Soldiers of Arthedain
Infantry · 15 SOLDIERS

Soldiers of Arthedain

Strong vs. Pikemen The armies of Arthedain were made up of grim and battle-hardened Men, unwavering in their defence against the Evil of Angmar.

Compare this unit ⇄
Cost300
Health / soldier200
Health / full battalion3,000
Attack range11.5
Movement speed50
Command points60

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ArnorSword · FornostSoldier

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH600No upgrade gate specified
SLASH600Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsGONDOR_SOLDIER_SWORD_DELAYBETWEENSHOTS1,000
PreAttackDelayGONDOR_SOLDIER_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationGONDOR_SOLDIER_SWORD_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:20825

ArnorSword

player upgrade

PRIMARY

ArnorSwordWesternesse · FornostSoldier

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1000No upgrade gate specified
MAGIC15UnknownNo upgrade gate specified
SLASH600Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsGONDOR_SOLDIER_SWORD_DELAYBETWEENSHOTS1,000
PreAttackDelayGONDOR_SOLDIER_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationGONDOR_SOLDIER_SWORD_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:20855

ArnorSwordWesternesse

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

SoldierEliteArmor · FornostSoldier

Damage typeReceived
DEFAULT80%
SLASH80%
PIERCE60%
SPECIALIST30%
CAVALRY90%
CRUSH150%
SIEGE100%
FLAME100%
FROST140%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL50%
POISON60%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1666

SoldierEliteArmor

player upgrade

SoldierEliteHeavyArmor · FornostSoldier

Damage typeReceived
DEFAULT40%
SLASH40%
PIERCE30%
SPECIALIST15%
CAVALRY70%
CRUSH80%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
POISON30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1684

SoldierEliteHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Blood of Númenor (R)

Modifier Type: Debuff and Spell When activated, nearby enemy units lose -33% movement speed for 30 seconds At Level 2, Soldiers of Arthedain passively heal out of combat At Level 3, Soldiers of Arthedain become passively immune to fear and terror At Level 5, nearby allied units gain +25% damage when activated Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_HowlEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAccursedBastionStarter—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_HowlInitializer

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAccursedBastionStarter—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_HowlMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAccursedBastionStarter—
TriggerSpecialPowerModuleTag_HowlBuffStarter OBJECTPOS—
TriggerSpecialPowerModuleTag_StrengthRemembered_OCL OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:66156

Command_SpecialAbilitySoliderBloodofNumenor

upgrade / mode

Purchase Steel Cuirasses (T)

Upgrades this battalion with Steel Cuirasses Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24310

Command_PurchaseUpgradeArthedainHeavyArmor

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24187

Command_PurchaseUpgradeArthedainForgedBlades

upgrade / mode

Purchase Banners of the Seven Stars (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23977

Command_PurchaseUpgradeArthedainBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_HorseDiscipline, Upgrade_TechnologyRivendellMedicine

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FormationLevel2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameArnorUpgradedFormation—
TriggeredByUpgrade_HorseDiscipline Upgrade_TechnologyRivendellMedicine—
RequiresAllTriggersYes—
RefreshDelay10001,000
Range11
AllowSelfYes—
ObjectFilterANY +INFANTRY ALLIES—
Source definitiondata/ini/object/goodfaction/hordes/arnor/fornostsoldiers.ini:225

AttributeModifierAuraUpdate ModuleTag_FormationLevel2

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenAutoHealing

PropertyGame valueResolved value
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount66
HealingDelay20002,000
StartHealingDelay1500015,000
KindOfINFANTRY CAVALRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/goodfaction/hordes/arnor/fornostsoldiers.ini:254

AutoHealBehavior ModuleTag_ElvenAutoHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ForesightBonus

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
AttributeModifierMalbethForesightBonus—

MalbethForesightBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierVISION 15%—
ModifierRANGE 15%—
ModifierSHROUD_CLEARING 15%—
Duration00
FXFX_MalbethForesightLeadership—
Source definitiondata/ini/object/goodfaction/hordes/arnor/fornostsoldiers.ini:313

AttributeModifierUpgrade ModuleTag_ForesightBonus

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DominateTroll

Effect values & implementation

WeaponSetUpgrade WeaponSetBladesOfWesterness

PropertyGame valueResolved value
TriggeredByUpgrade_DominateTroll—
Source definitiondata/ini/object/goodfaction/units/arnor/fornostsoldier.ini:932

WeaponSetUpgrade WeaponSetBladesOfWesterness

passive / conditional

Armor Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/arnor/fornostsoldier.ini:936

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
UpgradeTextureaufornost.tga 0 aufornostHA.tga—
ExcludeSubobjectsFORGED_BLADE—
Source definitiondata/ini/object/goodfaction/units/arnor/fornostsoldier.ini:945

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel3

Effect values & implementation

SubObjectsUpgrade Wings_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3—
ShowSubObjectsWINGS—
Source definitiondata/ini/object/goodfaction/units/arnor/fornostsoldier.ini:951

SubObjectsUpgrade Wings_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
ShowSubObjectsFORGED_BLADE—
Source definitiondata/ini/object/goodfaction/units/arnor/fornostsoldier.ini:956

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/goodfaction/units/arnor/fornostsoldier.ini:994

AttributeModifierUpgrade ModuleTag_AMU

Battalion composition & progression

Member templateCountHealth each
FornostSoldier15200
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArthedainFornost GarrisonNo additional upgrade gate recorded
Trace

Starting builder → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSet → Command_ConstructFornostSoldierHorde

Source definitiondata/ini/commandbutton.ini:66144

Command_ConstructFornostSoldierHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2
Trace

Starting builder → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel2 → Command_ConstructFornostSoldierHorde

Source definitiondata/ini/commandbutton.ini:66144

Command_ConstructFornostSoldierHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel3
Trace

Starting builder → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel3 → Command_ConstructFornostSoldierHorde

Source definitiondata/ini/commandbutton.ini:66144

Command_ConstructFornostSoldierHorde

ArthedainFornost GarrisonUpgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSet → Command_ConstructFornostSoldierHorde

Source definitiondata/ini/commandbutton.ini:66144

Command_ConstructFornostSoldierHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel2 → Command_ConstructFornostSoldierHorde

Source definitiondata/ini/commandbutton.ini:66144

Command_ConstructFornostSoldierHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel3, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel3 → Command_ConstructFornostSoldierHorde

Source definitiondata/ini/commandbutton.ini:66144

Command_ConstructFornostSoldierHorde

ArthedainFornost GarrisonUpgrade_TechnologyTheLessHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSet → Command_ConstructFornostSoldierHorde

Source definitiondata/ini/commandbutton.ini:66144

Command_ConstructFornostSoldierHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_TechnologyTheLessHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel2 → Command_ConstructFornostSoldierHorde

Source definitiondata/ini/commandbutton.ini:66144

Command_ConstructFornostSoldierHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel3, Upgrade_TechnologyTheLessHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel3 → Command_ConstructFornostSoldierHorde

Source definitiondata/ini/commandbutton.ini:66144

Command_ConstructFornostSoldierHorde

ArthedainFornost GarrisonUpgrade_TechnologyTheLessHopefulChoice, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSet → Command_ConstructFornostSoldierHorde

Source definitiondata/ini/commandbutton.ini:66144

Command_ConstructFornostSoldierHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_TechnologyTheLessHopefulChoice, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel2 → Command_ConstructFornostSoldierHorde

Source definitiondata/ini/commandbutton.ini:66144

Command_ConstructFornostSoldierHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel3, Upgrade_TechnologyTheLessHopefulChoice, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel3 → Command_ConstructFornostSoldierHorde

Source definitiondata/ini/commandbutton.ini:66144

Command_ConstructFornostSoldierHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/arnor/fornostsoldiers.ini:1

FornostSoldierHorde