Requires Fornost Garrison Level 3
Strong vs. Swordsmen and Archers
Able to switch formation for improved offensive capabilities
Descendants of Númenor, the Fornost Knights embody the strength and nobility of their ancient heritage. This elite cavalry unit rides forth with unmatched skill and valor, striking like thunder to shatter the Enemy’s ranks.
Base statistics · Build time: 45s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
FornostKnightSpear · FornostKnight
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
CAVALRY
100
0
Without Upgrade_TechnologyRivendellDagorlad
CAVALRY
100
0
Requires Upgrade_TechnologyRivendellDagorlad
MAGIC
15
Unknown
Requires Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
DelayBetweenShots
ROHAN_ROHIRRIM_DELAYBETWEENSHOTS
1,000
PreAttackDelay
ROHAN_ROHIRRIM_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FiringDuration
ROHAN_ROHIRRIM_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:93832
FornostKnightSpear
player upgrade
PRIMARY
FornostKnightSpearUpgraded · FornostKnight
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
CAVALRY
125
0
Without Upgrade_TechnologyRivendellDagorlad
CAVALRY
125
0
Requires Upgrade_TechnologyRivendellDagorlad
MAGIC
15
Unknown
Requires Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
DelayBetweenShots
ROHAN_ROHIRRIM_DELAYBETWEENSHOTS
1,000
PreAttackDelay
ROHAN_ROHIRRIM_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FiringDuration
ROHAN_ROHIRRIM_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:93872
FornostKnightSpearUpgraded
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
DolAmrothKnightLightArmor · FornostKnight
Damage type
Received
DEFAULT
55%
SLASH
45%
PIERCE
45%
SPECIALIST
200%
CRUSH
40%
SIEGE
100%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
125%
HERO_RANGED
125%
POISON
100%
CAVALRY
60%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:820
DolAmrothKnightLightArmor
player upgrade
DolAmrothKnightArmor · FornostKnight
Damage type
Received
DEFAULT
35%
SLASH
20%
PIERCE
20%
SPECIALIST
120%
CRUSH
30%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
50%
HERO
85%
HERO_RANGED
85%
POISON
85%
CAVALRY
40%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:856
DolAmrothKnightArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
upgrade / mode
Purchase Steel-Clad Armor (T)
Upgrades this battalion with Steel-Clad Armor
Significantly reduces the amount of damage taken
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.