Dunnish Outriders
Cavalry · 10 SOLDIERS

Dunnish Outriders

Requires Dunlending Longhouse Level 3 Elite Cavalry Strong vs. Archers 'The Men of Dunland do not take kindly to notions of Rohirric equestrian superiority, claiming their Outriders can match any Rider of Rohan.'

Compare this unit ⇄
Cost900
Health / soldier700
Health / full battalion7,000
Attack range11.5
Movement speed100
Command points100

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DunlendingOutriderLance · IsengardDunlandRider

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY700Without Upgrade_IsengardForgedBlades
CAVALRY1400Requires Upgrade_IsengardForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsGONDOR_KNIGHTSOFDOL_DELAYBETWEENSHOTS1,000
PreAttackDelayGONDOR_KNIGHTSOFDOL_PREATTACKDELAY500
FiringDurationGONDOR_KNIGHTSOFDOL_FIRINGDURATION1,000
PreAttackTypePER_SHOT—
Source definitiondata/ini/weapon.ini:11025

DunlendingOutriderLance

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

RohirrimHeavyArmor · IsengardDunlandRider

Damage typeReceived
DEFAULT40%
SLASH40%
PIERCE25%
SPECIALIST110%
CRUSH15%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
CAVALRY60%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2431

RohirrimHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Wild Hunt (W)

Requires Level 2 Outriders gain increased +15% speed and trample, at the cost of -25% armour for 20 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierDunlandWildCharge—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:47935

Command_SpecialAbilityWildCharge

upgrade / mode

Purchase Cruel Blades (C)

Upgrades this horde with Cruel Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyIsengardForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25965

Command_PurchaseUpgradeIsengardForgedBladesDunland

upgrade / mode

Purchase Crow Banners (V)

Increases this horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyIsengardBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25853

Command_PurchaseUpgradeIsengardBasicTrainingDunland

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth70.070
Source definitiondata/ini/object/evilfaction/hordes/isengard/isengarddunlandoutriderhorde.ini:107

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/isengard/dunlendingriders.ini:587

SubObjectsUpgrade ForgedBlades_Upgrade

Battalion composition & progression

Member templateCountHealth each
IsengardDunlandRider10700
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilHorseLevel11Upgrade_ObjectLevel1
EvilHorseLevel2120Upgrade_ObjectLevel2 GoodHorseBonusRank2
EvilHorseLevel3240Upgrade_ObjectLevel3 GoodHorseBonusRank3
EvilHorseLevel4360 GoodHorseBonusRank4
EvilHorseLevel5480 GoodHorseBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
IsengardFortressUpgrade_ElvenBarracksLevel3, Upgrade_Evilboyos
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouseCommandSet → Command_ConstructIsengardDunlandCavalryHorde

Source definitiondata/ini/commandbutton.ini:39583

Command_ConstructIsengardDunlandCavalryHorde

IsengardFortressUpgrade_ElvenBarracksLevel3, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouseCommandSetLevel2 → Command_ConstructIsengardDunlandCavalryHorde

Source definitiondata/ini/commandbutton.ini:39583

Command_ConstructIsengardDunlandCavalryHorde

IsengardFortressUpgrade_ElvenBarracksLevel3, Upgrade_Evilboyos
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouseCommandSetLevel3 → Command_ConstructIsengardDunlandCavalryHorde

Source definitiondata/ini/commandbutton.ini:39583

Command_ConstructIsengardDunlandCavalryHorde

IsengardFortressUpgrade_ElvenBarracksLevel3, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouse → DunlendingLonghouseCommandSet → Command_ConstructIsengardDunlandCavalryHorde

Source definitiondata/ini/commandbutton.ini:39583

Command_ConstructIsengardDunlandCavalryHorde

IsengardFortressUpgrade_ElvenBarracksLevel3, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouse → DunlendingLonghouseCommandSetLevel2 → Command_ConstructIsengardDunlandCavalryHorde

Source definitiondata/ini/commandbutton.ini:39583

Command_ConstructIsengardDunlandCavalryHorde

IsengardFortressUpgrade_ElvenBarracksLevel3, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouse → DunlendingLonghouseCommandSetLevel3 → Command_ConstructIsengardDunlandCavalryHorde

Source definitiondata/ini/commandbutton.ini:39583

Command_ConstructIsengardDunlandCavalryHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/isengard/isengarddunlandoutriderhorde.ini:2

IsengardDunlandRiderHorde