Uglúk
Hero · INDIVIDUAL UNIT

Uglúk

Recruit the Uruk Captain, Uglúk 'They have something. An Elvish weapon. The master wants it for the war.'

Compare this unit ⇄
Cost1,500
Health / soldier2,400
Health / full battalion2,400
Attack range15
Movement speed55
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

UglukWeapon · IsengardUgluk_WhiteHand

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
15
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
640 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
960 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange15.015
MeleeWeaponYes—
DelayBetweenShotsLURTZ_DELAYBETWEENSHOTS960
PreAttackDelayLURTZ_PREATTACKDELAY640
PreAttackTypePER_SHOT—
FiringDurationLURTZ_FIRINGDURATION960
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:64485

UglukWeapon

weaponset hero mode

PRIMARY

UglukWeaponHeadHunt · IsengardUgluk_WhiteHand

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
15
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
640 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
960 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2000No upgrade gate specified
HERO2000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange15.015
MeleeWeaponYes—
DelayBetweenShotsLURTZ_DELAYBETWEENSHOTS960
PreAttackDelayLURTZ_PREATTACKDELAY640
PreAttackTypePER_SHOT—
FiringDurationLURTZ_FIRINGDURATION960
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:64503

UglukWeaponHeadHunt

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · IsengardUgluk_WhiteHand

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Orcish Medicine (W)

Heals nearby friendly heroes and Uruk-hai units Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_THREE—
ReloadTime120000120,000

SpecialPowerModule ModuleTag_ElrondElvenGrace

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUglukOrcishMedicine—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_ElrondElvenGraceMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUglukOrcishMedicine—
StartAbilityRange1.61.6
TriggerSpecialPowerModuleTag_ElrondElvenGraceHeal OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:35668

Command_SpecialAbilityUgulkHeal

active

Hunt for the Ring (R)

Requires Level 3 Modifier Type: Spell Uglúk, nearby infantry and heroes gain a 15% speed bonus, a 50% experience bonus and resistance to fear and terror for 20 seconds Left click to activate

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime240000240,000
InitiateAtLocationSoundUglukHuntSound—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUglukHunt—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUglukHunt—
UpdateModuleStartsAttackYes—
StartsPausedYes—
TriggerFXFX_UglukHuntdatRing—
AttributeModifierHuntfortheRing—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsANY +INFANTRY +HERO—
AttributeModifierFXFX_UglukHuntRingReceive—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime10001,000
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityUglukHunt—
PreparationTime00
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:35679

Command_SpecialAbilityUgulkHuntfortheRing

active

Headhunter (T)

Requires Level 5 Modifier Type: Spell Nearby Uruk-hai gain +75% damage and Uglúk regains health per attack for 20 seconds Left click icon to activate

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime240000240,000

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUglukHeadHunt—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUglukHeadHunt—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUglukHeadHunt—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate2 OBJECTPOS—
TriggerSpecialPowerModuleTag_AragornBladeMasterUpdater—
Source definitiondata/ini/commandbutton.ini:35692

Command_SpecialAbilityUgulkHeadHunt

active

Reinforcements from Saruman (C)

Requires Level 8 Summons several hordes of Uruk Raiders At level 10, also summons Mauhúr Left click icon then left click on pathable location

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_MEN_OF_DALE_ALLIES—
ReloadTime180000180,000
RadiusCursorRadius60.060
InitiateAtLocationSoundUglukSummonSound—
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE—
ForbiddenObjectFilterAOTR_NO_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange6060
MaxCastRange300300

UnpauseSpecialPowerUpgrade ModuleTag_HwaldarSummon1Enabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHwaldarSummonRaiders—
TriggeredByUpgrade_ObjectLevel8—

OCLSpecialPower ModuleTag_OCLSpecialPowerSummon1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHwaldarSummonRaiders—
OCLOCL_SpawnIsengardFighterScoutHordeEgg—
TriggerFXFX_SummonUglukRaiders—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:37739

Command_SpecialAbilityUglukSummon

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LurtzHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/isengard/ugluk.ini:447

AutoHealBehavior ModuleTag_LurtzHealing

Battalion composition & progression

Member templateCountHealth each
IsengardUgluk_WhiteHand12,400
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
IsengardUglukLevel11Upgrade_ObjectLevel1
IsengardUglukLevel290Upgrade_ObjectLevel2 HeroLevelUpDamage1
IsengardUglukLevel3195Upgrade_ObjectLevel3 HeroLevelUpDamage2
IsengardUglukLevel4315Upgrade_ObjectLevel4 HeroLevelUpDamage3
IsengardUglukLevel5455Upgrade_ObjectLevel5 HeroLevelUpDamage4
IsengardUglukLevel6610 HeroLevelUpDamage5
IsengardUglukLevel7785Upgrade_ObjectLevel7 HeroLevelUpDamage6
IsengardUglukLevel8980Upgrade_ObjectLevel8 HeroLevelUpDamage7
IsengardUglukLevel91,190 HeroLevelUpDamage8
IsengardUglukLevel101,420Upgrade_ObjectLevel10 HeroLevelUpDamage9 LurtzPassiveOutlawLeadership
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
White HandFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1024

FactionWhiteHand

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/isengard/ugluk.ini:724

IsengardUgluk_WhiteHand