Requires Dunlending Longhouse Level 3
Elite Cavalry
Strong vs. Archers
'The Men of Dunland do not take kindly to notions of Rohirric equestrian superiority, claiming their Outriders can match any Rider of Rohan.'
Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
DunlendingOutriderLance · IsengardDunlandRider
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
CAVALRY
70
0
Without Upgrade_IsengardForgedBlades
CAVALRY
140
0
Requires Upgrade_IsengardForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
DelayBetweenShots
GONDOR_KNIGHTSOFDOL_DELAYBETWEENSHOTS
1,000
PreAttackDelay
GONDOR_KNIGHTSOFDOL_PREATTACKDELAY
500
FiringDuration
GONDOR_KNIGHTSOFDOL_FIRINGDURATION
1,000
PreAttackType
PER_SHOT
—
Source definitiondata/ini/weapon.ini:11025
DunlendingOutriderLance
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
RohirrimHeavyArmor · IsengardDunlandRider
Damage type
Received
DEFAULT
40%
SLASH
40%
PIERCE
25%
SPECIALIST
110%
CRUSH
15%
SIEGE
50%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
CAVALRY
60%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:2431
RohirrimHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Wild Hunt (W)
Requires Level 2
Outriders gain increased +15% speed and trample, at the cost of -25% armour for 20 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.