Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
DunlendingAxe · IsengardDunlandAxemen
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
80
8
Without Upgrade_IsengardForgedBlades
SLASH
160
8
Requires Upgrade_IsengardForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS
—
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
GONDOR_SOLDIER_SWORD_DELAYBETWEENSHOTS
1,000
PreAttackDelay
GONDOR_SOLDIER_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
GONDOR_SOLDIER_SWORD_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:63113
DunlendingAxe
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
DunlendingAxeArmor · IsengardDunlandAxemen
Damage type
Received
DEFAULT
85%
SLASH
75%
PIERCE
65%
SPECIALIST
25%
CRUSH
140%
CAVALRY
150%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:6954
DunlendingAxeArmor
player upgrade
DunlendingAxeHeavyArmor · IsengardDunlandAxemen
Damage type
Received
DEFAULT
40%
SLASH
40%
PIERCE
32%
SPECIALIST
10%
CAVALRY
110%
CRUSH
70%
SIEGE
50%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
20%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:6971
DunlendingAxeHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Rallying Cry (W)
Modifier Type: Spell
Requires Rank 4
Nearby Wildmen and Dunlendings gain trample resistance and +15% movement speed for 30 seconds
Left click to activate
Cooldown 360s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_TRIGGER_ATTRIBUTE_MODIFIER
—
ReloadTime
360000
360,000
InitiateAtLocationSound
GondorSoldierCelebratingLarge
—
Source definitiondata/ini/commandbutton.ini:57412
Command_SpecialAbilityDunlendingRallyingCry
upgrade / mode
Purchase Blackened Plate (T)
Upgrades this horde with Blackened Plate
Significantly reduces the amount of damage taken
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.