Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
IthilienSpear · IthilienSentinel
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.30Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.650 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.900 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SPECIALIST
75
Unknown
Without Upgrade_GondorForgedBlades
SPECIALIST
150
Unknown
Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
30
30
MeleeWeapon
Yes
—
DelayBetweenShots
900
900
PreAttackDelay
650
650
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
ELVEN_MITHLONDSENTRY_PIKE_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:79562
IthilienSpear
player upgrade
PRIMARY
IthilienSpear · IthilienSentinel
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.30Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.650 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.900 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SPECIALIST
75
Unknown
Without Upgrade_GondorForgedBlades
SPECIALIST
150
Unknown
Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
30
30
MeleeWeapon
Yes
—
DelayBetweenShots
900
900
PreAttackDelay
650
650
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
ELVEN_MITHLONDSENTRY_PIKE_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:79562
IthilienSpear
player upgrade
SECONDARY
IthilienSpearRaid · IthilienSentinel
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.30Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.650 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.900 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SPECIALIST
75
Unknown
Without Upgrade_GondorForgedBlades
SPECIALIST
150
Unknown
Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
30
30
MeleeWeapon
Yes
—
DelayBetweenShots
900
900
PreAttackDelay
650
650
PreAttackType
PER_SHOT
—
FireFX
FX_GenericPillage
—
FireFlankFX
FX_Flanking
—
FiringDuration
ELVEN_MITHLONDSENTRY_PIKE_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:79592
IthilienSpearRaid
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
GreenwoodPikemenArmor · IthilienSentinel
Damage type
Received
DEFAULT
110%
SLASH
140%
PIERCE
110%
SPECIALIST
90%
CAVALRY
35%
CRUSH
50%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
75%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:7631
GreenwoodPikemenArmor
player upgrade
GreenwoodPikemenArmor · IthilienSentinel
Damage type
Received
DEFAULT
110%
SLASH
140%
PIERCE
110%
SPECIALIST
90%
CAVALRY
35%
CRUSH
50%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
75%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:7631
GreenwoodPikemenArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Evasion (R)
Requires Level 2
Rangers of Ithilien gain 25% armour,
10% speed and knockback resistance for 20 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.