Uruk-hai Pikemen
Pike · 15 SOLDIERS

Uruk-hai Pikemen

Requires Level 2 Uruk Pit Strong vs. Cavalry and Heroes Able to switch formation for improved defensive capabilities Preparing to eradicate the Horse-lords of Rohan, Saruman outfitted great numbers of his Uruks with long pikes.

Compare this unit ⇄
Cost440
Health / soldier290
Health / full battalion4,350
Attack range35
Movement speed55
Command points60

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

IsengardPikemanPike_WhiteHand · IsengardPikeman

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
35
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SPECIALIST70UnknownWithout Upgrade_IsengardForgedBlades Upgrade_DwarvenForgedBlades
SPECIALIST70UnknownRequires Upgrade_DwarvenForgedBlades · Without Upgrade_IsengardForgedBlades
SPECIALIST70UnknownRequires Upgrade_DwarvenForgedBlades · Without Upgrade_IsengardForgedBlades
SPECIALIST140UnknownRequires Upgrade_IsengardForgedBlades · Without Upgrade_DwarvenForgedBlades
SPECIALIST140UnknownRequires Upgrade_DwarvenForgedBlades Upgrade_IsengardForgedBlades
SPECIALIST140UnknownRequires Upgrade_DwarvenForgedBlades Upgrade_IsengardForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange3535
MeleeWeaponYes—
DelayBetweenShotsISENGARD_URUKPIKEMAN_STAB_DELAYBETWEENSHOTS900
PreAttackDelayISENGARD_URUKPIKEMAN_STAB_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationISENGARD_URUKPIKEMAN_STAB_FIRINGDURATION900
Source definitiondata/ini/weapon.ini:33183

IsengardPikemanPike_WhiteHand

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

UrukPikeArmor · IsengardPikeman

Damage typeReceived
DEFAULT100%
SLASH110%
PIERCE80%
SPECIALIST82%
CAVALRY35%
CRUSH25%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL75%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3427

UrukPikeArmor

player upgrade

UrukPikeHeavyArmor · IsengardPikeman

Damage typeReceived
DEFAULT60%
SLASH70%
PIERCE40%
SPECIALIST45%
CAVALRY25%
CRUSH10%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO90%
HERO_RANGED100%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3444

UrukPikeHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Blackened Plate (T)

Upgrades this horde with Blackened Plate Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyIsengardHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26003

Command_PurchaseUpgradeIsengardHeavyArmor

upgrade / mode

Purchase Cruel Blades (C)

Upgrades this horde with Cruel Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyIsengardForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25953

Command_PurchaseUpgradeIsengardForgedBlades

upgrade / mode

Purchase Banners of the White Hand (V)

Increases this horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyIsengardBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25841

Command_PurchaseUpgradeIsengardBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel3, Upgrade_BloodRapture

Effect values & implementation

AttributeModifierUpgrade ModuleTag_BloodThirstyFerocityFromSpellBook

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3 Upgrade_BloodRapture—
AttributeModifierBloodThirstyFerocity—

BloodThirstyFerocity

PropertyGame valueResolved value
CategoryWEAPON—
ModifierDAMAGE_MULT 125%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/isengardpikeman.ini:764

AttributeModifierUpgrade ModuleTag_BloodThirstyFerocityFromSpellBook

passive / conditional

Armor Upgrade

Requires: Upgrade_IsengardHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/isengard/isengardpikeman.ini:795

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardHeavyArmor—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/isengard/isengardpikeman.ini:800

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/isengard/isengardpikeman.ini:812

SubObjectsUpgrade ForgedBlades_Upgrade

Battalion composition & progression

Member templateCountHealth each
IsengardPikeman15290
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_Focus_WOTR → Command_ConstructIsengardPikemanHorde_Focus

Source definitiondata/ini/commandbutton.ini:17309

Command_ConstructIsengardPikemanHorde_Focus

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_Focus_WOTR → Command_ConstructIsengardPikemanHorde_Focus

Source definitiondata/ini/commandbutton.ini:17309

Command_ConstructIsengardPikemanHorde_Focus

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_Focus_WOTR → Command_ConstructIsengardPikemanHorde_Focus

Source definitiondata/ini/commandbutton.ini:17309

Command_ConstructIsengardPikemanHorde_Focus

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_Focus_WOTR → Command_ConstructIsengardPikemanHorde_Focus

Source definitiondata/ini/commandbutton.ini:17309

Command_ConstructIsengardPikemanHorde_Focus

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_Focus_WOTR → Command_ConstructIsengardPikemanHorde_Focus

Source definitiondata/ini/commandbutton.ini:17309

Command_ConstructIsengardPikemanHorde_Focus

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_Focus_WOTR → Command_ConstructIsengardPikemanHorde_Focus

Source definitiondata/ini/commandbutton.ini:17309

Command_ConstructIsengardPikemanHorde_Focus

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_Focus_WOTR → Command_ConstructIsengardPikemanHorde_Focus

Source definitiondata/ini/commandbutton.ini:17309

Command_ConstructIsengardPikemanHorde_Focus

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_Focus_WOTR → Command_ConstructIsengardPikemanHorde_Focus

Source definitiondata/ini/commandbutton.ini:17309

Command_ConstructIsengardPikemanHorde_Focus

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_Focus_WOTR → Command_ConstructIsengardPikemanHorde_Focus

Source definitiondata/ini/commandbutton.ini:17309

Command_ConstructIsengardPikemanHorde_Focus

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_Focus_WOTR → Command_ConstructIsengardPikemanHorde_Focus

Source definitiondata/ini/commandbutton.ini:17309

Command_ConstructIsengardPikemanHorde_Focus

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_Focus_WOTR → Command_ConstructIsengardPikemanHorde_Focus

Source definitiondata/ini/commandbutton.ini:17309

Command_ConstructIsengardPikemanHorde_Focus

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_Focus_WOTR → Command_ConstructIsengardPikemanHorde_Focus

Source definitiondata/ini/commandbutton.ini:17309

Command_ConstructIsengardPikemanHorde_Focus

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/isengard/isengardpikemanhorde.ini:299

IsengardPikemanHorde_Focus