Knights of Minas Tirith
Cavalry · 10 SOLDIERS

Knights of Minas Tirith

Requires Level 2 Stables Strong vs. Swordsmen and Archers Able to switch formation for improved offensive capabilities Minas Tirith maintained a small, elite cavalry division for the purpose of sorties and harassing the Enemy.

Compare this unit ⇄
Cost650
Health / soldier400
Health / full battalion4,000
Attack range11.5
Movement speed100
Command points80

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GondorKnightSword · GondorCavalry

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY700Without Upgrade_GondorForgedBlades
CAVALRY1400Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsELVEN_RIVENDELLLANCER_DELAYBETWEENSHOTS1,000
PreAttackDelayELVEN_RIVENDELLLANCER_PREATTACKDELAY500
FiringDurationELVEN_RIVENDELLLANCER_FIRINGDURATION1,000
PreAttackTypePER_SHOT—
Source definitiondata/ini/weapon.ini:63701

GondorKnightSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

AnorienKnightArmor · GondorCavalry

Damage typeReceived
DEFAULT85%
SLASH70%
PIERCE40%
SPECIALIST120%
CRUSH30%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
CAVALRY80%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6853

AnorienKnightArmor

player upgrade

AnorienKnightHeavyArmor · GondorCavalry

Damage typeReceived
DEFAULT40%
SLASH30%
PIERCE20%
SPECIALIST98%
CRUSH15%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO110%
HERO_RANGED110%
CAVALRY60%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6870

AnorienKnightHeavyArmor

player upgrade 2

AnorienKnightHeavyArmor · GondorCavalry

Damage typeReceived
DEFAULT40%
SLASH30%
PIERCE20%
SPECIALIST98%
CRUSH15%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO110%
HERO_RANGED110%
CAVALRY60%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6870

AnorienKnightHeavyArmor

player upgrade 2 player upgrade

AnorienKnightHeavyArmor · GondorCavalry

Damage typeReceived
DEFAULT40%
SLASH30%
PIERCE20%
SPECIALIST98%
CRUSH15%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO110%
HERO_RANGED110%
CAVALRY60%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6870

AnorienKnightHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Steel Cuirasses (T)

Upgrades this battalion with Steel Cuirasses Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24298

Command_PurchaseUpgradeGondorHeavyArmor

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24163

Command_PurchaseUpgradeGondorForgedBlades

upgrade / mode

Purchase Banners of the White Tree (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23965

Command_PurchaseUpgradeGondorBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth70.070
Source definitiondata/ini/object/goodfaction/hordes/men/anoriencavalry.ini:131

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
Source definitiondata/ini/object/goodfaction/units/men/gondorcavalry.ini:647

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Armor Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

ArmorUpgrade SetUpgradeModuleTag3

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE_2—
Source definitiondata/ini/object/goodfaction/units/men/gondorcavalry.ini:655

ArmorUpgrade SetUpgradeModuleTag3

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/men/gondorcavalry.ini:659

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
UpgradeTexturegugondorian.tga 0 gugondorian_HA.tga—
UpgradeTexturegugondorian2.tga 0 gugondorian2_HA.tga—
UpgradeTexturegugondorian3.tga 0 gugondorian3_HA.tga—
UpgradeTexturegugondorian4.tga 0 gugondorian4_HA.tga—
UpgradeTexturegugondorian5.tga 0 gugondorian5_HA.tga—
ShowSubObjectsHIPS BODY01 SHIELD—
HideSubObjectsTABARD—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/men/gondorcavalry.ini:663

SubObjectsUpgrade Armor_Upgrade

Battalion composition & progression

Member templateCountHealth each
GondorCavalry10400
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodHorseLevel11Upgrade_ObjectLevel1
GoodHorseLevel2120Upgrade_ObjectLevel2 GoodHorseBonusRank2
GoodHorseLevel3240Upgrade_ObjectLevel3 GoodHorseBonusRank3
GoodHorseLevel4360Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodHorseBonusRank4
GoodHorseLevel5480Upgrade_ObjectLevel5 GoodHorseBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GondorStablesUpgrade_GondorStableLevel2
Trace

Starting builder → MenPorter_FS → GondorStable → GondorStablesCommandSet → Command_ConstructGondorKnightHorde

Source definitiondata/ini/commandbutton.ini:14472

Command_ConstructGondorKnightHorde

GondorStablesUpgrade_GondorStableLevel2
Trace

Starting builder → MenPorter_FS → GondorStable → GondorStablesCommandSetLevel2 → Command_ConstructGondorKnightHorde

Source definitiondata/ini/commandbutton.ini:14472

Command_ConstructGondorKnightHorde

GondorStablesUpgrade_GondorStableLevel2, Upgrade_GondorStableLevel3
Trace

Starting builder → MenPorter_FS → GondorStable → GondorStablesCommandSetLevel3 → Command_ConstructGondorKnightHorde

Source definitiondata/ini/commandbutton.ini:14472

Command_ConstructGondorKnightHorde

GondorStablesUpgrade_GondorStableLevel2, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorStable → GondorStablesCommandSet → Command_ConstructGondorKnightHorde

Source definitiondata/ini/commandbutton.ini:14472

Command_ConstructGondorKnightHorde

GondorStablesUpgrade_GondorStableLevel2, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorStable → GondorStablesCommandSetLevel2 → Command_ConstructGondorKnightHorde

Source definitiondata/ini/commandbutton.ini:14472

Command_ConstructGondorKnightHorde

GondorStablesUpgrade_GondorStableLevel2, Upgrade_GondorStableLevel3, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorStable → GondorStablesCommandSetLevel3 → Command_ConstructGondorKnightHorde

Source definitiondata/ini/commandbutton.ini:14472

Command_ConstructGondorKnightHorde

GondorStablesUpgrade_GondorStableLevel2, Upgrade_RingHeroesIsOn
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorStable → GondorStablesCommandSet → Command_ConstructGondorKnightHorde

Source definitiondata/ini/commandbutton.ini:14472

Command_ConstructGondorKnightHorde

GondorStablesUpgrade_GondorStableLevel2, Upgrade_RingHeroesIsOn
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorStable → GondorStablesCommandSetLevel2 → Command_ConstructGondorKnightHorde

Source definitiondata/ini/commandbutton.ini:14472

Command_ConstructGondorKnightHorde

GondorStablesUpgrade_GondorStableLevel2, Upgrade_GondorStableLevel3, Upgrade_RingHeroesIsOn
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorStable → GondorStablesCommandSetLevel3 → Command_ConstructGondorKnightHorde

Source definitiondata/ini/commandbutton.ini:14472

Command_ConstructGondorKnightHorde

GondorStablesUpgrade_GondorStableLevel2, Upgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorStable → GondorStablesCommandSet → Command_ConstructGondorKnightHorde

Source definitiondata/ini/commandbutton.ini:14472

Command_ConstructGondorKnightHorde

GondorStablesUpgrade_GondorStableLevel2, Upgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorStable → GondorStablesCommandSetLevel2 → Command_ConstructGondorKnightHorde

Source definitiondata/ini/commandbutton.ini:14472

Command_ConstructGondorKnightHorde

GondorStablesUpgrade_GondorStableLevel2, Upgrade_GondorStableLevel3, Upgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorStable → GondorStablesCommandSetLevel3 → Command_ConstructGondorKnightHorde

Source definitiondata/ini/commandbutton.ini:14472

Command_ConstructGondorKnightHorde

The ShireStablesUpgrade_CanTaunt, Upgrade_GondorStableLevel2
Trace

Starting builder → ShirePorter → GondorStable → GondorStablesCommandSet → Command_ConstructGondorKnightHorde

Source definitiondata/ini/commandbutton.ini:14472

Command_ConstructGondorKnightHorde

The ShireStablesUpgrade_CanTaunt, Upgrade_GondorStableLevel2
Trace

Starting builder → ShirePorter → GondorStable → GondorStablesCommandSetLevel2 → Command_ConstructGondorKnightHorde

Source definitiondata/ini/commandbutton.ini:14472

Command_ConstructGondorKnightHorde

The ShireStablesUpgrade_CanTaunt, Upgrade_GondorStableLevel2, Upgrade_GondorStableLevel3
Trace

Starting builder → ShirePorter → GondorStable → GondorStablesCommandSetLevel3 → Command_ConstructGondorKnightHorde

Source definitiondata/ini/commandbutton.ini:14472

Command_ConstructGondorKnightHorde

The ShireStablesUpgrade_GondorStableLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → ShirePorter → GondorStable → GondorStablesCommandSet → Command_ConstructGondorKnightHorde

Source definitiondata/ini/commandbutton.ini:14472

Command_ConstructGondorKnightHorde

The ShireStablesUpgrade_GondorStableLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → ShirePorter → GondorStable → GondorStablesCommandSetLevel2 → Command_ConstructGondorKnightHorde

Source definitiondata/ini/commandbutton.ini:14472

Command_ConstructGondorKnightHorde

The ShireStablesUpgrade_GondorStableLevel2, Upgrade_GondorStableLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → ShirePorter → GondorStable → GondorStablesCommandSetLevel3 → Command_ConstructGondorKnightHorde

Source definitiondata/ini/commandbutton.ini:14472

Command_ConstructGondorKnightHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/men/anoriencavalry.ini:2

GondorKnightHorde