Linhir Spearmen
Pike · 15 SOLDIERS

Linhir Spearmen

Strong vs. Cavalry and Heroes Able to switch formation for improved defensive capabilities During the last days of the War of the Ring, the Men of Linhir stood valiantly against a combined assault of Corsairs and Haradrim.

Compare this unit ⇄
Cost300
Health / soldier215
Health / full battalion3,225
Attack range35
Movement speed55
Command points60

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

LowEndPike · GondorLinhirSentry

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
35
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
0
Damage typeDamage / hitSplash radiusConditions
SPECIALIST40UnknownWithout Upgrade_GondorForgedBlades
SPECIALIST60UnknownRequires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange35.035
MeleeWeaponYes—
DelayBetweenShotsGONDOR_SPEARMEN_DELAYBETWEENSHOTS1,000
ClipSizeINFINITE_CLIP_SIZE0
PreAttackDelayGONDOR_SPEARMEN_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationGONDOR_SPEARMEN_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:23498

LowEndPike

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

PikemenArmor · GondorLinhirSentry

Damage typeReceived
DEFAULT100%
SLASH150%
PIERCE110%
SPECIALIST100%
CAVALRY35%
CRUSH50%
SIEGE100%
FLAME100%
FROST120%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL75%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3817

PikemenArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Command_GondorFiefArmaments

Requires Level 4 Modifier Type: Level Units permanently gain 20% armour

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:36037

Command_GondorFiefArmaments

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24163

Command_PurchaseUpgradeGondorForgedBlades

upgrade / mode

Purchase Banners of the White Tree (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23965

Command_PurchaseUpgradeGondorBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
Source definitiondata/ini/object/goodfaction/units/men/linhirspearmen.ini:177

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Armor Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/men/linhirspearmen.ini:181

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_MiniHordeLvl4

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl4—
AttributeModifierArmamentsoftheWhiteCity—

ArmamentsoftheWhiteCity

PropertyGame valueResolved value
CategoryLEVEL—
ModifierARMOR 18%—
Duration00
ModelConditionRIDER2—
Source definitiondata/ini/object/goodfaction/units/men/linhirspearmen.ini:186

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MiniHordeLvl4

Effect values & implementation

SubObjectsUpgrade ModuleTag_Armor

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl4—
ShowSubObjectsARMOR—
Source definitiondata/ini/object/goodfaction/units/men/linhirspearmen.ini:191

SubObjectsUpgrade ModuleTag_Armor

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/men/linhirspearmen.ini:207

SubObjectsUpgrade ForgedBlade_Upgrade

Battalion composition & progression

Member templateCountHealth each
GondorLinhirSentry15215
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GondorBarracksNo additional upgrade gate recorded
Trace

Starting builder → MenPorter_FS → GondorBarracks → GondorBarracksCommandSet → Command_ConstructGondorLinhirSentryHorde

Source definitiondata/ini/commandbutton.ini:13892

Command_ConstructGondorLinhirSentryHorde

GondorBarracksUpgrade_GondorBarracksLevel2
Trace

Starting builder → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel2 → Command_ConstructGondorLinhirSentryHorde

Source definitiondata/ini/commandbutton.ini:13892

Command_ConstructGondorLinhirSentryHorde

GondorBarracksUpgrade_GondorBarracksLevel3
Trace

Starting builder → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel3 → Command_ConstructGondorLinhirSentryHorde

Source definitiondata/ini/commandbutton.ini:13892

Command_ConstructGondorLinhirSentryHorde

GondorBarracksUpgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSet → Command_ConstructGondorLinhirSentryHorde

Source definitiondata/ini/commandbutton.ini:13892

Command_ConstructGondorLinhirSentryHorde

GondorBarracksUpgrade_GondorBarracksLevel2, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel2 → Command_ConstructGondorLinhirSentryHorde

Source definitiondata/ini/commandbutton.ini:13892

Command_ConstructGondorLinhirSentryHorde

GondorBarracksUpgrade_GondorBarracksLevel3, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel3 → Command_ConstructGondorLinhirSentryHorde

Source definitiondata/ini/commandbutton.ini:13892

Command_ConstructGondorLinhirSentryHorde

GondorBarracksUpgrade_RingHeroesIsOn
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSet → Command_ConstructGondorLinhirSentryHorde

Source definitiondata/ini/commandbutton.ini:13892

Command_ConstructGondorLinhirSentryHorde

GondorBarracksUpgrade_GondorBarracksLevel2, Upgrade_RingHeroesIsOn
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel2 → Command_ConstructGondorLinhirSentryHorde

Source definitiondata/ini/commandbutton.ini:13892

Command_ConstructGondorLinhirSentryHorde

GondorBarracksUpgrade_GondorBarracksLevel3, Upgrade_RingHeroesIsOn
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel3 → Command_ConstructGondorLinhirSentryHorde

Source definitiondata/ini/commandbutton.ini:13892

Command_ConstructGondorLinhirSentryHorde

GondorBarracksUpgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSet → Command_ConstructGondorLinhirSentryHorde

Source definitiondata/ini/commandbutton.ini:13892

Command_ConstructGondorLinhirSentryHorde

GondorBarracksUpgrade_GondorBarracksLevel2, Upgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel2 → Command_ConstructGondorLinhirSentryHorde

Source definitiondata/ini/commandbutton.ini:13892

Command_ConstructGondorLinhirSentryHorde

GondorBarracksUpgrade_GondorBarracksLevel3, Upgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel3 → Command_ConstructGondorLinhirSentryHorde

Source definitiondata/ini/commandbutton.ini:13892

Command_ConstructGondorLinhirSentryHorde

The ShireBarracksUpgrade_CanTaunt
Trace

Starting builder → ShirePorter → GondorBarracks → GondorBarracksCommandSet → Command_ConstructGondorLinhirSentryHorde

Source definitiondata/ini/commandbutton.ini:13892

Command_ConstructGondorLinhirSentryHorde

The ShireBarracksUpgrade_CanTaunt, Upgrade_GondorBarracksLevel2
Trace

Starting builder → ShirePorter → GondorBarracks → GondorBarracksCommandSetLevel2 → Command_ConstructGondorLinhirSentryHorde

Source definitiondata/ini/commandbutton.ini:13892

Command_ConstructGondorLinhirSentryHorde

The ShireBarracksUpgrade_CanTaunt, Upgrade_GondorBarracksLevel3
Trace

Starting builder → ShirePorter → GondorBarracks → GondorBarracksCommandSetLevel3 → Command_ConstructGondorLinhirSentryHorde

Source definitiondata/ini/commandbutton.ini:13892

Command_ConstructGondorLinhirSentryHorde

The ShireBarracksUpgrade_HorseDiscipline
Trace

Starting builder → ShirePorter → GondorBarracks → GondorBarracksCommandSet → Command_ConstructGondorLinhirSentryHorde

Source definitiondata/ini/commandbutton.ini:13892

Command_ConstructGondorLinhirSentryHorde

The ShireBarracksUpgrade_GondorBarracksLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → ShirePorter → GondorBarracks → GondorBarracksCommandSetLevel2 → Command_ConstructGondorLinhirSentryHorde

Source definitiondata/ini/commandbutton.ini:13892

Command_ConstructGondorLinhirSentryHorde

The ShireBarracksUpgrade_GondorBarracksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → ShirePorter → GondorBarracks → GondorBarracksCommandSetLevel3 → Command_ConstructGondorLinhirSentryHorde

Source definitiondata/ini/commandbutton.ini:13892

Command_ConstructGondorLinhirSentryHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/men/linhirspearmen.ini:4

GondorLinhirSentryHorde