Dunlending Axemen
Infantry · 15 SOLDIERS

Dunlending Axemen

Elite Infantry Strong vs. Pikemen An axe, a shield, and a helmet. These are the most valuable possessions of any Dunnish warrior.

Compare this unit ⇄
Cost500
Health / soldier250
Health / full battalion3,750
Attack range11.5
Movement speed55
Command points60

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DunlendingAxe · IsengardDunlandAxemen

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH808Without Upgrade_IsengardForgedBlades
SLASH1608Requires Upgrade_IsengardForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsGONDOR_SOLDIER_SWORD_DELAYBETWEENSHOTS1,000
PreAttackDelayGONDOR_SOLDIER_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationGONDOR_SOLDIER_SWORD_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:63113

DunlendingAxe

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

DunlendingAxeArmor · IsengardDunlandAxemen

Damage typeReceived
DEFAULT85%
SLASH75%
PIERCE65%
SPECIALIST25%
CRUSH140%
CAVALRY150%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6954

DunlendingAxeArmor

player upgrade

DunlendingAxeHeavyArmor · IsengardDunlandAxemen

Damage typeReceived
DEFAULT40%
SLASH40%
PIERCE32%
SPECIALIST10%
CAVALRY110%
CRUSH70%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6971

DunlendingAxeHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Rallying Cry (W)

Modifier Type: Spell Requires Rank 4 Nearby Wildmen and Dunlendings gain trample resistance and +15% movement speed for 30 seconds Left click to activate

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—
Source definitiondata/ini/commandbutton.ini:57412

Command_SpecialAbilityDunlendingRallyingCry

upgrade / mode

Purchase Blackened Plate (T)

Upgrades this horde with Blackened Plate Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyIsengardHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26027

Command_PurchaseUpgradeIsengardHeavyArmorDunland

upgrade / mode

Purchase Cruel Blades (C)

Upgrades this horde with Cruel Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyIsengardForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25965

Command_PurchaseUpgradeIsengardForgedBladesDunland

upgrade / mode

Purchase Crow Banners (V)

Increases this horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyIsengardBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25853

Command_PurchaseUpgradeIsengardBasicTrainingDunland

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Command_BloodThirstyFerocity

Requires Level 2 Bloodlust grants Orc Warriors +25% damage Passive ability

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
Source definitiondata/ini/commandbutton.ini:4824

Command_BloodThirstyFerocity

passive / conditional

Armor Upgrade

Requires: Upgrade_IsengardHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/isengard/dunlendingaxemen.ini:514

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_IsengardForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardForgedBlades—
Source definitiondata/ini/object/evilfaction/units/isengard/dunlendingaxemen.ini:519

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardHeavyArmor—
ShowSubObjectsHA—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/isengard/dunlendingaxemen.ini:523

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/isengard/dunlendingaxemen.ini:530

SubObjectsUpgrade ForgedBlades_Upgrade

Battalion composition & progression

Member templateCountHealth each
IsengardDunlandAxemen15250
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
IsengardFortressUpgrade_Evilboyos
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouseCommandSet → Command_ConstructIsengardDunlandAxemenHorde

Source definitiondata/ini/commandbutton.ini:39444

Command_ConstructIsengardDunlandAxemenHorde

IsengardFortressUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouseCommandSetLevel2 → Command_ConstructIsengardDunlandAxemenHorde

Source definitiondata/ini/commandbutton.ini:39444

Command_ConstructIsengardDunlandAxemenHorde

IsengardFortressUpgrade_ElvenBarracksLevel3, Upgrade_Evilboyos
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouseCommandSetLevel3 → Command_ConstructIsengardDunlandAxemenHorde

Source definitiondata/ini/commandbutton.ini:39444

Command_ConstructIsengardDunlandAxemenHorde

IsengardFortressUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouse → DunlendingLonghouseCommandSet → Command_ConstructIsengardDunlandAxemenHorde

Source definitiondata/ini/commandbutton.ini:39444

Command_ConstructIsengardDunlandAxemenHorde

IsengardFortressUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouse → DunlendingLonghouseCommandSetLevel2 → Command_ConstructIsengardDunlandAxemenHorde

Source definitiondata/ini/commandbutton.ini:39444

Command_ConstructIsengardDunlandAxemenHorde

IsengardFortressUpgrade_ElvenBarracksLevel3, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouse → DunlendingLonghouseCommandSetLevel3 → Command_ConstructIsengardDunlandAxemenHorde

Source definitiondata/ini/commandbutton.ini:39444

Command_ConstructIsengardDunlandAxemenHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/isengard/dunlandaxemenhorde.ini:2

IsengardDunlandAxemenHorde