Sulûn-abanul
Siegeengine · INDIVIDUAL UNIT

Sulûn-abanul

Mangonel Requires Level 2 Workshop Strong vs. Structures Can toggle to use lighter ammunition for greater effectiveness against infantry. Dwarven ingenuity ensures this mangonel can reload at speed and accurately pummel targets from great distances.

Compare this unit ⇄
Cost700
Health / soldier2,000
Health / full battalion2,000
Attack range500
Movement speed40
Command points30

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DwarfMangonelRock · DwarvenMangonel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
500
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,100 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
8,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE60050No upgrade gate specified
SIEGE60050No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeTDH_DWARVES_MANGONEL_ROCK_RANGE500
MinimumAttackRange100.0100
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( TDH_DWARVES_MANGONEL_ROCK_RANGE .003 )1.5
WeaponSpeed201201
MinWeaponSpeed201201
FireFXFX_CatapultWeapon—
DelayBetweenShotsTDH_DWARVES_MANGONEL_ROCK_DELAYBETWEENSHOTS8,000
FXTriggerCATAPULT_ROCK—
PreAttackDelayTDH_DWARVES_MANGONEL_ROCK_PREATTACKDELAY1,100
PreAttackTypePER_SHOT—
FiringDurationTDH_DWARVES_MANGONEL_ROCK_FIRINGDURATION5,233
RequireFollowThruYes—
ShareTimersYes—
NoVictimNeededYes—
LeechRangeWeaponYes—
ScatterRadiusVsInfantryTDH_DWARVES_MANGONEL_ROCK_SCATTER_RADIUS60
DisableScatterForTargetsOnWallNo—
HitPercentageTDH_DWARVES_MANGONEL_ROCK_ACCURACY40
ScatterRadiusTDH_DWARVES_MANGONEL_ROCK_SCATTER_RADIUS60
Source definitiondata/ini/weapon.ini:73340

DwarfMangonelRock

player upgrade weaponset toggle 1

PRIMARY

DwarfMangonelScatterFlame · DwarvenMangonel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
380
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,100 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
8,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
FLAME120No upgrade gate specified
FLAME25070No upgrade gate specified
SIEGE20070No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeTDH_DWARVES_MANGONEL_SCATTER_RANGE380
MinimumAttackRange100.0100
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( TDH_DWARVES_MANGONEL_SCATTER_RANGE .003 )1.14
WeaponSpeed151151
MinWeaponSpeed151151
FireFXFX_CatapultWeapon—
DelayBetweenShotsTDH_DWARVES_MANGONEL_SCATTER_DELAYBETWEENSHOTS8,000
FXTriggerCATAPULT_ROCK—
PreAttackDelayTDH_DWARVES_MANGONEL_SCATTER_PREATTACKDELAY1,100
PreAttackTypePER_SHOT—
FiringDurationTDH_DWARVES_MANGONEL_SCATTER_FIRINGDURATION5,233
RequireFollowThruYes—
ShareTimersYes—
NoVictimNeededYes—
LeechRangeWeaponYes—
HitPercentageTDH_DWARVES_MANGONEL_SCATTER_ACCURACY90
ScatterRadiusTDH_DWARVES_MANGONEL_SCATTER_SCATTER_RADIUS35
Source definitiondata/ini/weapon.ini:73817

DwarfMangonelScatterFlame

weaponset toggle 1

PRIMARY

DwarfMangonelScatter · DwarvenMangonel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
380
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,100 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
8,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE15055No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeTDH_DWARVES_MANGONEL_SCATTER_RANGE380
MinimumAttackRange100.0100
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( TDH_DWARVES_MANGONEL_SCATTER_RANGE .003 )1.14
WeaponSpeed151151
MinWeaponSpeed151151
FireFXFX_CatapultWeapon—
DelayBetweenShotsTDH_DWARVES_MANGONEL_SCATTER_DELAYBETWEENSHOTS8,000
FXTriggerCATAPULT_ROCK—
PreAttackDelayTDH_DWARVES_MANGONEL_SCATTER_PREATTACKDELAY1,100
PreAttackTypePER_SHOT—
FiringDurationTDH_DWARVES_MANGONEL_SCATTER_FIRINGDURATION5,233
RequireFollowThruYes—
ShareTimersYes—
NoVictimNeededYes—
LeechRangeWeaponYes—
HitPercentageTDH_DWARVES_MANGONEL_SCATTER_ACCURACY90
ScatterRadiusTDH_DWARVES_MANGONEL_SCATTER_SCATTER_RADIUS35
Source definitiondata/ini/weapon.ini:73738

DwarfMangonelScatter

player upgrade

PRIMARY

DwarfMangonelRockFlame · DwarvenMangonel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
500
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,100 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
8,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
FLAME120No upgrade gate specified
FLAME50030No upgrade gate specified
SIEGE90050No upgrade gate specified
SIEGE90050No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeTDH_DWARVES_MANGONEL_ROCK_RANGE500
MinimumAttackRange100.0100
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( TDH_DWARVES_MANGONEL_ROCK_RANGE .003 )1.5
WeaponSpeed201201
MinWeaponSpeed201201
FireFXFX_CatapultWeapon—
DelayBetweenShotsTDH_DWARVES_MANGONEL_ROCK_DELAYBETWEENSHOTS8,000
FXTriggerCATAPULT_ROCK—
PreAttackDelayTDH_DWARVES_MANGONEL_ROCK_PREATTACKDELAY1,100
PreAttackTypePER_SHOT—
FiringDurationTDH_DWARVES_MANGONEL_ROCK_FIRINGDURATION5,233
RequireFollowThruYes—
ShareTimersYes—
NoVictimNeededYes—
LeechRangeWeaponYes—
ScatterRadiusVsInfantryTDH_DWARVES_MANGONEL_ROCK_SCATTER_RADIUS60
DisableScatterForTargetsOnWallNo—
HitPercentageTDH_DWARVES_MANGONEL_ROCK_ACCURACY40
ScatterRadiusTDH_DWARVES_MANGONEL_ROCK_SCATTER_RADIUS60
Source definitiondata/ini/weapon.ini:73786

DwarfMangonelRockFlame

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

SiegeEngineArmor · DwarvenMangonel

Damage typeReceived
DEFAULT25%
SLASH100%
PIERCE1%
SPECIALIST75%
CRUSH40%
CAVALRY100%
SIEGE100%
FLAME80%
FROST80%
MAGIC80%
HERO200%
HERO_RANGED2%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4036

SiegeEngineArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Command_PurchaseUpgradeFlamingShotMangonel

Significantly increases the Mangonel's damage

Requires: Upgrade_TechnologyDwarvenFlamingShot

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12620

Command_PurchaseUpgradeFlamingShotMangonel

upgrade / mode

Switch Ammunition (C)

Toggle between boulders and piles of smaller rocks. Boulders are strong vs structures, smaller rocks are strong vs units

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:41815

Command_DwarfToggleMangonelWeapon

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DwarvenFlamingShotPersonal

Effect values & implementation

WeaponSetUpgrade ModuleTag_FlamingShotUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenFlamingShotPersonal—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenmangonel.ini:485

WeaponSetUpgrade ModuleTag_FlamingShotUpgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_DwarvenSiegeHammer

Effect values & implementation

AttributeModifierUpgrade ModuleTag_SiegeMasterBonus

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenSiegeHammer—
AttributeModifierHadhodMangonelBonus—

HadhodMangonelBonus

PropertyGame valueResolved value
CategoryWEAPON—
ModifierDAMAGE_MULT 115%—
ModifierRANGE 15%—
ModifierVISION 15%—
ModifierSHROUD_CLEARING 15%—
Duration00
FXFX_TraderSiegeActiveBuff—
ModelConditionRIDER8—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenmangonel.ini:548

AttributeModifierUpgrade ModuleTag_SiegeMasterBonus

Battalion composition & progression

Member templateCountHealth each
DwarvenMangonel12,000
Experience and level upgrades (1)
Level definitionXP requirementUpgrades / modifiers
MobileDwarvenCatapultLevel11
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · War of the RingErebor WorkshopUpgrade_DwarvenWorkshopLevel2
Trace

Starting builder → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshopCommandSet → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Erebor · War of the RingErebor WorkshopUpgrade_DwarvenWorkshopLevel2
Trace

Starting builder → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshopCommandSetLevel2 → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Erebor · War of the RingErebor WorkshopUpgrade_DwarvenWorkshopLevel2, Upgrade_DwarvenWorkshopLevel3
Trace

Starting builder → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshopCommandSetLevel3 → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Erebor · War of the RingErebor WorkshopUpgrade_DwarvenWorkshopLevel2
Trace

Starting builder → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshop → DwarvenWorkshopCommandSet → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Erebor · War of the RingErebor WorkshopUpgrade_DwarvenWorkshopLevel2
Trace

Starting builder → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshop → DwarvenWorkshopCommandSetLevel2 → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Erebor · War of the RingErebor WorkshopUpgrade_DwarvenWorkshopLevel2, Upgrade_DwarvenWorkshopLevel3
Trace

Starting builder → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshop → DwarvenWorkshopCommandSetLevel3 → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Erebor · Thrór's reignErebor WorkshopUpgrade_DwarvenWorkshopLevel2
Trace

Starting builder → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshopCommandSet → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Erebor · Thrór's reignErebor WorkshopUpgrade_DwarvenWorkshopLevel2
Trace

Starting builder → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshopCommandSetLevel2 → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Erebor · Thrór's reignErebor WorkshopUpgrade_DwarvenWorkshopLevel2, Upgrade_DwarvenWorkshopLevel3
Trace

Starting builder → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshopCommandSetLevel3 → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Erebor · Thrór's reignErebor WorkshopUpgrade_DwarvenWorkshopLevel2
Trace

Starting builder → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshop → DwarvenWorkshopCommandSet → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Erebor · Thrór's reignErebor WorkshopUpgrade_DwarvenWorkshopLevel2
Trace

Starting builder → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshop → DwarvenWorkshopCommandSetLevel2 → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Erebor · Thrór's reignErebor WorkshopUpgrade_DwarvenWorkshopLevel2, Upgrade_DwarvenWorkshopLevel3
Trace

Starting builder → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshop → DwarvenWorkshopCommandSetLevel3 → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Ered LuinErebor WorkshopUpgrade_DwarvenWorkshopLevel2
Trace

Starting builder → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshopCommandSet → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Ered LuinErebor WorkshopUpgrade_DwarvenWorkshopLevel2
Trace

Starting builder → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshopCommandSetLevel2 → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Ered LuinErebor WorkshopUpgrade_DwarvenWorkshopLevel2, Upgrade_DwarvenWorkshopLevel3
Trace

Starting builder → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshopCommandSetLevel3 → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Ered LuinErebor WorkshopUpgrade_DwarvenWorkshopLevel2
Trace

Starting builder → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshop → DwarvenWorkshopCommandSet → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Ered LuinErebor WorkshopUpgrade_DwarvenWorkshopLevel2
Trace

Starting builder → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshop → DwarvenWorkshopCommandSetLevel2 → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Ered LuinErebor WorkshopUpgrade_DwarvenWorkshopLevel2, Upgrade_DwarvenWorkshopLevel3
Trace

Starting builder → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshop → DwarvenWorkshopCommandSetLevel3 → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Ered LuinErebor WorkshopUpgrade_DwarvenFortressMightyCatapult, Upgrade_DwarvenWorkshopLevel2
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshopCommandSet → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Ered LuinErebor WorkshopUpgrade_DwarvenFortressMightyCatapult, Upgrade_DwarvenWorkshopLevel2
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshopCommandSetLevel2 → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Ered LuinErebor WorkshopUpgrade_DwarvenFortressMightyCatapult, Upgrade_DwarvenWorkshopLevel2, Upgrade_DwarvenWorkshopLevel3
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshopCommandSetLevel3 → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Ered LuinErebor WorkshopUpgrade_DwarvenFortressMightyCatapult, Upgrade_DwarvenWorkshopLevel2
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshop → DwarvenWorkshopCommandSet → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Ered LuinErebor WorkshopUpgrade_DwarvenFortressMightyCatapult, Upgrade_DwarvenWorkshopLevel2
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshop → DwarvenWorkshopCommandSetLevel2 → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

Ered LuinErebor WorkshopUpgrade_DwarvenFortressMightyCatapult, Upgrade_DwarvenWorkshopLevel2, Upgrade_DwarvenWorkshopLevel3
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → DwarvenWorkshop → DwarvenWorkshop → DwarvenWorkshopCommandSetLevel3 → Command_ConstructDwarvenMangonel

Source definitiondata/ini/commandbutton.ini:41787

Command_ConstructDwarvenMangonel

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenmangonel.ini:4

DwarvenMangonel