Recruit the High King of the Noldor
'Gil-galad was an Elven-king
Of him the harpers sadly sing
The last whose realm was fair and free
Between the Mountains and the Sea.'
Base statistics · Build time: 80s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
GilgaladAeglos · EriadorGilGalad
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
300
7
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ELROND_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ELROND_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
ELROND_FIRINGDURATION
700
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
Source definitiondata/ini/weapon.ini:89821
GilgaladAeglos
weaponset hero mode
PRIMARY
GilgaladHeroAeglos · EriadorGilGalad
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
300
7
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ELROND_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ELROND_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
ELROND_FIRINGDURATION
700
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
Source definitiondata/ini/weapon.ini:89848
GilgaladHeroAeglos
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · EriadorGilGalad
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
High King of the Noldor
Allies near Gil-galad gain
+33% Damage, +33% Armor,
and earn experience 50% faster
Passive ability
Requires Level 6
Gil-galad equips his heavy armor
Modifier Type: Spell
Gil-galad gains +50% Armor and +50% resistance to knockback
Stacks with Buffs and Spells
Passive ability
Requires the Three Rings upgrade
Modifier Type: Leadership
Empowers the other bearers of the Three Rings
with +11% armour and +11% damage when near them
Stacks with Buffs and Spells
Passive ability
Requires Level 10
Modifier Type: Buff
Creates a circular sanctuary around Gil-galad
Allied units gain +100% armor while in the area
Nearby enemy units suffer -25% damage, -20% armor and lose all leadership while nearby allies are immune to fear and terror
The sanctuary's radius increases and enemy units are knocked back periodically
Left click icon to activate
Requires Level 6
Gil-galad equips his heavy armor
Modifier Type: Spell
Gil-galad gains +50% Armor and +50% resistance to knockback
Stacks with Buffs and Spells
Passive ability
Requires Level 6
Nearby Lindon and Gondolin Elven units deal +25% damage against structures
Passive ability
At level 8, nearby Lindon and Gondolin Elven temporarily gain
+33% Damage and Armor for 1 minute
Left click to activate.
Requires the Three Rings upgrade
Modifier Type: Leadership
Empowers the other bearers of the Three Rings
with +11% armour and +11% damage when near them
Stacks with Buffs and Spells
Passive ability
Requires Level 10
Modifier Type: Buff
Creates a circular sanctuary around Gil-galad
Allied units gain +100% armor while in the area
Nearby enemy units suffer -25% damage, -20% armor and lose all leadership while nearby allies are immune to fear and terror
The sanctuary's radius increases and enemy units are knocked back periodically
Left click icon to activate
Requires Level 6
Gil-galad equips his heavy armor
Modifier Type: Spell
Gil-galad gains +50% Armor and +50% resistance to knockback
Stacks with Buffs and Spells
Passive ability
Requires Level 6
Gil-galad equips his heavy armor
Modifier Type: Spell
Gil-galad gains +50% Armor and +50% resistance to knockback
Stacks with Buffs and Spells
Passive ability
Requires Level 6
Nearby Lindon and Gondolin Elven units deal +25% damage against structures
Passive ability
At level 8, nearby Lindon and Gondolin Elven temporarily gain
+33% Damage and Armor for 1 minute
Left click to activate.
Requires Level 6
Gil-galad equips his heavy armor
Modifier Type: Spell
Gil-galad gains +50% Armor and +50% resistance to knockback
Stacks with Buffs and Spells
Passive ability
Requires Level 6
Nearby Lindon and Gondolin Elven units deal +25% damage against structures
Passive ability
At level 8, nearby Lindon and Gondolin Elven temporarily gain
+33% Damage and Armor for 1 minute
Left click to activate.
Requires Level 6
Gil-galad equips his heavy armor
Modifier Type: Spell
Gil-galad gains +50% Armor and +50% resistance to knockback
Stacks with Buffs and Spells
Passive ability
Requires Level 6
Nearby Lindon and Gondolin Elven units deal +25% damage against structures
Passive ability
At level 8, nearby Lindon and Gondolin Elven temporarily gain
+33% Damage and Armor for 1 minute
Left click to activate.
Requires the Three Rings upgrade
Modifier Type: Leadership
Empowers the other bearers of the Three Rings
with +11% armour and +11% damage when near them
Stacks with Buffs and Spells
Passive ability
Requires Level 10
Modifier Type: Buff
Creates a circular sanctuary around Gil-galad
Allied units gain +100% armor while in the area
Nearby enemy units suffer -25% damage, -20% armor and lose all leadership while nearby allies are immune to fear and terror
The sanctuary's radius increases and enemy units are knocked back periodically
Left click icon to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.