IthilienSentinelHorde
Pike · 10 SOLDIERS

IthilienSentinelHorde

Strong vs. Cavalry and Heroes Stealth near trees Many were the secret camps and stores of the Rangers of Ithilien, well-guarded by staunch warriors.

Compare this unit ⇄
Cost300
Health / soldier250
Health / full battalion2,500
Attack range30
Movement speed65
Command points60

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

IthilienSpear · IthilienSentinel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
30
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
650 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SPECIALIST75UnknownWithout Upgrade_GondorForgedBlades
SPECIALIST150UnknownRequires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange3030
MeleeWeaponYes—
DelayBetweenShots900900
PreAttackDelay650650
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationELVEN_MITHLONDSENTRY_PIKE_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:79562

IthilienSpear

player upgrade

PRIMARY

IthilienSpear · IthilienSentinel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
30
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
650 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SPECIALIST75UnknownWithout Upgrade_GondorForgedBlades
SPECIALIST150UnknownRequires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange3030
MeleeWeaponYes—
DelayBetweenShots900900
PreAttackDelay650650
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationELVEN_MITHLONDSENTRY_PIKE_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:79562

IthilienSpear

player upgrade

SECONDARY

IthilienSpearRaid · IthilienSentinel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
30
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
650 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SPECIALIST75UnknownWithout Upgrade_GondorForgedBlades
SPECIALIST150UnknownRequires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange3030
MeleeWeaponYes—
DelayBetweenShots900900
PreAttackDelay650650
PreAttackTypePER_SHOT—
FireFXFX_GenericPillage—
FireFlankFXFX_Flanking—
FiringDurationELVEN_MITHLONDSENTRY_PIKE_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:79592

IthilienSpearRaid

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

GreenwoodPikemenArmor · IthilienSentinel

Damage typeReceived
DEFAULT110%
SLASH140%
PIERCE110%
SPECIALIST90%
CAVALRY35%
CRUSH50%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL75%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7631

GreenwoodPikemenArmor

player upgrade

GreenwoodPikemenArmor · IthilienSentinel

Damage typeReceived
DEFAULT110%
SLASH140%
PIERCE110%
SPECIALIST90%
CAVALRY35%
CRUSH50%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL75%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7631

GreenwoodPikemenArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Evasion (R)

Requires Level 2 Rangers of Ithilien gain 25% armour, 10% speed and knockback resistance for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_EscapeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilvanEscape—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_EscapePowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilvanEscape—
Duration2000020,000
AttributeModifierIthilienEvasion—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:67801

Command_SpecialAbilityIthilienRangerEscape

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24175

Command_PurchaseUpgradeGondorForgedBlades_Ithilien

upgrade / mode

Purchase Ranger Captain (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23942

Command_PurchaseUpgradeGondorBasicTraining_Ithilien

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Armor Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/ithilien/ithiliensentinels.ini:557

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
AttributeModifierFaramirFavour—

FaramirFavour

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 17%—
Duration00
ModelConditionRIDER5—
Source definitiondata/ini/object/goodfaction/units/ithilien/ithiliensentinels.ini:562

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/ithilien/ithiliensentinels.ini:567

SubObjectsUpgrade ForgedBlades_Upgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_HorseDiscipline

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_HorseDiscipline—
Source definitiondata/ini/object/goodfaction/units/ithilien/ithiliensentinels.ini:665

WeaponSetUpgrade WeaponSetUpgradeModuleTag

Battalion composition & progression

Member templateCountHealth each
IthilienSentinel10250
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
IthilienIthilien GatheringNo additional upgrade gate recorded
Trace

Starting builder → MenPorter_FS → IthilienGathering → IthilienGatheringCommandSet_FS → Command_ConstructIthilienSentinelHorde_FS

Source definitiondata/ini/commandbutton.ini:87909

Command_ConstructIthilienSentinelHorde_FS

IthilienIthilien GatheringUpgrade_GondorBarracksLevel2
Trace

Starting builder → MenPorter_FS → IthilienGathering → IthilienGatheringCommandSetLevel2_FS → Command_ConstructIthilienSentinelHorde_FS

Source definitiondata/ini/commandbutton.ini:87909

Command_ConstructIthilienSentinelHorde_FS

IthilienIthilien GatheringUpgrade_GondorBarracksLevel3
Trace

Starting builder → MenPorter_FS → IthilienGathering → IthilienGatheringCommandSetLevel3_FS → Command_ConstructIthilienSentinelHorde_FS

Source definitiondata/ini/commandbutton.ini:87909

Command_ConstructIthilienSentinelHorde_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/ithilien/ithiliensentinelhorde.ini:2

IthilienSentinelHorde