Harondor Warlord
Infantry · INDIVIDUAL UNIT

Harondor Warlord

Capable of summoning a variety of Tribesmen units to serve him Messengers from Mordor stirred up great unrest in the vast tribal lands of Haradwaith. Those chiefs that bowed the deepest were elevated to powerful warlords, subjugating tribes and driving them to their doom in the northern wars.

Compare this unit ⇄
Cost200
Health / soldier500
Health / full battalion500
Attack range11.5
Movement speed60
Command points50

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ThrallMasterClub · HaradWarlordBows_AI

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
300 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots10001,000
PreAttackDelayANGMAR_THRALL_MASTER_PREATTACKDELAY300
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationANGMAR_THRALL_MASTER_FIRINGDURATION467
Source definitiondata/ini/weapon.ini:39182

ThrallMasterClub

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HarondorWarlordArmor · HaradWarlordBows_AI

Damage typeReceived
DEFAULT50%
SLASH50%
PIERCE25%
SPECIALIST50%
CRUSH125%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO100%
HERO_RANGED100%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1531

HarondorWarlordArmor

player upgrade

HarondorWarlordHeavyArmor · HaradWarlordBows_AI

Damage typeReceived
DEFAULT50%
SLASH50%
PIERCE25%
SPECIALIST50%
CRUSH100%
SIEGE80%
FLAME90%
FROST90%
MAGIC80%
HERO80%
HERO_RANGED75%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1546

HarondorWarlordHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Command_UpgradeHaradWarlordTribalJavelineers

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:55519

Command_UpgradeHaradWarlordTribalJavelineers

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Command_SpecialAbilityAngmarThrallMasterSummonOrc

Cooldown 1s

Requires: Upgrade_ThrallMasterOrcWarriors

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime10001,000
InitiateAtLocationSoundBoromirHorn—
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterANY +STRUCTURE—
ForbiddenObjectRange55

SpecialPowerModule ModuleTag_SummoOrcsStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarThrallMasterSummonOrc—
UpdateModuleStartsAttackYes—
StartsPausedNo—
TriggerFXFX_WarlordTribalSummon—

SummonReplacementSpecialAbilityUpdate ModuleTag_SummonOrcs

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarThrallMasterSummonOrc—
UnpackTime10001,000
PreparationTime10001,000
PersistentPrepTime00
PackTime00
AwardXPForTriggering00
MountedTemplateHaradTribalAxemenHorde—
IgnoreFacingCheckYes—
MustFinishAbilityYes—
TriggerModelConditionModelConditionState : SPECIAL_POWER_1—
Source definitiondata/ini/commandbutton.ini:30595

Command_SpecialAbilityAngmarThrallMasterSummonOrc

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ThrallMasterOrcWarriors

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Command_SpecialAbilityAngmarThrallMasterSummonRhudaurSlingers

Cooldown 1s

Requires: Upgrade_ThrallMasterRhudaurSlingers

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime10001,000
InitiateAtLocationSoundBoromirHorn—
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterANY +STRUCTURE—
ForbiddenObjectRange55

SpecialPowerModule ModuleTag_SummonRhudaurSlingersStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarThrallMasterSummonRhudaurSlingers—
UpdateModuleStartsAttackYes—
StartsPausedNo—
TriggerFXFX_WarlordTribalSummon—

SummonReplacementSpecialAbilityUpdate ModuleTag_SummonRhudaurSlingers

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarThrallMasterSummonRhudaurSlingers—
UnpackTime10001,000
PreparationTime10001,000
PersistentPrepTime00
PackTime00
AwardXPForTriggering00
MountedTemplateHaradTribalJavelineersHorde—
IgnoreFacingCheckYes—
MustFinishAbilityYes—
TriggerModelConditionModelConditionState : SPECIAL_POWER_1—
Source definitiondata/ini/commandbutton.ini:30685

Command_SpecialAbilityAngmarThrallMasterSummonRhudaurSlingers

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ThrallMasterRhudaurSlingers

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Command_SpecialAbilityAngmarThrallMasterSummonRhudaurSpearmen

Cooldown 1s

Requires: Upgrade_ThrallMasterRhudaurSpearmen

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime10001,000
InitiateAtLocationSoundBoromirHorn—
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterANY +STRUCTURE—
ForbiddenObjectRange55

SpecialPowerModule ModuleTag_SummonRhudaurSpearmenStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarThrallMasterSummonRhudaurSpearmen—
UpdateModuleStartsAttackYes—
StartsPausedNo—
TriggerFXFX_WarlordTribalSummon—

SummonReplacementSpecialAbilityUpdate ModuleTag_SummonRhudaurSpearmen

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarThrallMasterSummonRhudaurSpearmen—
UnpackTime10001,000
PreparationTime10001,000
PersistentPrepTime00
PackTime00
AwardXPForTriggering00
MountedTemplateHaradTribalSpearmenHorde—
IgnoreFacingCheckYes—
MustFinishAbilityYes—
TriggerModelConditionModelConditionState : SPECIAL_POWER_1—
Source definitiondata/ini/commandbutton.ini:30663

Command_SpecialAbilityAngmarThrallMasterSummonRhudaurSpearmen

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ThrallMasterRhudaurSpearmen

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Armor Upgrade

Requires: Upgrade_HaradLiesAndThreats

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_HaradLiesAndThreats—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/harad/harondorwarlord.ini:529

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_HaradLiesAndThreats

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_HaradLiesAndThreats—
UpgradeTexturehuwarlord.tga 0 huwarlordHA.tga—
RecolorHouseYes—
Source definitiondata/ini/object/evilfaction/units/harad/harondorwarlord.ini:534

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_ThrallMasterHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount1010
HealingDelay10001,000
StartHealingDelay1000010,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/harad/harondorwarlord.ini:550

AutoHealBehavior ModuleTag_ThrallMasterHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_PurchaseFellBeast

Effect values & implementation

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

PropertyGame valueResolved value
TriggeredByUpgrade_PurchaseFellBeast—
AttributeModifierGlisteningDownBonus—

GlisteningDownBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierHEALTH_MULT 120%—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
FXFX_GlisteningDownUnitBuff—
Source definitiondata/ini/object/evilfaction/units/harad/harondorwarlord.ini:766

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_RingHero

Effect values & implementation

SubObjectsUpgrade Show_Topper

PropertyGame valueResolved value
TriggeredByUpgrade_RingHero—
ShowSubObjectsGlow—
Source definitiondata/ini/object/evilfaction/units/harad/harondorwarlord.ini:799

SubObjectsUpgrade Show_Topper

Battalion composition & progression

Member templateCountHealth each
HaradWarlordBows_AI1500
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
WarlordLevel11Upgrade_ObjectLevel1
WarlordLevel250Upgrade_ObjectLevel2 WarlordBonusRank2
WarlordLevel3100Upgrade_ObjectLevel3 WarlordBonusRank3
WarlordLevel4150Upgrade_ObjectLevel4 WarlordBonusRank4
WarlordLevel5200Upgrade_ObjectLevel5 WarlordBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
HaradwaithAngmarBarracksNo additional upgrade gate recorded
Trace

Starting builder → HaradPorter → AngmarBarracks → HarondorOutpostCommandSet → Command_ConstructHaradWarlord_BowsAI

Source definitiondata/ini/commandbutton.ini:55484

Command_ConstructHaradWarlord_BowsAI

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel2
Trace

Starting builder → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel2 → Command_ConstructHaradWarlord_BowsAI

Source definitiondata/ini/commandbutton.ini:55484

Command_ConstructHaradWarlord_BowsAI

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel3
Trace

Starting builder → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel3 → Command_ConstructHaradWarlord_BowsAI

Source definitiondata/ini/commandbutton.ini:55484

Command_ConstructHaradWarlord_BowsAI

HaradwaithAngmarBarracksUpgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarBarracks → HarondorOutpostCommandSet → Command_ConstructHaradWarlord_BowsAI

Source definitiondata/ini/commandbutton.ini:55484

Command_ConstructHaradWarlord_BowsAI

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel2, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel2 → Command_ConstructHaradWarlord_BowsAI

Source definitiondata/ini/commandbutton.ini:55484

Command_ConstructHaradWarlord_BowsAI

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel3, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel3 → Command_ConstructHaradWarlord_BowsAI

Source definitiondata/ini/commandbutton.ini:55484

Command_ConstructHaradWarlord_BowsAI

HaradwaithAngmarBarracksUpgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarBarracks → HarondorOutpostCommandSet → Command_ConstructHaradWarlord_BowsAI

Source definitiondata/ini/commandbutton.ini:55484

Command_ConstructHaradWarlord_BowsAI

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel2 → Command_ConstructHaradWarlord_BowsAI

Source definitiondata/ini/commandbutton.ini:55484

Command_ConstructHaradWarlord_BowsAI

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel3 → Command_ConstructHaradWarlord_BowsAI

Source definitiondata/ini/commandbutton.ini:55484

Command_ConstructHaradWarlord_BowsAI

HaradwaithAngmarBarracksUpgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSet → Command_ConstructHaradWarlord_BowsAI

Source definitiondata/ini/commandbutton.ini:55484

Command_ConstructHaradWarlord_BowsAI

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel2 → Command_ConstructHaradWarlord_BowsAI

Source definitiondata/ini/commandbutton.ini:55484

Command_ConstructHaradWarlord_BowsAI

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel3, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel3 → Command_ConstructHaradWarlord_BowsAI

Source definitiondata/ini/commandbutton.ini:55484

Command_ConstructHaradWarlord_BowsAI

HaradwaithAngmarBarracksUpgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSet → Command_ConstructHaradWarlord_BowsAI

Source definitiondata/ini/commandbutton.ini:55484

Command_ConstructHaradWarlord_BowsAI

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel2, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel2 → Command_ConstructHaradWarlord_BowsAI

Source definitiondata/ini/commandbutton.ini:55484

Command_ConstructHaradWarlord_BowsAI

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel3, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel3 → Command_ConstructHaradWarlord_BowsAI

Source definitiondata/ini/commandbutton.ini:55484

Command_ConstructHaradWarlord_BowsAI

HaradwaithAngmarBarracksUpgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSet → Command_ConstructHaradWarlord_BowsAI

Source definitiondata/ini/commandbutton.ini:55484

Command_ConstructHaradWarlord_BowsAI

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel2, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel2 → Command_ConstructHaradWarlord_BowsAI

Source definitiondata/ini/commandbutton.ini:55484

Command_ConstructHaradWarlord_BowsAI

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel3, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel3 → Command_ConstructHaradWarlord_BowsAI

Source definitiondata/ini/commandbutton.ini:55484

Command_ConstructHaradWarlord_BowsAI

HaradwaithAngmarBarracksUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSet → Command_ConstructHaradWarlord_BowsAI

Source definitiondata/ini/commandbutton.ini:55484

Command_ConstructHaradWarlord_BowsAI

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel2, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel2 → Command_ConstructHaradWarlord_BowsAI

Source definitiondata/ini/commandbutton.ini:55484

Command_ConstructHaradWarlord_BowsAI

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel3 → Command_ConstructHaradWarlord_BowsAI

Source definitiondata/ini/commandbutton.ini:55484

Command_ConstructHaradWarlord_BowsAI

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/harad/harondorwarlord.ini:1269

HaradWarlordBows_AI