Veterans of the War of Wrath
Archer · 6 SOLDIERS

Veterans of the War of Wrath

Requires Level 3 Dormitory Hero Unit. Limited to 1 Strong vs. All Unit Types After the War of Wrath, Eönwë, the herald of Manwë, summoned all the Elves of Beleriand to depart Middle-earth and go to Valinor. Most of the Noldor and Sindar did so, but a number of them did not...

Compare this unit ⇄
Cost2,500
Health / soldier1,200
Health / full battalion7,200
Attack range450
Movement speed55
Command points120

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

NoldorWarriorSilverthornBow · GondolinWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
450
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE1100No upgrade gate specified
MAGIC350No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_NOLDOR_WARRIOR_RANGE450
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_NOLDOR_WARRIOR_RANGE .003 )1.35
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_NOLDOR_WARRIOR_BOW_PREATTACKDELAY1,200
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MIN Max:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:59878

NoldorWarriorSilverthornBow

weaponset hero mode

PRIMARY

NoldorWarriorSilverthornBowFallOfAngmar · GondolinWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
450
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE1100No upgrade gate specified
MAGIC350No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_NOLDOR_WARRIOR_RANGE450
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_NOLDOR_WARRIOR_RANGE .003 )1.35
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelay600600
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:600 Max:850—
ContinuousFireOne00
ContinuousFireCoast850850
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:59911

NoldorWarriorSilverthornBowFallOfAngmar

weaponset toggle 1

PRIMARY

NoldorWarriorSword_FS · GondolinWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1500Without Upgrade_HorseDiscipline
HERO1500Requires Upgrade_HorseDiscipline
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange2020
MeleeWeaponYes—
DelayBetweenShotsELVEN_NOLDORWARRIOR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayELVEN_NOLDORWARRIOR_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationELVEN_NOLDORWARRIOR_SWORD_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:90486

NoldorWarriorSword_FS

weaponset hero mode weaponset toggle 1

PRIMARY

NoldorWarriorSwordFallOfAngmar_FS · GondolinWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO15014Without Upgrade_HorseDiscipline
HERO1500Requires Upgrade_HorseDiscipline
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES—
LeechRangeWeaponYes—
AttackRange2020
MeleeWeaponYes—
DelayBetweenShotsELVEN_NOLDORWARRIOR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayELVEN_NOLDORWARRIOR_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationELVEN_NOLDORWARRIOR_SWORD_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:90521

NoldorWarriorSwordFallOfAngmar_FS

contained

PRIMARY

NoldorWarriorSilverthornBow · GondolinWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
450
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE1100No upgrade gate specified
MAGIC350No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_NOLDOR_WARRIOR_RANGE450
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_NOLDOR_WARRIOR_RANGE .003 )1.35
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_NOLDOR_WARRIOR_BOW_PREATTACKDELAY1,200
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MIN Max:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:59878

NoldorWarriorSilverthornBow

weaponset toggle 1 contained

PRIMARY

NoldorWarriorSilverthornBow · GondolinWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
450
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE1100No upgrade gate specified
MAGIC350No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_NOLDOR_WARRIOR_RANGE450
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_NOLDOR_WARRIOR_RANGE .003 )1.35
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_NOLDOR_WARRIOR_BOW_PREATTACKDELAY1,200
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MIN Max:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:59878

NoldorWarriorSilverthornBow

weaponset hero mode contained

PRIMARY

NoldorWarriorSilverthornBowFallOfAngmar · GondolinWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
450
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE1100No upgrade gate specified
MAGIC350No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_NOLDOR_WARRIOR_RANGE450
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_NOLDOR_WARRIOR_RANGE .003 )1.35
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelay600600
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:600 Max:850—
ContinuousFireOne00
ContinuousFireCoast850850
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:59911

NoldorWarriorSilverthornBowFallOfAngmar

weaponset hero mode weaponset toggle 1 contained

PRIMARY

NoldorWarriorSilverthornBowFallOfAngmar · GondolinWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
450
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE1100No upgrade gate specified
MAGIC350No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_NOLDOR_WARRIOR_RANGE450
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_NOLDOR_WARRIOR_RANGE .003 )1.35
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelay600600
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:600 Max:850—
ContinuousFireOne00
ContinuousFireCoast850850
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:59911

NoldorWarriorSilverthornBowFallOfAngmar

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

LastAllianceVeteranArmor · GondolinWarrior

Damage typeReceived
DEFAULT25%
SLASH19%
PIERCE15%
SPECIALIST10%
CRUSH45%
CAVALRY25%
SIEGE35%
FLAME15%
FROST15%
MAGIC25%
HERO75%
HERO_RANGED70%
POISON10%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6656

LastAllianceVeteranArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Alternate Weapon (W)

Left click to switch weapons

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:83082

Command_ToggleNoldorWarriorWeapon

active

Fall of Gondolin (T)

The Veterans were there during Morgoth's attack on the hidden realm of Gondolin. The battalion is temporarily immune to knockback, trample and fear Modifier Type: Weapon Stacks with Leadership, Buffs, and Spells Left click to activate. Only one ability may be active at a time.

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_THREE—
ReloadTime9000090,000

SpecialPowerModule ModuleTag_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityVeteransDummy—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:83277

Command_SpecialAbilityVeteranFallOfGondolinDummy

active

War of Wrath (C)

Requires Level 3 The Veterans were there during the The Great Battle against Morgoth and the final siege of Angband. Nearby Dúnedain and Bree-landers temporarily gain +33% Armor for a short time while nearby Elven units gain +33% Damage for a short time Left click to activate. Only one ability may be active at a time.

Cooldown 90s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_THREE—
ReloadTime9000090,000

SpecialPowerModule ModuleTag_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityVeteransDummy—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:83290

Command_SpecialAbilityVeteranWarOfWrathDummy

active

Fall of Ancalagon (V)

Requires Level 5 The Veterans were there when Ancalagon the Black fell on the towers of Thangorodrim and the pits of Angband were cleared by the Host of the West. Melee attacks temporarily deal area-of-effect damage and additional damage versus structures. Ranged attack speed is increased. Modifier Type: Weapon Stacks with Leadership, Buffs, and Spells Left click to activate. Only one ability may be active at a time.

Cooldown 90s

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_THREE—
ReloadTime9000090,000

SpecialPowerModule ModuleTag_Dummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityVeteransDummy—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:83304

Command_SpecialAbilityVeteranFallOfAncalagonDummy

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Stealth Update

Effect values & implementation

StealthUpdate StealthUpdateModuleTag

PropertyGame valueResolved value
StealthDelay500500
FriendlyOpacityMinSTEALTH_FRIENDLY_OPACITY_MIN100
FriendlyOpacityMaxSTEALTH_FRIENDLY_OPACITY_MAX100
PulseFrequency750750
StealthForbiddenConditionsAWAY_FROM_TREES ATTACKING—
OrderIdleEnemiesToAttackMeUponRevealYes—
DetectedByAnyoneRange120120
RevealWeaponSetsCLOSE_RANGE CONTESTING_BUILDING—
Source definitiondata/ini/object/goodfaction/hordes/rivendell/gondolin_veterans_horde.ini:126

StealthUpdate StealthUpdateModuleTag

passive / conditional

Auto Heal Behavior

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation

AutoHealBehavior ModuleTag_MHHHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_MiniHordeLvl2—
HealingAmount1515
HealingDelay10001,000
StartHealingDelay2000020,000
UnitHealPulseFXFX_SpellHealUnitHealBuff—
NonStackableYes—
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
AffectsContainedYes—
Source definitiondata/ini/object/goodfaction/hordes/rivendell/gondolin_veterans_horde.ini:185

AutoHealBehavior ModuleTag_MHHHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_ManyWars

PropertyGame valueResolved value
StartsActiveNo—
BonusNameVeteranManyWarsLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER -GondolinBanner -GondolinWarrior—
Source definitiondata/ini/object/goodfaction/hordes/rivendell/gondolin_veterans_horde.ini:214

AttributeModifierAuraUpdate ModuleTag_ManyWars

upgrade / mode

Command_ToggleElvenWarriorWeaponVeteran

Left click to switch weapons The Veterans have fought many battles and witnessed great triumphs and tragic defeats, and are learned in the art of war.

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:47336

Command_ToggleElvenWarriorWeaponVeteran

active

Siege of Eregion (R)

The Veterans were there during Sauron's attack on the Noldorin realm of Eregion. The battalion gains +33% armour and is immune to knockback, trample and fear for 30 seconds Left click to activate. Only one ability may be active at a time.

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_THREE—
ReloadTime9000090,000
Source definitiondata/ini/commandbutton.ini:47361

Command_SpecialAbilityVeteranEregionDummy

active

War of the Last Alliance (T)

Requires Level 4 The Veterans were there during the Battle of Dagorlad and the final siege of Barad-dûr. Nearby Dúnedain and Bree-landers gain +50% armour for 30 seconds while nearby Elven units gain +50% damage for 30 seconds Left click to activate. Only one ability may be active at a time.

Cooldown 90s

Requires: Upgrade_MiniHordeLvl4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_THREE—
ReloadTime9000090,000
Source definitiondata/ini/commandbutton.ini:47387

Command_SpecialAbilityVeteranLastAllianceDummy

active

Fall of Angmar (C)

Requires Level 7 The Veterans were there alongside Glorfindel in the decisive battle against the Lord of Angmar. Melee attacks deal area-of-effect damage and +50% damage versus structures. Ranged attack speed is doubled. Veterans can't switch weapons for the duration of the ability. Lasts for 30 seconds Left click to activate. Only one ability may be active at a time.

Cooldown 90s

Requires: Upgrade_MiniHordeLvl7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_THREE—
ReloadTime9000090,000
Source definitiondata/ini/commandbutton.ini:47458

Command_SpecialAbilityVeteranFallOfAngmarDummy

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade Hide_SubObjects

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsAUNOLDOR_BOW.ARMOR AUNOLDOR_BOW.BODYHA AUNOLDOR_BOW.CLOAK AUNOLDOR_BOW.HEAD01HA AUNOLDOR_BOW.HEAD02HA AUNOLDOR_BOW.HEAD03HA AUNOLDOR_BOW.HELMET AUNOLDOR_BOW.LEGS AUNOLDOR_BOW.SASH01 AUNOLDOR_BOW.SASH02 SPEAR—
HideSubObjectsAUNOLDOR_SWD.ARMOR AUNOLDOR_SWD.BODYHA AUNOLDOR_SWD.CLOAK AUNOLDOR_SWD.HEAD01HA AUNOLDOR_SWD.HEAD02HA AUNOLDOR_SWD.HEAD03HA AUNOLDOR_SWD.HELMET AUNOLDOR_SWD.LEGS AUNOLDOR_SWD.SASH01 AUNOLDOR_SWD.SASH02 AUNOLDOR_SWD.SWORD01—
Source definitiondata/ini/object/goodfaction/units/rivendell/gondolin_veteran.ini:3192

SubObjectsUpgrade Hide_SubObjects

passive / conditional

Weapon Set Upgrade

Effect values & implementation

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTag

PropertyGame valueResolved value
CustomAnimAndDurationAnimState:USER_4 AnimTime:0 TriggerTime:0—
Source definitiondata/ini/object/goodfaction/units/rivendell/gondolin_veteran.ini:3362

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTag

passive / conditional

Weapon Set Upgrade

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
CustomAnimAndDurationAnimState:USER_5 AnimTime:0 TriggerTime:0—
Source definitiondata/ini/object/goodfaction/units/rivendell/gondolin_veteran.ini:3366

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/rivendell/gondolin_veteran.ini:3370

SubObjectsUpgrade ForgedBlades_Upgrade

passive / conditional

Auto Heal Behavior

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation

AutoHealBehavior ModuleTag_MHHHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_MiniHordeLvl2—
HealingAmount1010
HealingDelay10001,000
StartHealingDelay2000020,000
UnitHealPulseFXFX_SpellHealUnitHealBuff—
NonStackableYes—
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
Source definitiondata/ini/object/goodfaction/units/rivendell/gondolin_veteran.ini:3374

AutoHealBehavior ModuleTag_MHHHealing

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_ElvenSilverthornArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_14

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenSilverthornArrows—
Source definitiondata/ini/object/goodfaction/units/rivendell/gondolin_veteran.ini:3421

WeaponSetUpgrade ModuleTag_14

Battalion composition & progression

Member templateCountHealth each
GondolinWarrior61,200
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GoodMiniHordeLevel1_FS1Upgrade_ObjectLevel1
GoodMiniHordeLevel2_FS80Upgrade_MiniHordeLvl2 Upgrade_ObjectLevel2 MiniHordeBonusRank2
GoodMiniHordeLevel3_FS160Upgrade_MiniHordeLvl3 MiniHordeBonusRank3
GoodMiniHordeLevel4_FS240Upgrade_MiniHordeLvl4 MiniHordeBonusRank4
GoodMiniHordeLevel5_FS320Upgrade_MiniHordeLvl5 MiniHordeBonusRank5
GoodMiniHordeLevel6_FS400Upgrade_MiniHordeLvl6 MiniHordeBonusRank6
GoodMiniHordeLevel7_FS480Upgrade_MiniHordeLvl7 MiniHordeBonusRank7
GoodMiniHordeLevel8_FS560 MiniHordeBonusRank8
GoodMiniHordeLevel9_FS640 MiniHordeBonusRank9
GoodMiniHordeLevel10_FS720 MiniHordeBonusRank10
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
LindonRivendell DormitoryUpgrade_ArnorBarracksLevel3
Trace

Starting builder → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSet_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel2, Upgrade_ArnorBarracksLevel3
Trace

Starting builder → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSetLevel2_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel3
Trace

Starting builder → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSetLevel3_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel3, Upgrade_CanTaunt
Trace

Starting builder → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSet_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel2, Upgrade_ArnorBarracksLevel3, Upgrade_CanTaunt
Trace

Starting builder → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSetLevel2_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel3, Upgrade_CanTaunt
Trace

Starting builder → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSetLevel3_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSet_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel2, Upgrade_ArnorBarracksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSetLevel2_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSetLevel3_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel3, Upgrade_ObjectEriadorEarendil
Trace

Starting fortress → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSet_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel2, Upgrade_ArnorBarracksLevel3, Upgrade_ObjectEriadorEarendil
Trace

Starting fortress → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSetLevel2_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel3, Upgrade_ObjectEriadorEarendil
Trace

Starting fortress → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSetLevel3_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel3, Upgrade_CanTaunt, Upgrade_ObjectEriadorEarendil
Trace

Starting fortress → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSet_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel2, Upgrade_ArnorBarracksLevel3, Upgrade_CanTaunt, Upgrade_ObjectEriadorEarendil
Trace

Starting fortress → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSetLevel2_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel3, Upgrade_CanTaunt, Upgrade_ObjectEriadorEarendil
Trace

Starting fortress → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSetLevel3_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel3, Upgrade_HorseDiscipline, Upgrade_ObjectEriadorEarendil
Trace

Starting fortress → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSet_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel2, Upgrade_ArnorBarracksLevel3, Upgrade_HorseDiscipline, Upgrade_ObjectEriadorEarendil
Trace

Starting fortress → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSetLevel2_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel3, Upgrade_HorseDiscipline, Upgrade_ObjectEriadorEarendil
Trace

Starting fortress → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSetLevel3_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline
Trace

Starting builder → RivendellPorter → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSet_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel2, Upgrade_ArnorBarracksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline
Trace

Starting builder → RivendellPorter → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSetLevel2_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline
Trace

Starting builder → RivendellPorter → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSetLevel3_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_ObjectEriadorEarendil
Trace

Starting builder → RivendellPorter → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSet_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel2, Upgrade_ArnorBarracksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_ObjectEriadorEarendil
Trace

Starting builder → RivendellPorter → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSetLevel2_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

LindonRivendell DormitoryUpgrade_ArnorBarracksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_ObjectEriadorEarendil
Trace

Starting builder → RivendellPorter → fortress_rivendell → RivendellFortressCitadel → RivendellPorter → RivendellDormitory → RivendellDormitoryCommandSetLevel3_GilgaladEra → Command_ConstructEriadorGondolinWarriorHorde

Source definitiondata/ini/commandbutton.ini:83238

Command_ConstructEriadorGondolinWarriorHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/rivendell/gondolin_veterans_horde.ini:1

GondolinWarriorHorde