel2 → Command_ConstructLaketownGuardHordeBotFA

Source definitiondata/ini/commandbutton.ini:13597

Command_ConstructLaketownGuardHordeBotFA

Ered LuinDalish RuinUpgrade_StructureLevel3
Trace

Starting builder → DwarvenPorter → BotFADalishRuin → LaketownBarracksCommandSetLevel3 → Command_ConstructLaketownGuardHordeBotFA

Source definitiondata/ini/commandbutton.ini:13597

Command_ConstructLaketownGuardHordeBotFA

Ered LuinDalish RuinUpgrade_DwarvenFortressMightyCatapult
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → BotFADalishRuin → LaketownBarracksCommandSet → Command_ConstructLaketownGuardHordeBotFA

Source definitiondata/ini/commandbutton.ini:13597

Command_ConstructLaketownGuardHordeBotFA

Ered LuinDalish RuinUpgrade_DwarvenFortressMightyCatapult, Upgrade_StructureLevel2
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → BotFADalishRuin → LaketownBarracksCommandSetLevel2 → Command_ConstructLaketownGuardHordeBotFA

Source definitiondata/ini/commandbutton.ini:13597

Command_ConstructLaketownGuardHordeBotFA

Ered LuinDalish RuinUpgrade_DwarvenFortressMightyCatapult, Upgrade_StructureLevel3
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → BotFADalishRuin → LaketownBarracksCommandSetLevel3 → Command_ConstructLaketownGuardHordeBotFA

Source definitiondata/ini/commandbutton.ini:13597

Command_ConstructLaketownGuardHordeBotFA

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dwarven/laketownguards.ini:6

LaketownGuardHorde