Base statistics · Build time: Unknown · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
GaladrielMeleeNew · ElvenGaladrielLorien
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.60Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.550 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.800 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
165
25
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
60
60
WeaponSpeed
300
300
MinWeaponSpeed
241
241
MaxWeaponSpeed
481
481
LeechRangeWeapon
Yes
—
HitPercentage
100
100
ScatterRadius
0.0
0
PreAttackDelay
550
550
PreAttackType
PER_SHOT
—
AcceptableAimDelta
60
60
FireFX
FX_TelekinesisSmallGaladriel
—
ScaleWeaponSpeed
Yes
—
FiringDuration
800
800
DelayBetweenShots
800
800
CanFireWhileMoving
No
—
HitPassengerPercentage
20%
20
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
CanBeDodged
No
—
Source definitiondata/ini/weapon.ini:68282
GaladrielMeleeNew
weaponset hero mode
PRIMARY
GaladrielStormQueen · ElvenGaladrielLorien
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.600Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,000 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.2,300 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
50
75
No upgrade gate specified
HERO
100
25
No upgrade gate specified
SIEGE
350
20
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
600
600
WeaponSpeed
300
300
MinWeaponSpeed
241
241
MaxWeaponSpeed
481
481
LeechRangeWeapon
Yes
—
HitPercentage
100
100
ScatterRadius
0.0
0
PreAttackDelay
1000
1,000
PreAttackType
PER_SHOT
—
AcceptableAimDelta
20
20
ScaleWeaponSpeed
Yes
—
FiringDuration
1200
1,200
DelayBetweenShots
2300
2,300
CanFireWhileMoving
No
—
AntiAirborneVehicle
Yes
—
AntiAirborneMonster
Yes
—
HitPassengerPercentage
20%
20
RadiusDamageAffects
ENEMIES NOT_SIMILAR
—
CanBeDodged
No
—
Source definitiondata/ini/weapon.ini:68326
GaladrielStormQueen
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
GaladrielArmor · ElvenGaladrielLorien
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:176
GaladrielArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Foresight (W)
Reveals shroud in target area for 60 seconds
Modifier Type: Active Debuff
Targeted enemy units lose all leadership and cannot earn experience for 30 seconds
Left click on icon then left click on target area
Cooldown 120s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_SPELL_BOOK_PALANTIR_VISION
—
ReloadTime
120000
120,000
Flags
WATER_OK
—
RadiusCursorRadius
150
150
InitiateAtLocationSound
Farsight
—
Source definitiondata/ini/commandbutton.ini:38174
Command_SpecialAbilityGaladrielForesight
active
The Lady of Lothlórien
Cooldown 0s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_FAKE_LEADERSHIP_BUTTON
—
ReloadTime
1
1
Source definitiondata/ini/commandbutton.ini:38260
Command_GaladrielFakeLeadershipButton
active
Light of Valinor (T)
Cooldown 180s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_SCREECH
—
ReloadTime
180000
180,000
Source definitiondata/ini/commandbutton.ini:38202
Command_SpecialAbilityGaladrielValinor
active
Bearer of Nenya (C)
Requires Level 6
Modifier Type: Leadership
All nearby friendly structures gain +50% armour
Passive ability
Target allied or enemy structures within the area of effect cannot produce, but are immune to damage for 30 seconds
Allied units within the area of effect are fully healed and temporarily gain +150% armour for 30 seconds
Left click icon then left click on target area
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.