Damrod
Hero · INDIVIDUAL UNIT

Damrod

Recruit the skilled ranger of Ithilien But the noise grew closer. 'They are coming!' cried Damrod. 'See! Some of the Southrons have broken from the trap and are flying from the road. There they go! Our men after them, and the Captain leading.'

Compare this unit ⇄
Cost1,200
Health / soldier1,300
Health / full battalion1,300
Attack range350
Movement speed50
Command points0

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MablungBow · IthilienDamrod

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1300No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
DelayBetweenShotsFARAMIR_BOW_DELAYBETWEENSHOTS0
PreAttackDelayFARAMIR_BOW_PREATTACKDELAY1,170
PreAttackTypePER_POSITION—
FiringDurationFARAMIR_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastFARAMIR_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:17265

MablungBow

weaponset toggle 1

PRIMARY

FaramirSword · IthilienDamrod

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsFARAMIR_DELAYBETWEENSHOTS700
PreAttackDelayFARAMIR_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationFARAMIR_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:23836

FaramirSword

contained

PRIMARY

MablungBow · IthilienDamrod

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1300No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
DelayBetweenShotsFARAMIR_BOW_DELAYBETWEENSHOTS0
PreAttackDelayFARAMIR_BOW_PREATTACKDELAY1,170
PreAttackTypePER_POSITION—
FiringDurationFARAMIR_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastFARAMIR_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:17265

MablungBow

weaponset toggle 1 contained

PRIMARY

MablungBow · IthilienDamrod

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1300No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
DelayBetweenShotsFARAMIR_BOW_DELAYBETWEENSHOTS0
PreAttackDelayFARAMIR_BOW_PREATTACKDELAY1,170
PreAttackTypePER_POSITION—
FiringDurationFARAMIR_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastFARAMIR_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:17265

MablungBow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

TaurielArmor · IthilienDamrod

Damage typeReceived
DEFAULT20%
SLASH50%
PIERCE40%
SPECIALIST60%
CRUSH50%
CAVALRY50%
SIEGE55%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:296

TaurielArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and sword

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:4433

Command_ToggleIthilienHeroWeapon

active

Skilled Hunter (R)

Can be cast on enemy units to permanently track their movements Can only use with bow equipped Left click, then left click on target

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime3000030,000
PublicTimerNo—
ObjectFilterANY +INFANTRY +CAVALRY +MONSTER +HERO—

UnpauseSpecialPowerUpgrade ModuleTag_CreateAHeroAttachSpyEnabler_Level1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySkilledHunter—
TriggeredByUpgrade_ObjectLevel1—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_CreateAHeroAttachSpyStarter_Level1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySkilledHunter—
UpdateModuleStartsAttackYes—
StartsPausedYes—
TriggerFXFX_AttachSpy—
InitiateSoundDamrodVoiceSkilledHunter—

WeaponFireSpecialAbilityUpdate ModuleTag_CreateAHeroAttachSpyUpdate_Level1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySkilledHunter—
UnpackTime11001,100
PackTime500500
AwardXPForTriggering00
StartAbilityRange600600
ApproachRequiresLOSNo—
SpecialWeaponDamrod_AttachSpy_Level1—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:68157

Command_DamrodSkilledHunterIthilien

active

Quick Dispatch (T)

Requires Level 3 Damrod receives +25% attack and movement speed for 30 seconds Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_AragornBladeMasterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
StartsPausedYes—
SetModelConditionModelConditionState:USER_4—
SetModelConditionTime1.41.4
DisableDuringAnimDurationYes—

WeaponModeSpecialPowerUpdate ModuleTag_AragornBladeMasterUpdatex

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
Duration3000030,000
AttributeModifierDamrodQuickDispatch—
WeaponSetFlagsWEAPONSET_HERO_MODE—
InitiateSoundDamrodQuickDispatch—
Source definitiondata/ini/commandbutton.ini:68173

Command_SpecialAbilityDamrodQuickDispatchIthilien

active

Refuge (C)

Requires Level 5 Damrod sets up a Forward Camp for 90 seconds Allies near the Forward Camp are stealthed, healed, replenished and gain +25% damage, +25% armour and +33% experience gain Left click then left click target area

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SKULL_TOTEM—
ReloadTime240000240,000
InitiateSoundGoblinKingSkullTotem—
RadiusCursorRadius55
FlagsLIMIT_DISTANCE—
MaxCastRange200200

UnpauseSpecialPowerUpgrade ModuleTag_SkullTotemEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityArwenBanner—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_SkullTotemStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityArwenBanner—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundDamrodVoiceRefuge—

ActivateModuleSpecialPower ModuleTag_SkullTotemUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityArwenBanner—
StartAbilityRange2525
MustFinishAbilityYes—
UnpackTime15001,500
PackTime21002,100
UnpackingVariation22
TriggerSpecialPowerModuleTag_SkullTotemPower2 OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:68186

Command_DamrodRefuge

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LegolasHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/ithilien/damrod.ini:818

AutoHealBehavior ModuleTag_LegolasHealing

Battalion composition & progression

Member templateCountHealth each
IthilienDamrod11,300
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
TaurielLevel11Upgrade_ObjectLevel1
TaurielLevel275Upgrade_ObjectLevel2 HeroLevelUpDamage1
TaurielLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
TaurielLevel4270Upgrade_ObjectLevel4 HeroLevelUpDamage3
TaurielLevel5390Upgrade_ObjectLevel5 HeroLevelUpDamage4
TaurielLevel6525Upgrade_ObjectLevel6 HeroLevelUpDamage5
TaurielLevel7675Upgrade_ObjectLevel7 HeroLevelUpDamage6
TaurielLevel8840Upgrade_ObjectLevel8 HeroLevelUpDamage7
TaurielLevel91,025Upgrade_ObjectLevel9 HeroLevelUpDamage8
TaurielLevel101,225Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
IthilienFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:183

FactionIthilien

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/ithilien/damrod.ini:1

IthilienDamrod