Knights of Arthedain
Cavalry · 10 SOLDIERS

Knights of Arthedain

Requires Fornost Garrison Level 3 Strong vs. Swordsmen and Archers Able to switch formation for improved offensive capabilities Descendants of Númenor, the Fornost Knights embody the strength and nobility of their ancient heritage. This elite cavalry unit rides forth with unmatched skill and valor, striking like thunder to shatter the Enemy’s ranks.

Compare this unit ⇄
Cost800
Health / soldier800
Health / full battalion8,000
Attack range11.5
Movement speed85
Command points100

Base statistics · Build time: 45s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

FornostKnightSpear · FornostKnight

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY1000Without Upgrade_TechnologyRivendellDagorlad
CAVALRY1000Requires Upgrade_TechnologyRivendellDagorlad
MAGIC15UnknownRequires Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
DelayBetweenShotsROHAN_ROHIRRIM_DELAYBETWEENSHOTS1,000
PreAttackDelayROHAN_ROHIRRIM_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationROHAN_ROHIRRIM_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:93832

FornostKnightSpear

player upgrade

PRIMARY

FornostKnightSpearUpgraded · FornostKnight

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY1250Without Upgrade_TechnologyRivendellDagorlad
CAVALRY1250Requires Upgrade_TechnologyRivendellDagorlad
MAGIC15UnknownRequires Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
DelayBetweenShotsROHAN_ROHIRRIM_DELAYBETWEENSHOTS1,000
PreAttackDelayROHAN_ROHIRRIM_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationROHAN_ROHIRRIM_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:93872

FornostKnightSpearUpgraded

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

DolAmrothKnightLightArmor · FornostKnight

Damage typeReceived
DEFAULT55%
SLASH45%
PIERCE45%
SPECIALIST200%
CRUSH40%
SIEGE100%
FLAME50%
FROST50%
MAGIC50%
HERO125%
HERO_RANGED125%
POISON100%
CAVALRY60%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:820

DolAmrothKnightLightArmor

player upgrade

DolAmrothKnightArmor · FornostKnight

Damage typeReceived
DEFAULT35%
SLASH20%
PIERCE20%
SPECIALIST120%
CRUSH30%
SIEGE50%
FLAME25%
FROST25%
MAGIC50%
HERO85%
HERO_RANGED85%
POISON85%
CAVALRY40%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:856

DolAmrothKnightArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Steel-Clad Armor (T)

Upgrades this battalion with Steel-Clad Armor Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78494

Command_PurchaseUpgradeArthedainHeavyArmor_FS

upgrade / mode

Purchase Sharpened Steel (C)

Upgrades this battalion with Sharpened Steel Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78506

Command_PurchaseUpgradeArthedainForgedBlades_FS

upgrade / mode

Purchase Banners of the Seven Stars (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78518

Command_PurchaseUpgradeArthedainBasicTraining_FS

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Purchase Steel-Clad Armor (T)

Upgrades this battalion with Steel-Clad Armor Significantly reduces the amount of damage taken

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78494

Command_PurchaseUpgradeArthedainHeavyArmor_FS

upgrade / mode

Purchase Sharpened Steel (C)

Upgrades this battalion with Sharpened Steel Increases the damage done by melee weapons

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78506

Command_PurchaseUpgradeArthedainForgedBlades_FS

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth70.070
Source definitiondata/ini/object/goodfaction/hordes/arthedain/fornost_knight_horde.ini:131

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_HorseDiscipline, Upgrade_TechnologyRivendellMedicine

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FormationLevel2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameArnorUpgradedFormation_FS—
TriggeredByUpgrade_HorseDiscipline Upgrade_TechnologyRivendellMedicine—
RequiresAllTriggersYes—
RefreshDelay10001,000
Range11
AllowSelfYes—
ObjectFilterANY +CAVALRY ALLIES—
Source definitiondata/ini/object/goodfaction/hordes/arthedain/fornost_knight_horde.ini:191

AttributeModifierAuraUpdate ModuleTag_FormationLevel2

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenAutoHealing

PropertyGame valueResolved value
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount66
HealingDelay20002,000
StartHealingDelay1500015,000
KindOfINFANTRY CAVALRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/goodfaction/hordes/arthedain/fornost_knight_horde.ini:225

AutoHealBehavior ModuleTag_ElvenAutoHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ForesightBonus

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
AttributeModifierMalbethForesightBonus—

MalbethForesightBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierVISION 15%—
ModifierRANGE 15%—
ModifierSHROUD_CLEARING 15%—
Duration00
FXFX_MalbethForesightLeadership—
Source definitiondata/ini/object/goodfaction/hordes/arthedain/fornost_knight_horde.ini:281

AttributeModifierUpgrade ModuleTag_ForesightBonus

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
UpgradeTexturegunumenorian.tga 0 gunumenorian_HA.tga—
ExcludeSubobjectsFORGED_BLADE—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_knight.ini:572

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade HideHeavyArmor

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsHA HACLOAK—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_knight.ini:577

SubObjectsUpgrade HideHeavyArmor

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade2

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
ShowSubObjectsHA HACLOAK—
HideSubObjectsCLOAK—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_knight.ini:581

SubObjectsUpgrade Armor_Upgrade2

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
ShowSubObjectsFORGED_BLADE—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_knight.ini:586

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetBladesOfWesterness

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_knight.ini:590

WeaponSetUpgrade WeaponSetBladesOfWesterness

passive / conditional

Armor Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_knight.ini:596

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ModelSwap

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
AttributeModifierRivendellElvenArmor—

RivendellElvenArmor

PropertyGame valueResolved value
CategoryLEVEL—
Duration00
ModelConditionRIDER2—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_knight.ini:599

AttributeModifierUpgrade ModuleTag_ModelSwap

Battalion composition & progression

Member templateCountHealth each
FornostKnight10800
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodHorseLevel1_FS1Upgrade_ObjectLevel1
GoodHorseLevel2_FS120Upgrade_ObjectLevel2 GoodHorseBonusRank2
GoodHorseLevel3_FS240Upgrade_ObjectLevel3 GoodHorseBonusRank3
GoodHorseLevel4_FS360Upgrade_ObjectLevel4 GoodHorseBonusRank4
GoodHorseLevel5_FS480Upgrade_ObjectLevel5 GoodHorseBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArnorFornost GarrisonUpgrade_GondorBarracksLevel3
Trace

Starting builder → MenPorter_FS → FornostGarrison → ArthedainBarracksCommandSet_FS → Command_ConstructFornostKnightHorde

Source definitiondata/ini/commandbutton.ini:89277

Command_ConstructFornostKnightHorde

ArnorFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3
Trace

Starting builder → MenPorter_FS → FornostGarrison → ArthedainBarracksCommandSetLevel2_FS → Command_ConstructFornostKnightHorde

Source definitiondata/ini/commandbutton.ini:89277

Command_ConstructFornostKnightHorde

ArnorFornost GarrisonUpgrade_GondorBarracksLevel3
Trace

Starting builder → MenPorter_FS → FornostGarrison → ArthedainBarracksCommandSetLevel3_FS → Command_ConstructFornostKnightHorde

Source definitiondata/ini/commandbutton.ini:89277

Command_ConstructFornostKnightHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/arthedain/fornost_knight_horde.ini:2

FornostKnightHorde