Edrain-na-Maethyr
Archer · 10 SOLDIERS

Edrain-na-Maethyr

Requires Haldir Marchwardens Strong vs. Infantry Marchwardens are the only true military unit within Lothlórien, and only the finest Elven warriors may count themselves amongst their ranks. They are tasked with guarding the borders of Lórien and report to Lord Celeborn himself.

Compare this unit ⇄
Cost700
Health / soldier400
Health / full battalion4,000
Attack range380
Movement speed55
Command points80

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GaladhrimArcherBow · GaladhrimWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
380
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE800Without Upgrade_RohanFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeDWARVEN_MENOFDALE_RANGE380
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( DWARVEN_MENOFDALE_RANGE .003 )1.14
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage8585
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_MIRKWOOD_ARCHER_BOW_PREATTACKDELAY500
PreAttackRandomAmount200200
OverrideVoiceAttackSoundMarchwardensVoiceAttackRanged—
OverrideVoiceEnterStateAttackSoundMarchwardensVoiceEnterStateAttackRanged—
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MIN Max:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX1,200
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:5076

GaladhrimArcherBow

Base equipment

TERTIARY

GaladhrimArcherBowBombard · GaladhrimWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
435
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE1100Without Upgrade_RohanFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeDWARVEN_MENOFDALE_BOMBARD_MAXRANGE435
MinimumAttackRange#SUBTRACT( DWARVEN_MENOFDALE_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( DWARVEN_MENOFDALE_BOMBARD_MAXRANGE .003 )1.3
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_MIRKWOOD_ARCHER_BOW_PREATTACKDELAY500
PreAttackRandomAmount200200
OverrideVoiceAttackSoundMarchwardensVoiceAttackRanged—
OverrideVoiceEnterStateAttackSoundMarchwardensVoiceEnterStateAttackRanged—
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MIN Max:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX1,200
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:5112

GaladhrimArcherBowBombard

player upgrade

PRIMARY

GaladhrimArcherSilverthornBow · GaladhrimWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
380
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE950No upgrade gate specified
MAGIC200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeDWARVEN_MENOFDALE_RANGE380
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( DWARVEN_MENOFDALE_RANGE .003 )1.14
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage8282
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_MIRKWOOD_ARCHER_BOW_PREATTACKDELAY500
PreAttackRandomAmount200200
OverrideVoiceAttackSoundMarchwardensVoiceAttackRanged—
OverrideVoiceEnterStateAttackSoundMarchwardensVoiceEnterStateAttackRanged—
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MIN Max:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX1,200
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:5187

GaladhrimArcherSilverthornBow

player upgrade

TERTIARY

GaladhrimArcherSilverthornBowBombard · GaladhrimWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
435
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE950No upgrade gate specified
MAGIC200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeDWARVEN_MENOFDALE_BOMBARD_MAXRANGE435
MinimumAttackRange#SUBTRACT( DWARVEN_MENOFDALE_BOMBARD_MAXRANGE 75 )360
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 400 .003 )1.2
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_MIRKWOOD_ARCHER_BOW_PREATTACKDELAY500
PreAttackRandomAmount200200
OverrideVoiceAttackSoundMarchwardensVoiceAttackRanged—
OverrideVoiceEnterStateAttackSoundMarchwardensVoiceEnterStateAttackRanged—
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MIN Max:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX1,200
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:5441

GaladhrimArcherSilverthornBowBombard

weaponset toggle 1

PRIMARY

ElvenGaladhrimWarriorSword · GaladhrimWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
700 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
800 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1000Without Upgrade_ElvenForgedBlades
SLASH2000Requires Upgrade_ElvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots800800
PreAttackDelay700700
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration800800
Source definitiondata/ini/weapon.ini:63440

ElvenGaladhrimWarriorSword

weaponset toggle 1

TERTIARY

GaladhrimArcherSilverthornBowBombard · GaladhrimWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
435
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE950No upgrade gate specified
MAGIC200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeDWARVEN_MENOFDALE_BOMBARD_MAXRANGE435
MinimumAttackRange#SUBTRACT( DWARVEN_MENOFDALE_BOMBARD_MAXRANGE 75 )360
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 400 .003 )1.2
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_MIRKWOOD_ARCHER_BOW_PREATTACKDELAY500
PreAttackRandomAmount200200
OverrideVoiceAttackSoundMarchwardensVoiceAttackRanged—
OverrideVoiceEnterStateAttackSoundMarchwardensVoiceEnterStateAttackRanged—
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MIN Max:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX1,200
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:5441

GaladhrimArcherSilverthornBowBombard

player upgrade weaponset toggle 1 contesting building

PRIMARY

ElvenGaladhrimWarriorSword · GaladhrimWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
700 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
800 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1000Without Upgrade_ElvenForgedBlades
SLASH2000Requires Upgrade_ElvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots800800
PreAttackDelay700700
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration800800
Source definitiondata/ini/weapon.ini:63440

ElvenGaladhrimWarriorSword

player upgrade weaponset toggle 1 contesting building

TERTIARY

GaladhrimArcherSilverthornBowBombard · GaladhrimWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
435
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE950No upgrade gate specified
MAGIC200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeDWARVEN_MENOFDALE_BOMBARD_MAXRANGE435
MinimumAttackRange#SUBTRACT( DWARVEN_MENOFDALE_BOMBARD_MAXRANGE 75 )360
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 400 .003 )1.2
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_MIRKWOOD_ARCHER_BOW_PREATTACKDELAY500
PreAttackRandomAmount200200
OverrideVoiceAttackSoundMarchwardensVoiceAttackRanged—
OverrideVoiceEnterStateAttackSoundMarchwardensVoiceEnterStateAttackRanged—
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MIN Max:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX1,200
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:5441

GaladhrimArcherSilverthornBowBombard

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ElfWarriorArmor · GaladhrimWarrior

Damage typeReceived
DEFAULT100%
SLASH220%
PIERCE60%
SPECIALIST85%
CAVALRY150%
CRUSH200%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6796

ElfWarriorArmor

player upgrade

ElfWarriorHeavyArmor · GaladhrimWarrior

Damage typeReceived
DEFAULT40%
SLASH110%
PIERCE35%
SPECIALIST47%
CAVALRY70%
CRUSH150%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6834

ElfWarriorHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Alternate Weapon (R)

Left click to switch weapons

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:7356

Command_ToggleElvenWarriorWeaponRohanInn

upgrade / mode

Purchase Elven Armour (T)

Upgrades this battalion with Elven Armour Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyRohanHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:48122

Command_PurchaseUpgradeElvenHeavyArmorRohan

upgrade / mode

Purchase Mallorn Bows (C)

Upgrades this battalion with Mallorn Bows Significantly increases the damage done by arrows

Requires: Upgrade_TechnologyRohanFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:48134

Command_PurchaseUpgradeElvenSilverthornArrowsRohan

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyRohanBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:48146

Command_PurchaseUpgradeElvenBasicTrainingRohan

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Alternate Weapon (R)

Left click to switch weapons

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:7356

Command_ToggleElvenWarriorWeaponRohanInn

upgrade / mode

Purchase Elven Armour (T)

Upgrades this battalion with Elven Armour Significantly reduces the amount of damage taken

Requires: Upgrade_MiniHordeLvl2, Upgrade_TechnologyRohanHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:48122

Command_PurchaseUpgradeElvenHeavyArmorRohan

upgrade / mode

Purchase Mallorn Bows (C)

Upgrades this battalion with Mallorn Bows Significantly increases the damage done by arrows

Requires: Upgrade_MiniHordeLvl2, Upgrade_TechnologyRohanFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:48134

Command_PurchaseUpgradeElvenSilverthornArrowsRohan

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl2, Upgrade_TechnologyRohanBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:48146

Command_PurchaseUpgradeElvenBasicTrainingRohan

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Alternate Weapon (R)

Left click to switch weapons

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:7356

Command_ToggleElvenWarriorWeaponRohanInn

upgrade / mode

Purchase Elven Armour (T)

Upgrades this battalion with Elven Armour Significantly reduces the amount of damage taken

Requires: Upgrade_MiniHordeLvl3, Upgrade_TechnologyRohanHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:48122

Command_PurchaseUpgradeElvenHeavyArmorRohan

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades When equipped, increases the damage done by melee weapons

Requires: Upgrade_MiniHordeLvl3, Upgrade_TechnologyRohanForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:48158

Command_PurchaseUpgradeElvenForgedBladesRohan

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl3, Upgrade_TechnologyRohanBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:48146

Command_PurchaseUpgradeElvenBasicTrainingRohan

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Alternate Weapon (R)

Left click to switch weapons

Requires: Upgrade_ObjectLevel2

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:7356

Command_ToggleElvenWarriorWeaponRohanInn

upgrade / mode

Purchase Elven Armour (T)

Upgrades this battalion with Elven Armour Significantly reduces the amount of damage taken

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyRohanHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:48122

Command_PurchaseUpgradeElvenHeavyArmorRohan

upgrade / mode

Purchase Mallorn Bows (C)

Upgrades this battalion with Mallorn Bows Significantly increases the damage done by arrows

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyRohanFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:48134

Command_PurchaseUpgradeElvenSilverthornArrowsRohan

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Alternate Weapon (R)

Left click to switch weapons

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel2

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:7356

Command_ToggleElvenWarriorWeaponRohanInn

upgrade / mode

Purchase Elven Armour (T)

Upgrades this battalion with Elven Armour Significantly reduces the amount of damage taken

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel2, Upgrade_TechnologyRohanHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:48122

Command_PurchaseUpgradeElvenHeavyArmorRohan

upgrade / mode

Purchase Mallorn Bows (C)

Upgrades this battalion with Mallorn Bows Significantly increases the damage done by arrows

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel2, Upgrade_TechnologyRohanFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:48134

Command_PurchaseUpgradeElvenSilverthornArrowsRohan

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Alternate Weapon (R)

Left click to switch weapons

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel2

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:7356

Command_ToggleElvenWarriorWeaponRohanInn

upgrade / mode

Purchase Elven Armour (T)

Upgrades this battalion with Elven Armour Significantly reduces the amount of damage taken

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel2, Upgrade_TechnologyRohanHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:48122

Command_PurchaseUpgradeElvenHeavyArmorRohan

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades When equipped, increases the damage done by melee weapons

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel2, Upgrade_TechnologyRohanForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:48158

Command_PurchaseUpgradeElvenForgedBladesRohan

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenAutoHealing

PropertyGame valueResolved value
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount66
HealingDelay20002,000
StartHealingDelay1500015,000
KindOfINFANTRY CAVALRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/goodfaction/hordes/elven/sindarhorde.ini:88

AutoHealBehavior ModuleTag_ElvenAutoHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

AttributeModifierUpgrade ModuleTag_LongMemoryBonus

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
AttributeModifierLongMemoryBonus—

LongMemoryBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierVISION 15%—
ModifierRANGE 15%—
ModifierSHROUD_CLEARING 25%—
ModifierRESIST_TERROR 100%—
ModifierEXPERIENCE 66%—
Duration00
FXFX_LongMemoryLeadership—
Source definitiondata/ini/object/goodfaction/hordes/elven/sindarhorde.ini:257

AttributeModifierUpgrade ModuleTag_LongMemoryBonus

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ArmorofDoriathBonus

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
AttributeModifierArmorofDoriathBonus—

ArmorofDoriathBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierAUTO_HEAL 3—
ModifierHEALTH 60—
ModifierSPEED 90%—
Duration00
FXFX_ArmorofDoriathLeadership—
Source definitiondata/ini/object/goodfaction/hordes/elven/sindarhorde.ini:265

AttributeModifierUpgrade ModuleTag_ArmorofDoriathBonus

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_ArmorSwapper

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl3—
PermanentNo—
StartsActiveNo—
BonusNameMarchwardenSwordArmorBonus—
AllowSelfYes—
RefreshDelay20002,000
Source definitiondata/ini/object/goodfaction/hordes/elven/sindarhorde.ini:271

AttributeModifierAuraUpdate ModuleTag_ArmorSwapper

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_ArmorSwapperTwo

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl3—
PermanentNo—
StartsActiveNo—
BonusNameMarchwardenSwordArmorBonusPierce—
AllowSelfYes—
RefreshDelay20002,000
Source definitiondata/ini/object/goodfaction/hordes/elven/sindarhorde.ini:282

AttributeModifierAuraUpdate ModuleTag_ArmorSwapperTwo

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_VisionSwapper

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl2—
PermanentNo—
StartsActiveNo—
BonusNameMarchwardenBowVisionBonus—
AllowSelfYes—
RefreshDelay20002,000
Source definitiondata/ini/object/goodfaction/hordes/elven/sindarhorde.ini:293

AttributeModifierAuraUpdate ModuleTag_VisionSwapper

upgrade / mode

Alternate Weapon (R)

Left click to switch weapons Significantly increases armour against swordsmen and pikemen when wielding swords

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:7345

Command_ToggleElvenWarriorWeaponLothlorien

upgrade / mode

Purchase Elven Armour (T)

Upgrades this battalion with Elven Armour Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyElvenHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24816

Command_PurchaseUpgradeElvenHeavyArmor

upgrade / mode

Purchase Mallorn Bows (C)

Upgrades this battalion with Mallorn Bows Significantly increases the damage done by arrows

Requires: Upgrade_TechnologyElvenSilverthornArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24880

Command_PurchaseUpgradeElvenSilverthornArrows

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases a unit to Level 2 Allows to regain health outside of combat Can only be equipped at Level 1

Requires: Upgrade_TechnologyElvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52741

Command_PurchaseUpgradeElvenBasicTrainingForElves

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ElvenSilverthornArrows

Effect values & implementation

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenSilverthornArrows—
ShowSubObjectsMALLORNBOW—
HideSubObjectsBOW—
Source definitiondata/ini/object/goodfaction/units/elven/galadhrimwarrior.ini:1759

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_ElvenHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenHeavyArmor—
Source definitiondata/ini/object/goodfaction/units/elven/galadhrimwarrior.ini:1780

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ModelSwap

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenHeavyArmor—
AttributeModifierLothlorienElvenArmor—

LothlorienElvenArmor

PropertyGame valueResolved value
CategoryLEVEL—
Duration00
ModelConditionRIDER2—
Source definitiondata/ini/object/goodfaction/units/elven/galadhrimwarrior.ini:1784

AttributeModifierUpgrade ModuleTag_ModelSwap

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ElvenForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/elven/galadhrimwarrior.ini:1801

SubObjectsUpgrade ForgedBlades_Upgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_ElvenSilverthornArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_14

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenSilverthornArrows—
Source definitiondata/ini/object/goodfaction/units/elven/galadhrimwarrior.ini:1840

WeaponSetUpgrade ModuleTag_14

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff1

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +RadianceEgg—
Count22
Radius200200
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff1—

TerrorOfTheMountainSelfBuff1

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/goodfaction/units/elven/galadhrimwarrior.ini:1900

LargeGroupBonusUpdate ModuleTag_HatredBuff1

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff2

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +RadianceEgg—
Count33
Radius200200
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff2—

TerrorOfTheMountainSelfBuff2

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/goodfaction/units/elven/galadhrimwarrior.ini:1909

LargeGroupBonusUpdate ModuleTag_HatredBuff2

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff3

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +RadianceEgg—
Count44
Radius200200
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff3—

TerrorOfTheMountainSelfBuff3

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/goodfaction/units/elven/galadhrimwarrior.ini:1918

LargeGroupBonusUpdate ModuleTag_HatredBuff3

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff4

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +RadianceEgg—
Count55
Radius200200
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff4—

TerrorOfTheMountainSelfBuff4

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/goodfaction/units/elven/galadhrimwarrior.ini:1927

LargeGroupBonusUpdate ModuleTag_HatredBuff4

Battalion composition & progression

Member templateCountHealth each
GaladhrimWarrior10400
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
HornburgBarracksUpgrade_Evilboyos
Trace

Starting builder → RohanPorter → RohanBarracks → RohanBarracksCommandSet_Hornburg → Command_ConstructGaladhrimWarriorHorde_Hornburg

Source definitiondata/ini/commandbutton.ini:91457

Command_ConstructGaladhrimWarriorHorde_Hornburg

HornburgBarracksUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → RohanPorter → RohanBarracks → RohanBarracksCommandSetLevel2_Hornburg → Command_ConstructGaladhrimWarriorHorde_Hornburg

Source definitiondata/ini/commandbutton.ini:91457

Command_ConstructGaladhrimWarriorHorde_Hornburg

HornburgBarracksUpgrade_Evilboyos, Upgrade_IsengardWargPitLevel3
Trace

Starting builder → RohanPorter → RohanBarracks → RohanBarracksCommandSetLevel3_Hornburg → Command_ConstructGaladhrimWarriorHorde_Hornburg

Source definitiondata/ini/commandbutton.ini:91457

Command_ConstructGaladhrimWarriorHorde_Hornburg

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/elven/sindarhorde.ini:380

GaladhrimWarriorHordeRohanInn