Recruit Isildur, the heir of Elendil.
'It has come to me, the One Ring. It shall be an heirloom of my Kingdom. All those who follow in my bloodline shall be bound to its fate, for I shall risk no hurt to the Ring. It is precious to me, though I buy it with a great pain.'
Base statistics · Build time: 80s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
IsildurSword · EriadorIsildur
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.900 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
350
15
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ARAGORN_DELAYBETWEENSHOTS
900
PreAttackDelay
ARAGORN_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
ARAGORN_FIRINGDURATION
900
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:16825
IsildurSword
weaponset hero mode
PRIMARY
IsildurNarsilHeroSword · EriadorIsildur
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.900 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
175
20
No upgrade gate specified
HERO
175
15
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ARAGORN_DELAYBETWEENSHOTS
900
PreAttackDelay
ARAGORN_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
ARAGORN_FIRINGDURATION
900
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:16908
IsildurNarsilHeroSword
weaponset toggle 1
PRIMARY
FaramirBow · EriadorIsildur
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.350Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,170 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.0 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.4,000Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,633 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.UnknownClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Damage type
Damage / hit
Splash radius
Conditions
1
0.8
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
IdleAfterFiringDelay
0
0
AttackRange
4000.0
4,000
MinimumAttackRange
40.0
40
WeaponSpeed
120.0
120
ProjectileFilterInContainer
NONE +GIMLI
—
ClipSize
1
1
ClipReloadTime
5400
5,400
PreAttackDelay
1633
1,633
FiringDuration
2700
2,700
PreAttackType
PER_SHOT
—
HitPercentage
0
0
ScatterRadius
4.0
4
Source definitiondata/ini/weapon.ini:17009
GondorAragornDwarfToss
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · EriadorIsildur
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Heir of Númenor (W)
Requires Level 3
Modifier Type: Spell
When activated, all nearby units gain +33% damage and and immunity to fear and terror for 20 seconds
left click to activate
Requires Level 10
Isildur gains +100% damage and +100% armour and deals knockback for 30 seconds as he takes up the shards of his father's sword
Left click to activate
Requires Level 3
Modifier Type: Spell
When activated, all nearby units gain +33% damage and and immunity to fear and terror for 20 seconds
left click to activate
Requires Level 10
Isildur gains +100% damage and +100% armour and deals knockback for 30 seconds as he takes up the shards of his father's sword
Left click to activate
Modifier Type: Spell
Nearby allies in a large radius gain
+50% damage, +50% armour,
and earn experience twice as fast
Nearby unit and hero ability cooldown times are reduced by 25%
Passive ability
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.