Nâfarati Marauders
Infantry · 8 SOLDIERS

Nâfarati Marauders

Requires Level 3 Pavilion of the Golden King Strong vs. Infantry, Cavalry and Structures Limited to 3 Once the brave companions of Caran-Lambar, their noble chief, these Men were ensnared along with him. Tortured and mutilated and of broken mind, they now serve the Golden King without question.

Compare this unit ⇄
Cost1,000
Health / soldier750
Health / full battalion6,000
Attack range11.5
Movement speed50
Command points88

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

NafaratiMarauderSword · HaradNafaratiMarauder

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1507No upgrade gate specified
SIEGE757No upgrade gate specified
FLAME307Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsWILD_MARAUDERSWORDS_DELAYBETWEENSHOTS1,000
PreAttackDelayWILD_MARAUDERSWORDS_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationWILD_MARAUDERSWORDS_FIRINGDURATION1,000
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:21617

NafaratiMarauderSword

weaponset toggle 1

PRIMARY

NafaratiMarauderSwordBlackenedBlood · HaradNafaratiMarauder

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1507No upgrade gate specified
SLASH1507No upgrade gate specified
SIEGE757No upgrade gate specified
FLAME307Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsWILD_MARAUDERSWORDS_DELAYBETWEENSHOTS1,000
PreAttackDelayWILD_MARAUDERSWORDS_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationWILD_MARAUDERSWORDS_FIRINGDURATION1,000
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:21841

NafaratiMarauderSwordBlackenedBlood

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

NafaratiMarauderArmor · HaradNafaratiMarauder

Damage typeReceived
DEFAULT75%
SLASH80%
PIERCE50%
SPECIALIST65%
CRUSH140%
SIEGE80%
FLAME100%
FROST50%
MAGIC100%
HERO130%
HERO_RANGED150%
CAVALRY60%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7342

NafaratiMarauderArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Anaemic Embrace (R)

Requires Level 3 When activated, Marauders' attacks drain health from enemy units for 20 seconds Left click to activate

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime6000060,000
InitiateSoundNafaratiBlackenedBloodMS—

UnpauseSpecialPowerUpgrade ModuleTag_PoisonedBladeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackenedBlood—
TriggeredByUpgrade_ObjectLevel3—

HordeDispatchSpecialPower ModuleTag_PoisonedBladeDispatch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackenedBlood—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:57087

Command_NafaratiMarauderAnaemicEmbrace

active

Accursed Bastion (T)

Requires Rank 5 For 15 seconds, Nâfarati Marauders gain +50% armour and +50% damage, but lose -33% speed When Accursed Bastion ends, all nearby enemies are moderately knocked back Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAccursedBastionStarter—
TriggerSpecialPowerModuleTag_KnockbackerStarter OBJECTPOS—
TriggerSpecialPowerModuleTag_GlorfindelBladeOfPurityStarter OBJECTPOS—

UnpauseSpecialPowerUpgrade ModuleTag_AccursedBastionWranglerStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAccursedBastionStarter—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_AccursedBastionWrangler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAccursedBastionStarter—
UpdateModuleStartsAttackYes—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:57098

Command_SpecialAbilityAccursedBastion

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Anaemic Embrace (R)

Requires Level 3 When activated, Marauders' attacks drain health from enemy units for 20 seconds Left click to activate

Cooldown 60s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime6000060,000
InitiateSoundNafaratiBlackenedBloodMS—

UnpauseSpecialPowerUpgrade ModuleTag_PoisonedBladeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackenedBlood—
TriggeredByUpgrade_ObjectLevel3—

HordeDispatchSpecialPower ModuleTag_PoisonedBladeDispatch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackenedBlood—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:57087

Command_NafaratiMarauderAnaemicEmbrace

active

Accursed Bastion (T)

Requires Rank 5 For 15 seconds, Nâfarati Marauders gain +50% armour and +50% damage, but lose -33% speed When Accursed Bastion ends, all nearby enemies are moderately knocked back Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel3, Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAccursedBastionStarter—
TriggerSpecialPowerModuleTag_KnockbackerStarter OBJECTPOS—
TriggerSpecialPowerModuleTag_GlorfindelBladeOfPurityStarter OBJECTPOS—

UnpauseSpecialPowerUpgrade ModuleTag_AccursedBastionWranglerStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAccursedBastionStarter—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_AccursedBastionWrangler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAccursedBastionStarter—
UpdateModuleStartsAttackYes—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:57098

Command_SpecialAbilityAccursedBastion

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_HealHordeMembers

PropertyGame valueResolved value
StartsActiveYes—
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
HealingAmount1515
HealingDelay25002,500
KindOfINFANTRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/evilfaction/hordes/harad/nafaratimaraudershorde.ini:186

AutoHealBehavior ModuleTag_HealHordeMembers

active

Charge Attack

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_CHARGE_ATTACK—
FlagsNEEDS_OBJECT_FILTER—
ReloadTime120000120,000
InitiateAtLocationSoundSpellElvenSummon—
ObjectFilterALL ENEMIES -STRUCTURE -WALL_UPGRADE -WALL_HUB -WALL_SEGMENT -DEFENSIVE_WALL -FS_BASE_DEFENSE—

SpecialPowerModule ModuleTag_ChargeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarCharge—
UpdateModuleStartsAttackYes—
InitiateSoundMarauderVoiceEnterStateAttackCharge—

SpecialAbilityUpdate ModuleTag_ChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarCharge—
StartAbilityRange150.0150
AbilityAbortRange50.050
PreparationTime00
PackTime30003,000
TriggerAttributeModifierAngmarChargeBonus—
AttributeModifierDuration1000010,000
ChargeAttackSpeedBoostYes—
IgnoreFacingCheckYes—
Source definitiondata/ini/commandbutton.ini:76533

Command_HalfTrollChargeAttack

passive / conditional

Armor Upgrade

Requires: Upgrade_WildHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_WildHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/harad/nafaratimarauder.ini:533

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_WildHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_WildHeavyArmor—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/harad/nafaratimarauder.ini:538

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_WildForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_WildForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/harad/nafaratimarauder.ini:549

SubObjectsUpgrade ForgedBlades_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_HoFVisual

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
AttributeModifierZigurCultistsHeartsofFireVisual—

ZigurCultistsHeartsofFireVisual

PropertyGame valueResolved value
CategorySPELL—
Duration00
FXFX_HeartsofFireModifier—
Source definitiondata/ini/object/evilfaction/units/harad/nafaratimarauder.ini:634

AttributeModifierUpgrade ModuleTag_HoFVisual

Battalion composition & progression

Member templateCountHealth each
HaradNafaratiMarauder8750
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel3
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel3
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel3, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel3, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradHalfTrollsHorde

Source definitiondata/ini/commandbutton.ini:55960

Command_ConstructHaradHalfTrollsHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/harad/nafaratimaraudershorde.ini:1

HaradNafaratiMarauderHorde