Tawar-na-Pengryn
Archer · 12 SOLDIERS

Tawar-na-Pengryn

Silvan Scouts Strong vs. Infantry Can stealth near trees Wielding great longbows and armed with centuries of experience, these Silvan archers are amongst the deadliest in all of Middle-earth.

Compare this unit ⇄
Cost325
Health / soldier220
Health / full battalion2,640
Attack range350
Movement speed55
Command points60

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

LorienElvenBow · ElvenLorienArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,100 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE400Without Upgrade_ElvenSilverthornArrows
PIERCE600Requires Upgrade_ElvenSilverthornArrows
MAGIC200Requires Upgrade_ElvenSilverthornArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_LORIENARCHER_ARCHER_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_LORIENARCHER_ARCHER_RANGE .003 )1.05
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage7777
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShotsELVEN_LORIENARCHER_BOW_DELAYBETWEENSHOTS1,100
PreAttackDelayELVEN_LORIENARCHER_BOW_PREATTACKDELAY500
PreAttackTypePER_POSITION—
FiringDurationELVEN_LORIENARCHER_BOW_FIRINGDURATION1,100
PreAttackRandomAmount250250
OverrideVoiceAttackSoundElvenWarriorVoiceAttackBow—
OverrideVoiceEnterStateAttackSoundElvenWarriorVoiceEnterStateAttackBow—
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_LORIENARCHER_BOW_RELOADTIME_MIN Max:ELVEN_LORIENARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_LORIENARCHER_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:6080

LorienElvenBow

Base equipment

TERTIARY

LorienElvenBowBombard · ElvenLorienArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
400
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,100 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE400Without Upgrade_ElvenSilverthornArrows
PIERCE600Requires Upgrade_ElvenSilverthornArrows
MAGIC200Requires Upgrade_ElvenSilverthornArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_LORIENARCHER_ARCHER_BOMBARD_MAXRANGE400
MinimumAttackRange#SUBTRACT( ELVEN_LORIENARCHER_ARCHER_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_LORIENARCHER_ARCHER_BOMBARD_MAXRANGE .003 )1.2
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShotsELVEN_LORIENARCHER_BOW_DELAYBETWEENSHOTS1,100
PreAttackDelayELVEN_LORIENARCHER_BOW_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationELVEN_LORIENARCHER_BOW_FIRINGDURATION1,100
PreAttackRandomAmount250250
OverrideVoiceAttackSoundElvenWarriorVoiceAttackBow—
OverrideVoiceEnterStateAttackSoundElvenWarriorVoiceEnterStateAttackBow—
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_LORIENARCHER_BOW_RELOADTIME_MIN Max:ELVEN_LORIENARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_LORIENARCHER_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:9021

LorienElvenBowBombard

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

LorienArcherArmor · ElvenLorienArcher

Damage typeReceived
DEFAULT100%
SLASH150%
PIERCE75%
SPECIALIST150%
CRUSH300%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
CAVALRY200%
STRUCTURAL100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2686

LorienArcherArmor

player upgrade

LorienArcherHeavyArmor · ElvenLorienArcher

Damage typeReceived
DEFAULT50%
SLASH100%
PIERCE50%
SPECIALIST100%
CRUSH150%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
CAVALRY125%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2703

LorienArcherHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Elven Cloak (R)

Requires Level 2 Becomes stealthed for 20 seconds Left click to activate

Cooldown 60s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime6000060,000

UnpauseSpecialPowerUpgrade ModuleTag_ElfCloakEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfCloakLorien—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ElfCloakStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfCloakLorien—
UpdateModuleStartsAttackYes—
StartsPausedYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfCloakLorien—
EffectDuration2000020,000
ShowPalantirTimerYes—
Source definitiondata/ini/commandbutton.ini:39258

Command_SpecialAbilityLorienElfCloakUnlock

upgrade / mode

Purchase Elven Armour (T)

Upgrades this battalion with Elven Armour Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyElvenHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24816

Command_PurchaseUpgradeElvenHeavyArmor

upgrade / mode

Purchase Mallorn Bows (C)

Upgrades this battalion with Mallorn Bows Significantly increases the damage done by arrows

Requires: Upgrade_TechnologyElvenSilverthornArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24880

Command_PurchaseUpgradeElvenSilverthornArrows

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases a unit to Level 2 Allows to regain health outside of combat Can only be equipped at Level 1

Requires: Upgrade_TechnologyElvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52741

Command_PurchaseUpgradeElvenBasicTrainingForElves

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Elven Cloak (R)

Requires Level 2 Becomes stealthed for 20 seconds Left click to activate

Cooldown 60s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime6000060,000

UnpauseSpecialPowerUpgrade ModuleTag_ElfCloakEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfCloakLorien—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ElfCloakStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfCloakLorien—
UpdateModuleStartsAttackYes—
StartsPausedYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfCloakLorien—
EffectDuration2000020,000
ShowPalantirTimerYes—
Source definitiondata/ini/commandbutton.ini:39258

Command_SpecialAbilityLorienElfCloakUnlock

upgrade / mode

Purchase Elven Armour (T)

Upgrades this battalion with Elven Armour Significantly reduces the amount of damage taken

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyElvenHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24816

Command_PurchaseUpgradeElvenHeavyArmor

upgrade / mode

Purchase Mallorn Bows (C)

Upgrades this battalion with Mallorn Bows Significantly increases the damage done by arrows

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyElvenSilverthornArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24880

Command_PurchaseUpgradeElvenSilverthornArrows

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenAutoHealing

PropertyGame valueResolved value
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount66
HealingDelay20002,000
StartHealingDelay1500015,000
KindOfINFANTRY CAVALRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/goodfaction/hordes/elven/lorienarcherhorde.ini:93

AutoHealBehavior ModuleTag_ElvenAutoHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

AttributeModifierUpgrade ModuleTag_LongMemoryBonus

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
AttributeModifierLongMemoryBonus—

LongMemoryBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierVISION 15%—
ModifierRANGE 15%—
ModifierSHROUD_CLEARING 25%—
ModifierRESIST_TERROR 100%—
ModifierEXPERIENCE 66%—
Duration00
FXFX_LongMemoryLeadership—
Source definitiondata/ini/object/goodfaction/hordes/elven/lorienarcherhorde.ini:254

AttributeModifierUpgrade ModuleTag_LongMemoryBonus

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ArmorofDoriathBonus

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
AttributeModifierArmorofDoriathBonus—

ArmorofDoriathBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierAUTO_HEAL 3—
ModifierHEALTH 60—
ModifierSPEED 90%—
Duration00
FXFX_ArmorofDoriathLeadership—
Source definitiondata/ini/object/goodfaction/hordes/elven/lorienarcherhorde.ini:262

AttributeModifierUpgrade ModuleTag_ArmorofDoriathBonus

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_ElvenSilverthornArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTag

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenSilverthornArrows—
CustomAnimAndDurationAnimState:USER_4 AnimTime:0 TriggerTime:0—
Source definitiondata/ini/object/goodfaction/units/elven/elvenlorienarcher.ini:922

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ElvenSilverthornArrows

Effect values & implementation

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenSilverthornArrows—
ShowSubObjectsMALLORNBOW—
HideSubObjectsBOW—
Source definitiondata/ini/object/goodfaction/units/elven/elvenlorienarcher.ini:928

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ElvenHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenHeavyArmor—
UpgradeTextureeuNsilvanA.tga 0 euNsilvanAHA.tga—
UpgradeTextureeuNsilvanB.tga 0 euNsilvanBHA.tga—
RecolorHouseYes—
ExcludeSubobjectsMALLORNBOW—
Source definitiondata/ini/object/goodfaction/units/elven/elvenlorienarcher.ini:934

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_ElvenHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenHeavyArmor—
Source definitiondata/ini/object/goodfaction/units/elven/elvenlorienarcher.ini:942

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_ElvenSilverthornArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_14

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenSilverthornArrows—
Source definitiondata/ini/object/goodfaction/units/elven/elvenlorienarcher.ini:987

WeaponSetUpgrade ModuleTag_14

Battalion composition & progression

Member templateCountHealth each
ElvenLorienArcher12220
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
LothlórienGaladhrim GarrisonUpgrade_CanTaunt, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel1 → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LothlórienGaladhrim GarrisonUpgrade_CanTaunt, Upgrade_ElvenBarracksLevel2, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel2 → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LothlórienGaladhrim GarrisonUpgrade_CanTaunt, Upgrade_ElvenBarracksLevel3, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel3 → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LothlórienGaladhrim GarrisonUpgrade_HorseDiscipline, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel1 → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LothlórienGaladhrim GarrisonUpgrade_ElvenBarracksLevel2, Upgrade_HorseDiscipline, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel2 → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LothlórienGaladhrim GarrisonUpgrade_ElvenBarracksLevel3, Upgrade_HorseDiscipline, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel3 → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LothlórienGaladhrim GarrisonUpgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel1 → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LothlórienGaladhrim GarrisonUpgrade_ElvenBarracksLevel2, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel2 → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LothlórienGaladhrim GarrisonUpgrade_ElvenBarracksLevel3, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel3 → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LothlórienGaladhrim GarrisonUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → Fortress_Elves → ElvenCitadel → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel1 → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LothlórienGaladhrim GarrisonUpgrade_CanTaunt, Upgrade_ElvenBarracksLevel2, Upgrade_HorseDiscipline, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → Fortress_Elves → ElvenCitadel → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel2 → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LothlórienGaladhrim GarrisonUpgrade_CanTaunt, Upgrade_ElvenBarracksLevel3, Upgrade_HorseDiscipline, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → Fortress_Elves → ElvenCitadel → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel3 → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LórinandGaladhrim GarrisonUpgrade_CanTaunt, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel1_Amroth → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LórinandGaladhrim GarrisonUpgrade_CanTaunt, Upgrade_ElvenBarracksLevel2, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel2_Amroth → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LórinandGaladhrim GarrisonUpgrade_CanTaunt, Upgrade_ElvenBarracksLevel3, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel3_Amroth → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LórinandGaladhrim GarrisonUpgrade_HorseDiscipline, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel1_Amroth → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LórinandGaladhrim GarrisonUpgrade_ElvenBarracksLevel2, Upgrade_HorseDiscipline, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel2_Amroth → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LórinandGaladhrim GarrisonUpgrade_ElvenBarracksLevel3, Upgrade_HorseDiscipline, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel3_Amroth → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LórinandGaladhrim GarrisonUpgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel1_Amroth → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LórinandGaladhrim GarrisonUpgrade_ElvenBarracksLevel2, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel2_Amroth → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LórinandGaladhrim GarrisonUpgrade_ElvenBarracksLevel3, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel3_Amroth → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LórinandGaladhrim GarrisonUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → Fortress_Elves → ElvenCitadel → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel1_Amroth → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LórinandGaladhrim GarrisonUpgrade_CanTaunt, Upgrade_ElvenBarracksLevel2, Upgrade_HorseDiscipline, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → Fortress_Elves → ElvenCitadel → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel2_Amroth → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

LórinandGaladhrim GarrisonUpgrade_CanTaunt, Upgrade_ElvenBarracksLevel3, Upgrade_HorseDiscipline, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → Fortress_Elves → ElvenCitadel → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel3_Amroth → Command_ConstructElvenLorienArcherHorde

Source definitiondata/ini/commandbutton.ini:18178

Command_ConstructElvenLorienArcherHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/elven/lorienarcherhorde.ini:2

ElvenLorienArcherHorde