Requires Level 2 Uruk Pit
Strong vs. Pikemen
Able to switch formation for improved defensive capabilities
Crossbreeding orcs with goblin-men, Saruman has raised an army with but a single purpose; to destroy the world of Men.
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
IsengardBannerSword_WhiteHand · IsengardFighter
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,200 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.567 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
200
0
Without Upgrade_DwarvenForgedBlades
SLASH
200
0
Requires Upgrade_DwarvenForgedBlades
SLASH
200
0
Requires Upgrade_DwarvenForgedBlades · Without Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
1200
1,200
PreAttackDelay
567
567
PreAttackType
PER_SHOT
—
FiringDuration
633
633
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
Source definitiondata/ini/weapon.ini:32067
IsengardBannerSwordUpgrade_WhiteHand
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
UrukHaiArmor · IsengardFighter
Damage type
Received
DEFAULT
80%
SLASH
78%
PIERCE
55%
SPECIALIST
30%
CAVALRY
125%
CRUSH
150%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:3323
UrukHaiArmor
player upgrade
UrukHaiHeavyArmor · IsengardFighter
Damage type
Received
DEFAULT
40%
SLASH
40%
PIERCE
30%
SPECIALIST
15%
CAVALRY
60%
CRUSH
80%
SIEGE
50%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
20%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:3340
UrukHaiHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.