Requires Level 2 Warg Pit
Strong vs. Swordsmen and Archers
Running rampant through the Mark, some orcs shoot from warg-back, hoping to avoid close combat with a Rohirric rider.
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
WargRiderBow · IsengardWargArcher
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.350Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.833 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.UnknownClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Damage type
Damage / hit
Splash radius
Conditions
PIERCE
60
0
Without Upgrade_IsengardFireArrows
FLAME
30
0
Requires Upgrade_IsengardFireArrows
FLAME
1
0
Requires Upgrade_IsengardFireArrows
PIERCE
45
0
Requires Upgrade_IsengardFireArrows
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
ELVEN_RIVENDELLARCHER_RANGE
350
RangeBonusMinHeight
30
30
RangeBonus
1
1
RangeBonusPerFoot
#MULTIPLY( ELVEN_RIVENDELLARCHER_RANGE .003 )
1.05
LeechRangeWeapon
Yes
—
WeaponSpeed
321
321
MinWeaponSpeed
241
241
MaxWeaponSpeed
481
481
FireFX
FX_RohanArcherBowWeapon
—
ScaleWeaponSpeed
Yes
—
HitPercentage
75
75
ScatterRadius
16.0
16
AcceptableAimDelta
20
20
DelayBetweenShots
Min:2400 Max:2800
—
PreAttackDelay
833
833
PreAttackType
PER_SHOT
—
FiringDuration
1300
1,300
RequireFollowThru
Yes
—
CanFireWhileMoving
Yes
—
ClipSize
1
1
AutoReloadsClip
Yes
—
AutoReloadWhenIdle
0
0
ClipReloadTime
Min:2400 Max:2800
—
IsAimingWeapon
Yes
—
AntiAirborneVehicle
Yes
—
AntiAirborneMonster
Yes
—
CanBeDodged
Yes
—
HitPassengerPercentage
20%
20
Source definitiondata/ini/weapon.ini:43486
WargRiderBow
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
IsengardWargArmor · IsengardWargArcher
Damage type
Received
DEFAULT
100%
SLASH
85%
PIERCE
50%
SPECIALIST
170%
CRUSH
40%
CAVALRY
125%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
100%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:4818
IsengardWargArmor
player upgrade
WargHeavyArmor · IsengardWargArcher
Damage type
Received
DEFAULT
50%
SLASH
35%
PIERCE
20%
SPECIALIST
110%
CRUSH
15%
CAVALRY
70%
SIEGE
50%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
30%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:4852
WargHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Howl (W)
Modifier Type: Buff
Wargs gain +50% damage and +20% speed for 20 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.