Khamûl
Hero · INDIVIDUAL UNIT

Khamûl

Compare this unit ⇄
Cost2,200
Health / soldier2,700
Health / full battalion2,700
Attack range11.5
Movement speed55
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

KhamulSword · GuldurKhamul

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2005No upgrade gate specified
HERO100UnknownNo upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsEVILMEN_BLACKRIDER_DELAYBETWEENSHOTS1,000
PreAttackDelayEVILMEN_BLACKRIDER_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationEVILMEN_BLACKRIDER_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:17996

KhamulSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

DismountedKhamulArmor · GuldurKhamul

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST25%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME50%
FROST1%
MAGIC50%
HERO65%
HERO_RANGED50%
POISON20%
STRUCTURAL40%
LOGICAL_FIRE50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7041

DismountedKhamulArmor

mounted

KhamulArmorMounted · GuldurKhamul

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE25%
SPECIALIST90%
CRUSH30%
CAVALRY25%
SIEGE30%
FLAME50%
FROST1%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON20%
STRUCTURAL50%
LOGICAL_FIRE100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7076

KhamulArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

The Nine Are Abroad (W)

As more Nazgûl gather, their strength grows +10% damage and +10% armour per every Ringwraith nearby Passive ability Requires Level 2 Modifier Type: Passive Debuff Nearby enemy units suffer -25% damage and -20% armour Left click to switch between mounted and on foot

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateYes—
SynchronizeTimerOnSpecialPowerSpecialAbilityBlackRiderMorgulBlade SpecialAbilityScreech—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
IgnoreFacingCheckYes—
Source definitiondata/ini/commandbutton.ini:19284

Command_KhamulToggleMounted

active

Screech (R)

Causes enemy units to flee in terror Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SCREECH—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_BlackRiderScreechEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreech—

SpecialPowerModule ModuleTag_BlackRiderScreech

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreech—
UpdateModuleStartsAttackYes—
StartsPausedNo—
TriggerFXFX_NazgulScreechBlast—

SpecialAbilityUpdate ModuleTag_BlackRiderScreechSAUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreech—
UnpackTime00
AwardXPForTriggering00
TriggerSoundKhamulScreech—
InstantYes—
EffectRange180180
Source definitiondata/ini/commandbutton.ini:18998

Command_SpecialAbilityScreechKhamul

active

Fell Ward (C)

Cooldown 120s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
RadiusCursorRadius150150
ReloadTime120000120,000
FlagsRESPECT_RECHARGE_TIME_DISCOUNT WATER_OK LIMIT_DISTANCE—
MaxCastRange800800

UnpauseSpecialPowerUpgrade ModuleTag_NoneMayEnterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordsofDeath—
TriggeredByUpgrade_ObjectLevel5—

OCLSpecialPower ModuleTag_NoneMayEnter_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordsofDeath—
OCLOCL_KhamulWordsofDeath—
TriggerFXFX_KhamulRuneFX—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:51367

Command_SpecialAbilityWordsofDeath

active

The Black Easterling (V)

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation11
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate OBJECTPOS—
TriggerSpecialPowerModuleTag_BlackEasterling_OCL OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:51343

Command_SpecialAbilityKhamulGloriousCharge

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_EowynHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/dolguldur/khamul.ini:844

AutoHealBehavior ModuleTag_EowynHealing

passive / conditional

Auto Heal Behavior

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation

AutoHealBehavior ModuleTag_MHHHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_MiniHordeLvl2—
HealingAmount1010
HealingDelay10001,000
StartHealingDelay2000020,000
UnitHealPulseFXFX_SpellHealUnitHealBuff—
NonStackableYes—
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
Source definitiondata/ini/object/evilfaction/units/dolguldur/khamul.ini:852

AutoHealBehavior ModuleTag_MHHHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DreadVisage

PropertyGame valueResolved value
StartsActiveNo—
BonusNameNazgulGenericDebuff—
TriggeredByUpgrade_ObjectLevel2—
RefreshDelay20002,000
Range200200
TargetEnemyYes—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/dolguldur/khamul.ini:987

AttributeModifierAuraUpdate ModuleTag_DreadVisage

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel5

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ArmorBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel5—
AttributeModifierKhamulLvl5—

KhamulLvl5

PropertyGame valueResolved value
CategoryLEVEL—
ModifierARMOR 20%—
Duration00
Source definitiondata/ini/object/evilfaction/units/dolguldur/khamul.ini:1105

AttributeModifierUpgrade ModuleTag_ArmorBonus

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipNine

PropertyGame valueResolved value
StartsActiveYes—
BonusNameKhamulNazgulNineBonus—
RefreshDelay20002,000
Range150150
ObjectFilterAOTR_NAZGUL_OBJECTFILTER—
Source definitiondata/ini/object/evilfaction/units/dolguldur/khamul.ini:1117

AttributeModifierAuraUpdate ModuleTag_LeadershipNine

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipUndead

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel3—
BonusNameKhamulUndeadBonus—
RefreshDelay20002,000
Range200200
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/dolguldur/khamul.ini:1125

AttributeModifierAuraUpdate ModuleTag_LeadershipUndead

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/dolguldur/khamul.ini:1146

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Experience Level Create

Effect values & implementation

ExperienceLevelCreate ModuleTag_LevelBonus

PropertyGame valueResolved value
LevelToGrant11
MPOnlyYes—
Source definitiondata/ini/object/evilfaction/units/dolguldur/khamul.ini:1182

ExperienceLevelCreate ModuleTag_LevelBonus

Battalion composition & progression

Member templateCountHealth each
GuldurKhamul12,700
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GuldurKhamulLevel11Upgrade_ObjectLevel1
GuldurKhamulLevel2110Upgrade_ObjectLevel2 NazgulBonusRank2
GuldurKhamulLevel3245Upgrade_ObjectLevel3 NazgulBonusRank3
GuldurKhamulLevel4405Upgrade_ObjectLevel4 NazgulBonusRank4
GuldurKhamulLevel5585Upgrade_ObjectLevel5 NazgulBonusRank5
GuldurKhamulLevel6785Upgrade_ObjectLevel6 Upgrade_RingWraithSpeechCraft NazgulBonusRank6
GuldurKhamulLevel71,010Upgrade_ObjectLevel7 NazgulBonusRank7
GuldurKhamulLevel81,255Upgrade_ObjectLevel8 NazgulBonusRank8
GuldurKhamulLevel91,520Upgrade_ObjectLevel9 NazgulBonusRank9
GuldurKhamulLevel101,810Upgrade_ObjectLevel10 NazgulBonusRank10
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Dol GuldurFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1232

FactionGuldur

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/dolguldur/khamul.ini:6

GuldurKhamul