Cost 500
Health / soldier 625
Health / full battalion 625
Attack range Unknown
Movement speed 60
Command points 0
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
Weapons & range Armor Abilities Recruitment Strategy OFFENSE
Weapons & attack range Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
No soldier weapon set was resolved for this unit.
DEFENSE Armor profiles These percentages are damage received : 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment PorterArmor · ElvenPorter
Damage type Received DEFAULT 50% SLASH 50% PIERCE 35% SPECIALIST 50% CRUSH 50% CAVALRY 35% SIEGE 50% FLAME 50% MAGIC 50% FROST 50% HERO 50% HERO_RANGED 35% STRUCTURAL 25% LOGICAL_FIRE 35% UNDEFINED 1%
Source definition data/ini/armor.ini:50PorterArmor
TOOLS OF THE BATTLEFIELD Abilities & passive effects Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active Extinguish Fire Extinguish nearby fire to prevent structure damage
Cooldown 5s
Effect values & implementation SpecialPowerModule ModuleTag_FireExtinguisher WeaponFireSpecialAbilityUpdate ModuleTag_FireExtinguisherUpdate Source definition data/ini/commandbutton.ini:26736Command_PorterExtinguishFire
active Extinguish Fire Extinguish nearby fire to prevent structure damage
Effect values & implementation SpecialPowerModule ModuleTag_FireExtinguisher WeaponFireSpecialAbilityUpdate ModuleTag_FireExtinguisherUpdate Source definition data/ini/commandbutton.ini:26736Command_PorterExtinguishFire
active Extinguish Fire Extinguish nearby fire to prevent structure damage
Effect values & implementation SpecialPowerModule ModuleTag_FireExtinguisher WeaponFireSpecialAbilityUpdate ModuleTag_FireExtinguisherUpdate Source definition data/ini/commandbutton.ini:26736Command_PorterExtinguishFire
active Extinguish Fire Extinguish nearby fire to prevent structure damage
Effect values & implementation SpecialPowerModule ModuleTag_FireExtinguisher WeaponFireSpecialAbilityUpdate ModuleTag_FireExtinguisherUpdate Source definition data/ini/commandbutton.ini:26736Command_PorterExtinguishFire
active Extinguish Fire Extinguish nearby fire to prevent structure damage
Effect values & implementation SpecialPowerModule ModuleTag_FireExtinguisher WeaponFireSpecialAbilityUpdate ModuleTag_FireExtinguisherUpdate Source definition data/ini/commandbutton.ini:26736Command_PorterExtinguishFire
active Extinguish Fire Extinguish nearby fire to prevent structure damage
Effect values & implementation SpecialPowerModule ModuleTag_FireExtinguisher WeaponFireSpecialAbilityUpdate ModuleTag_FireExtinguisherUpdate Source definition data/ini/commandbutton.ini:26736Command_PorterExtinguishFire
active Extinguish Fire Extinguish nearby fire to prevent structure damage
Effect values & implementation SpecialPowerModule ModuleTag_FireExtinguisher WeaponFireSpecialAbilityUpdate ModuleTag_FireExtinguisherUpdate Source definition data/ini/commandbutton.ini:26736Command_PorterExtinguishFire
active Extinguish Fire Extinguish nearby fire to prevent structure damage
Effect values & implementation SpecialPowerModule ModuleTag_FireExtinguisher WeaponFireSpecialAbilityUpdate ModuleTag_FireExtinguisherUpdate Source definition data/ini/commandbutton.ini:26736Command_PorterExtinguishFire
active Extinguish Fire Extinguish nearby fire to prevent structure damage
Effect values & implementation SpecialPowerModule ModuleTag_FireExtinguisher WeaponFireSpecialAbilityUpdate ModuleTag_FireExtinguisherUpdate Source definition data/ini/commandbutton.ini:26736Command_PorterExtinguishFire
passive / conditional
Sub Objects Upgrade Effect values & implementation SubObjectsUpgrade Sword_Upgrade Source definition data/ini/object/goodfaction/units/elven/elvenporter.ini:476SubObjectsUpgrade Sword_Upgrade
passive / conditional
Sub Objects Upgrade Effect values & implementation SubObjectsUpgrade Armor_Upgrade Source definition data/ini/object/goodfaction/units/elven/elvenporter.ini:482SubObjectsUpgrade Armor_Upgrade
passive / conditional
Sub Objects Upgrade Effect values & implementation SubObjectsUpgrade FireStone_Upgrade Source definition data/ini/object/goodfaction/units/elven/elvenporter.ini:506SubObjectsUpgrade FireStone_Upgrade
passive / conditional
Sub Objects Upgrade Effect values & implementation SubObjectsUpgrade FireArrow_Upgrade Source definition data/ini/object/goodfaction/units/elven/elvenporter.ini:512SubObjectsUpgrade FireArrow_Upgrade
passive / conditional
Auto Heal Behavior
Effect values & implementation AutoHealBehavior ModuleTag_BuilderHealing Source definition data/ini/object/goodfaction/units/elven/elvenporter.ini:573AutoHealBehavior ModuleTag_BuilderHealing
passive / conditional
Attribute Modifier Aura Update Effect values & implementation AttributeModifierAuraUpdate ModuleTag_HamaLeadership Source definition data/ini/object/goodfaction/units/elven/elvenporter.ini:581AttributeModifierAuraUpdate ModuleTag_HamaLeadership
Battalion composition & progression Member template Count Health each ElvenPorter 1 625
Experience and level upgrades (1) Level definition XP requirement Upgrades / modifiers GoodPorterLevel1 1
JOINING THE ARMY Where to recruit FIELD NOTES Strategy Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.
Source definition data/ini/object/goodfaction/units/elven/elvenporter.ini:8ElvenPorter