IronHillsCrossbowHorde
Archer · 10 SOLDIERS

IronHillsCrossbowHorde

Iron Hills Crossbowmen Requires Level 3 Erebor Assembly Strong vs. Infantry Like their users, Iron Hills crossbows are short and sturdy, and packing quite a punch.

Iron Hills Crossbowmen Requires Level 2 Iron Hills Redoubt Strong vs. Infantry Like their users, Iron Hills crossbows are short and sturdy, and packing quite a punch.

Compare this unit ⇄
Cost650
Health / soldier250
Health / full battalion2,500
Attack range320
Movement speed40
Command points80

Base statistics · Build time: 35s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

IronHillsCrossbow · IronHillsCrossbows

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
320
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCE1300Without Upgrade_IsengardFireArrows
FLAME200Requires Upgrade_IsengardFireArrows
FLAME10Requires Upgrade_IsengardFireArrows
PIERCE1500Requires Upgrade_IsengardFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange320320
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 320 .003 )0.96
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed6161
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage8686
ScatterRadius16.016
PreAttackRandomAmount200200
DelayBetweenShots10001,000
PreAttackDelay500500
PreAttackTypePER_SHOT—
FiringDuration15001,500
CanFireWhileMovingNo—
IsAimingWeaponYes—
AcceptableAimDelta2020
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:71228

IronHillsCrossbow

Base equipment

TERTIARY

IronHillsCrossbowBombard · IronHillsCrossbows

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
345
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCE1300Without Upgrade_IsengardFireArrows
FLAME200Requires Upgrade_IsengardFireArrows
FLAME10Requires Upgrade_IsengardFireArrows
PIERCE800Requires Upgrade_IsengardFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeISENGARD_URUKCROSSBOW_BOMBARD_MAXRANGE345
MinimumAttackRange#SUBTRACT( ISENGARD_URUKCROSSBOW_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ISENGARD_URUKCROSSBOW_BOMBARD_MAXRANGE .003 )1.03
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed6161
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
PreAttackRandomAmount200200
DelayBetweenShotsISENGARD_URUKCROSSBOW_DELAYBETWEENSHOTS2,000
PreAttackDelayISENGARD_URUKCROSSBOW_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationISENGARD_URUKCROSSBOW_FIRINGDURATION2,000
CanFireWhileMovingNo—
IsAimingWeaponYes—
AcceptableAimDelta2020
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:71327

IronHillsCrossbowBombard

weaponset toggle 1

PRIMARY

IronHillsCrossbowKnottedStrings · IronHillsCrossbows

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
320
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCE1300Without Upgrade_IsengardFireArrows
UNRESISTABLE1300Without Upgrade_IsengardFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange320320
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 320 .003 )0.96
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed6161
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage8686
ScatterRadius16.016
PreAttackRandomAmount200200
DelayBetweenShots10001,000
PreAttackDelay500500
PreAttackTypePER_SHOT—
FiringDuration15001,500
CanFireWhileMovingNo—
IsAimingWeaponYes—
AcceptableAimDelta2020
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:71700

IronHillsCrossbowKnottedStrings

weaponset toggle 1

TERTIARY

IronHillsCrossbowBombard · IronHillsCrossbows

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
345
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCE1300Without Upgrade_IsengardFireArrows
FLAME200Requires Upgrade_IsengardFireArrows
FLAME10Requires Upgrade_IsengardFireArrows
PIERCE800Requires Upgrade_IsengardFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeISENGARD_URUKCROSSBOW_BOMBARD_MAXRANGE345
MinimumAttackRange#SUBTRACT( ISENGARD_URUKCROSSBOW_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ISENGARD_URUKCROSSBOW_BOMBARD_MAXRANGE .003 )1.03
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed6161
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
PreAttackRandomAmount200200
DelayBetweenShotsISENGARD_URUKCROSSBOW_DELAYBETWEENSHOTS2,000
PreAttackDelayISENGARD_URUKCROSSBOW_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationISENGARD_URUKCROSSBOW_FIRINGDURATION2,000
CanFireWhileMovingNo—
IsAimingWeaponYes—
AcceptableAimDelta2020
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:71327

IronHillsCrossbowBombard

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

IHCrossbowHeavyArmor · IronHillsCrossbows

Damage typeReceived
DEFAULT40%
SLASH80%
PIERCE25%
SPECIALIST80%
CRUSH120%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
CAVALRY110%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3665

IHCrossbowHeavyArmor

player upgrade

IHCrossbowHeavyArmor · IronHillsCrossbows

Damage typeReceived
DEFAULT40%
SLASH80%
PIERCE25%
SPECIALIST80%
CRUSH120%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
CAVALRY110%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3665

IHCrossbowHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Knotted Strings (R)

Requires Level 3 Iron Hills Crossbowmen ignore enemy armour for 30 seconds Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_KnottedStringsEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKnottedStrings—
TriggeredByUpgrade_ObjectLevel2—

HordeDispatchSpecialPower ModuleTag_KnottedStringsDispatch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKnottedStrings—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:87036

Command_SpecialAbilityKnottedBows_FS

upgrade / mode

Purchase Iron Hills Banner (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13095

Command_PurchaseUpgradeDwarvenBasicTrainingIH

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Knotted Strings (R)

Requires Level 2 Iron Hills Crossbowmen ignore enemy armour for 30 seconds Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKnottedStrings—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKnottedStrings—
Duration3000030,000
AttributeModifierIronHillsCrossbowKnottedStrings—
WeaponSetFlagsWEAPONSET_TOGGLE_1—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:42774

Command_SpecialAbilityKnottedBows

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DwarvenFireArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_08

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenFireArrows—
Source definitiondata/ini/object/goodfaction/units/dwarven/ironhillscrossbow.ini:850

WeaponSetUpgrade ModuleTag_08

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenFireArrows

Effect values & implementation

SubObjectsUpgrade FireArrows_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenFireArrows—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dwarven/ironhillscrossbow.ini:856

SubObjectsUpgrade FireArrows_Upgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTagAxe

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/dwarven/ironhillscrossbow.ini:866

ArmorUpgrade ArmorUpgradeModuleTagAxe

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

SubObjectsUpgrade Armor_UpgradeGuardian

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dwarven/ironhillscrossbow.ini:872

SubObjectsUpgrade Armor_UpgradeGuardian

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/ironhillscrossbow.ini:926

AttributeModifierUpgrade ModuleTag_AMU

Battalion composition & progression

Member templateCountHealth each
IronHillsCrossbows10250
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · War of the RingErebor AssemblyUpgrade_DwarvenArcheryRangeLevel3
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel1_LotR_FS → Command_ConstructIronHillsCrossbowHorde

Source definitiondata/ini/commandbutton.ini:42338

Command_ConstructIronHillsCrossbowHorde

Erebor · War of the RingErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2, Upgrade_DwarvenArcheryRangeLevel3
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel2_LotR_FS → Command_ConstructIronHillsCrossbowHorde

Source definitiondata/ini/commandbutton.ini:42338

Command_ConstructIronHillsCrossbowHorde

Erebor · War of the RingErebor AssemblyUpgrade_DwarvenArcheryRangeLevel3
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel3_LotR_FS → Command_ConstructIronHillsCrossbowHorde

Source definitiondata/ini/commandbutton.ini:42338

Command_ConstructIronHillsCrossbowHorde

Ered LuinErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_SonsOfElrond
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenBarracksXCommandSet → Command_ConstructIronHillsCrossbowHordeBotFA

Source definitiondata/ini/commandbutton.ini:42282

Command_ConstructIronHillsCrossbowHordeBotFA

Ered LuinErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_SonsOfElrond
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenBarracksXCommandSetLevel2 → Command_ConstructIronHillsCrossbowHordeBotFA

Source definitiondata/ini/commandbutton.ini:42282

Command_ConstructIronHillsCrossbowHordeBotFA

Ered LuinErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_DwarvenForgeWorksLevel3, Upgrade_SonsOfElrond
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenBarracksXCommandSetLevel3 → Command_ConstructIronHillsCrossbowHordeBotFA

Source definitiondata/ini/commandbutton.ini:42282

Command_ConstructIronHillsCrossbowHordeBotFA

Ered LuinErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_SonsOfElrond
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenSiegeWorks → DwarvenBarracksXCommandSet → Command_ConstructIronHillsCrossbowHordeBotFA

Source definitiondata/ini/commandbutton.ini:42282

Command_ConstructIronHillsCrossbowHordeBotFA

Ered LuinErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_SonsOfElrond
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenSiegeWorks → DwarvenBarracksXCommandSetLevel2 → Command_ConstructIronHillsCrossbowHordeBotFA

Source definitiondata/ini/commandbutton.ini:42282

Command_ConstructIronHillsCrossbowHordeBotFA

Ered LuinErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_DwarvenForgeWorksLevel3, Upgrade_SonsOfElrond
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenSiegeWorks → DwarvenBarracksXCommandSetLevel3 → Command_ConstructIronHillsCrossbowHordeBotFA

Source definitiondata/ini/commandbutton.ini:42282

Command_ConstructIronHillsCrossbowHordeBotFA

Ered LuinErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_DwarvenFortressMightyCatapult, Upgrade_SonsOfElrond
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → DwarvenSiegeWorks → DwarvenBarracksXCommandSet → Command_ConstructIronHillsCrossbowHordeBotFA

Source definitiondata/ini/commandbutton.ini:42282

Command_ConstructIronHillsCrossbowHordeBotFA

Ered LuinErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_DwarvenFortressMightyCatapult, Upgrade_SonsOfElrond
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → DwarvenSiegeWorks → DwarvenBarracksXCommandSetLevel2 → Command_ConstructIronHillsCrossbowHordeBotFA

Source definitiondata/ini/commandbutton.ini:42282

Command_ConstructIronHillsCrossbowHordeBotFA

Ered LuinErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_DwarvenForgeWorksLevel3, Upgrade_DwarvenFortressMightyCatapult, Upgrade_SonsOfElrond
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → DwarvenSiegeWorks → DwarvenBarracksXCommandSetLevel3 → Command_ConstructIronHillsCrossbowHordeBotFA

Source definitiondata/ini/commandbutton.ini:42282

Command_ConstructIronHillsCrossbowHordeBotFA

Ered LuinErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_DwarvenFortressMightyCatapult, Upgrade_SonsOfElrond
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → DwarvenSiegeWorks → DwarvenSiegeWorks → DwarvenBarracksXCommandSet → Command_ConstructIronHillsCrossbowHordeBotFA

Source definitiondata/ini/commandbutton.ini:42282

Command_ConstructIronHillsCrossbowHordeBotFA

Ered LuinErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_DwarvenFortressMightyCatapult, Upgrade_SonsOfElrond
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → DwarvenSiegeWorks → DwarvenSiegeWorks → DwarvenBarracksXCommandSetLevel2 → Command_ConstructIronHillsCrossbowHordeBotFA

Source definitiondata/ini/commandbutton.ini:42282

Command_ConstructIronHillsCrossbowHordeBotFA

Ered LuinErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_DwarvenForgeWorksLevel3, Upgrade_DwarvenFortressMightyCatapult, Upgrade_SonsOfElrond
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → DwarvenSiegeWorks → DwarvenSiegeWorks → DwarvenBarracksXCommandSetLevel3 → Command_ConstructIronHillsCrossbowHordeBotFA

Source definitiondata/ini/commandbutton.ini:42282

Command_ConstructIronHillsCrossbowHordeBotFA

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dwarven/ironhillwarriors.ini:630

IronHillsCrossbowHorde