Sharku
Hero · INDIVIDUAL UNIT

Sharku

Recruit the leader of the Warg-riders 'He's dead. Took a little tumble off the cliff.'

Compare this unit ⇄
Cost1,400
Health / soldier2,300
Health / full battalion2,300
Attack range20
Movement speed100
Command points0

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

SharkuWeapon · IsengardSharku

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
640 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
960 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1337No upgrade gate specified
HERO67UnknownNo upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
MeleeWeaponYes—
PreAttackTypePER_SHOT—
PreAttackDelaySHARKU_PREATTACKDELAY640
DelayBetweenShotsSHARKU_DELAYBETWEENSHOTS960
FiringDurationSHARKU_FIRINGDURATION960
RequireFollowThruYes—
IsAimingWeaponYes—
AcceptableAimDelta77
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:43948

SharkuWeapon

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmorMounted · IsengardSharku

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:432

HeroArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Blood Hunt

Modifier Type: Leadership Allied Warg-riders near Sharku gain +25% damage, +25% armour and earn experience 50% faster Passive ability

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime9000090,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_SharkuBloodHuntEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuBloodHunt—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_SharkuBloodHuntUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuBloodHunt—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:5456

Command_SpecialAbilitySharkuBloodHunt

active

Send in the Wargs (R)

Requires Level 3 Summons a wave of charging Wargs to crush the enemy Left click icon then left click on target

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_PERSONAL_FLOOD—
ReloadTime120000120,000
RadiusCursorRadius8080

UnpauseSpecialPowerUpgrade ModuleTag_FloodEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuSendWargs—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_FloodStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuSendWargs—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundSharkuVoiceAttack—

WeaponFireSpecialAbilityUpdate ModuleTag_FloodUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuSendWargs—
UnpackTime700700
PackTime800800
StartAbilityRange150.0150
SpecialWeaponSharkuPersonalFlood—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:23511

Command_SharkuFlood

active

Armoured Wolves (T)

Requires Level 4 Targeted Warg-riders battalion permanently gain +20% health and heavy armour At rank 8, active ability's cooldown is reduced and area of effect is increased Left click icon then left click on target battalion

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime150000150,000
RadiusCursorRadius50.050
FlagsWATER_OK RESPECT_RECHARGE_TIME_DISCOUNT NEEDS_OBJECT_FILTER—
ObjectFilterNONE +IsengardWargRiderHorde +IsengardWargRiderHorde_WOTR +IsengardWargArcherHorde—
InitiateSoundUpgradeHeavyArmor—

UnpauseSpecialPowerUpgrade ModuleTag_BloodHuntActive1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuBloodHuntActive—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_BloodHuntActive2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuBloodHuntActive—
StartsPausedYes—
AttributeModifierSharkuBloodHuntActive—
AttributeModifierRange5050
AttributeModifierAffectsNONE +IsengardWargRiderHorde +IsengardWargRiderHorde_WOTR +IsengardWargArcherHorde—
TriggerFXFX_ArmoredWargsInitial—
UpdateModuleStartsAttackNo—
AvailableAtStartNo—
OnTriggerRechargeSpecialPowerSpecialAbilitySharkuBloodHuntActiveLevel8—
Source definitiondata/ini/commandbutton.ini:5478

Command_SpecialAbilitySharkuArmouredWolves

active

Man Eater (C)

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ObjectFilterNONE +INFANTRY -HERO—
ReloadTime9000090,000

UnpauseSpecialPowerUpgrade ModuleTag_ManEaterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsengardSharkuManEaterGrab—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_SpecialPowerModuleGrabStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsengardSharkuManEaterGrab—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundSharkuManeaterStartMS—

WeaponFireSpecialAbilityUpdate ModuleTag_WeaponFireSpecialAbilityUpdateGrab

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsengardSharkuManEaterGrab—
SkipContinueYes—
UnpackTime933933
StartAbilityRange8.08
SpecialWeaponIsengardSharkuManEaterGrab—
ChainedButtonCommand_SpecialAbilityIsengardSharkuManEaterFlingPassenger—
CustomAnimAndDurationAnimState:EATING AnimTime:3300—
MustFinishAbilityYes—
TriggerAttributeModifierIsengardSharkuManEater—
AttributeModifierDuration2000020,000
TriggerSoundSharkuManEaterEatingMS—
BusyForDuration33003,300
Source definitiondata/ini/commandbutton.ini:5506

Command_SpecialAbilitySharkuManEater

active

Summon Warg Matriarch (V)

Requires Level 8 Summons the wild Warg Matriarch to the battlefield She is hostile to all but Sharku Left click icon to activate

Cooldown 300s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime300000300,000

UnpauseSpecialPowerUpgrade ModuleTag_FaramirRangersEnabler1

PropertyGame valueResolved value
SpecialPowerTemplateSuperweaponGreyCompany—
TriggeredByUpgrade_ObjectLevel8—

OCLSpecialPower ModuleTag_OCLSpecialPower1

PropertyGame valueResolved value
SpecialPowerTemplateSuperweaponGreyCompany—
OCLOCL_IsengardBigWarg—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime8.18.1
TriggerFXFX_SharkuWargSummonFX—
Source definitiondata/ini/commandbutton.ini:39866

Command_SuperweaponIsengardBigWarg

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Blood Hunt

Modifier Type: Leadership Allied Warg-riders near Sharku gain +25% damage, +25% armour and earn experience 50% faster Passive ability

Cooldown 90s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime9000090,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_SharkuBloodHuntEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuBloodHunt—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_SharkuBloodHuntUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuBloodHunt—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:5456

Command_SpecialAbilitySharkuBloodHunt

active

Send in the Wargs (R)

Requires Level 3 Summons a wave of charging Wargs to crush the enemy Left click icon then left click on target

Cooldown 120s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_PERSONAL_FLOOD—
ReloadTime120000120,000
RadiusCursorRadius8080

UnpauseSpecialPowerUpgrade ModuleTag_FloodEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuSendWargs—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_FloodStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuSendWargs—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundSharkuVoiceAttack—

WeaponFireSpecialAbilityUpdate ModuleTag_FloodUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuSendWargs—
UnpackTime700700
PackTime800800
StartAbilityRange150.0150
SpecialWeaponSharkuPersonalFlood—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:23511

Command_SharkuFlood

active

Armoured Wolves (T)

Requires Level 4 Targeted Warg-riders battalion permanently gain +20% health and heavy armour At rank 8, active ability's cooldown is reduced and area of effect is increased Left click icon then left click on target battalion

Cooldown 120s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime120000120,000
RadiusCursorRadius100.0100
FlagsWATER_OK RESPECT_RECHARGE_TIME_DISCOUNT NEEDS_OBJECT_FILTER—
ObjectFilterNONE +IsengardWargRiderHorde +IsengardWargRiderHorde_WOTR +IsengardWargArcherHorde—
InitiateSoundUpgradeHeavyArmor—

UnpauseSpecialPowerUpgrade ModuleTag_BloodHuntActiveLevel8Unpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuBloodHuntActiveLevel8—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_BloodHuntActiveLevel8

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySharkuBloodHuntActiveLevel8—
StartsPausedYes—
AttributeModifierSharkuBloodHuntActive—
AttributeModifierRange100100
AttributeModifierAffectsNONE +IsengardWargRiderHorde +IsengardWargRiderHorde_WOTR +IsengardWargArcherHorde—
TriggerFXFX_ArmoredWargsInitial—
UpdateModuleStartsAttackNo—
AvailableAtStartNo—
Source definitiondata/ini/commandbutton.ini:5492

Command_SpecialAbilitySharkuArmouredWolves_Lvl8

active

Man Eater (C)

Cooldown 90s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ObjectFilterNONE +INFANTRY -HERO—
ReloadTime9000090,000

UnpauseSpecialPowerUpgrade ModuleTag_ManEaterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsengardSharkuManEaterGrab—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_SpecialPowerModuleGrabStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsengardSharkuManEaterGrab—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundSharkuManeaterStartMS—

WeaponFireSpecialAbilityUpdate ModuleTag_WeaponFireSpecialAbilityUpdateGrab

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIsengardSharkuManEaterGrab—
SkipContinueYes—
UnpackTime933933
StartAbilityRange8.08
SpecialWeaponIsengardSharkuManEaterGrab—
ChainedButtonCommand_SpecialAbilityIsengardSharkuManEaterFlingPassenger—
CustomAnimAndDurationAnimState:EATING AnimTime:3300—
MustFinishAbilityYes—
TriggerAttributeModifierIsengardSharkuManEater—
AttributeModifierDuration2000020,000
TriggerSoundSharkuManEaterEatingMS—
BusyForDuration33003,300
Source definitiondata/ini/commandbutton.ini:5506

Command_SpecialAbilitySharkuManEater

active

Summon Warg Matriarch (V)

Requires Level 8 Summons the wild Warg Matriarch to the battlefield She is hostile to all but Sharku Left click icon to activate

Cooldown 300s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime300000300,000

UnpauseSpecialPowerUpgrade ModuleTag_FaramirRangersEnabler1

PropertyGame valueResolved value
SpecialPowerTemplateSuperweaponGreyCompany—
TriggeredByUpgrade_ObjectLevel8—

OCLSpecialPower ModuleTag_OCLSpecialPower1

PropertyGame valueResolved value
SpecialPowerTemplateSuperweaponGreyCompany—
OCLOCL_IsengardBigWarg—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime8.18.1
TriggerFXFX_SharkuWargSummonFX—
Source definitiondata/ini/commandbutton.ini:39866

Command_SuperweaponIsengardBigWarg

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_SharkuHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/isengard/sharku.ini:598

AutoHealBehavior ModuleTag_SharkuHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/isengard/sharku.ini:665

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameIHWagonLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterANY +IsengardWargArcher +IsengardWargRider +IsengardWargRiderCaptain +NeutralWarg +IsengardWargPack +IsengardWargPackHorde +WildWargPackHorde +WildWargPack +WildWargRider +WildWargRiderHorde +IsengardWargPackHorde_FromDefectedLair ALLIES—
Source definitiondata/ini/object/evilfaction/units/isengard/sharku.ini:686

AttributeModifierAuraUpdate ModuleTag_Leadership

Battalion composition & progression

Member templateCountHealth each
IsengardSharku12,300
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
SharkuLevel11Upgrade_ObjectLevel1
SharkuLevel275 HeroLevelUpDamage1
SharkuLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
SharkuLevel4270Upgrade_ObjectLevel4 HeroLevelUpDamage3
SharkuLevel5390Upgrade_ObjectLevel5 HeroLevelUpDamage4
SharkuLevel6525 HeroLevelUpDamage5
SharkuLevel7675Upgrade_ObjectLevel7 HeroLevelUpDamage6
SharkuLevel8840Upgrade_ObjectLevel8 HeroLevelUpDamage7
SharkuLevel91,025 HeroLevelUpDamage8
SharkuLevel101,225Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
IsengardFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:973

FactionIsengard

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/isengard/sharku.ini:3

IsengardSharku