Kili
Hero · INDIVIDUAL UNIT

Kili

Recruit the young Prince of Erebor 'I will not hide behind a wall of stone while others fight our battles for us!'

Compare this unit ⇄
Cost1,200
Health / soldier1,700
Health / full battalion1,700
Attack range320
Movement speed50
Command points0

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

KiliBow · DwarvenKili

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
320
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1300No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeLURTZ_BOW_RANGE320
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( LURTZ_BOW_RANGE .003 )0.96
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius40.040
AcceptableAimDelta2020
DelayBetweenShotsLURTZ_BOW_DELAYBETWEENSHOTS0
PreAttackDelayLURTZ_BOW_PREATTACKDELAY1,500
PreAttackTypePER_POSITION—
FiringDurationLURTZ_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LURTZ_BOW_RELOADTIME_MIN Max:LURTZ_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLURTZ_BOW_RELOADTIME_MAX1,667
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
Source definitiondata/ini/weapon.ini:61950

KiliBow

weaponset hero mode

PRIMARY

KiliQuickshot · DwarvenKili

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
320
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
900 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeLURTZ_BOW_RANGE320
WeaponSpeed401401
MinWeaponSpeed321321
MaxWeaponSpeed561561
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
HitStoredTargetYes—
DelayBetweenShots00
PreAttackDelay900900
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:1000 Max:1000—
ContinuousFireOne00
ContinuousFireCoast10001,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedNo—
LeechRangeWeaponYes—
Source definitiondata/ini/weapon.ini:61921

KiliQuickshot

weaponset toggle 1

PRIMARY

KiliWeapon · DwarvenKili

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
15
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
640 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
960 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO175UnknownNo upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange15.015
MeleeWeaponYes—
DelayBetweenShotsLURTZ_DELAYBETWEENSHOTS960
PreAttackDelayLURTZ_PREATTACKDELAY640
PreAttackTypePER_SHOT—
FiringDurationLURTZ_FIRINGDURATION960
FireFXFX_GondorSwordHit—
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:61902

KiliWeapon

contained

PRIMARY

KiliBow · DwarvenKili

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
320
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1300No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeLURTZ_BOW_RANGE320
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( LURTZ_BOW_RANGE .003 )0.96
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius40.040
AcceptableAimDelta2020
DelayBetweenShotsLURTZ_BOW_DELAYBETWEENSHOTS0
PreAttackDelayLURTZ_BOW_PREATTACKDELAY1,500
PreAttackTypePER_POSITION—
FiringDurationLURTZ_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LURTZ_BOW_RELOADTIME_MIN Max:LURTZ_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLURTZ_BOW_RELOADTIME_MAX1,667
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
Source definitiondata/ini/weapon.ini:61950

KiliBow

weaponset toggle 1 contained

PRIMARY

KiliBow · DwarvenKili

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
320
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1300No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeLURTZ_BOW_RANGE320
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( LURTZ_BOW_RANGE .003 )0.96
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius40.040
AcceptableAimDelta2020
DelayBetweenShotsLURTZ_BOW_DELAYBETWEENSHOTS0
PreAttackDelayLURTZ_BOW_PREATTACKDELAY1,500
PreAttackTypePER_POSITION—
FiringDurationLURTZ_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LURTZ_BOW_RELOADTIME_MIN Max:LURTZ_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLURTZ_BOW_RELOADTIME_MAX1,667
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
Source definitiondata/ini/weapon.ini:61950

KiliBow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · DwarvenKili

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and sword

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:34619

Command_ToggleKiliWeapon

active

Brotherhood

Modifier Type: Leadership Kili gains +20% damage when near Fili Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DainLeadership3

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership3—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_DainLeadershipUpdate3

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership3—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:41633

Command_KiliLeadershipButton1

active

Luck of Battle

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DainLeadership3

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership3—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_DainLeadershipUpdate3

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership3—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:42882

Command_KiliLeadershipButton2

active

Quick Shot (C)

Requires Level 3 Kili gains +15% damage and +33% attack speed for 20 seconds Can only use with bow equipped Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_DeadeyeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_DeadeyeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
StartsPausedYes—
DisableDuringAnimDurationYes—

HeroModeSpecialAbilityUpdate ModuleTag_DeadeyeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThranduilDeadeye—
HeroEffectDuration2000020,000
HeroAttributeModifierKiliQuickshot—
UnpackTime11
TriggerSoundKiliQuickShot—
PackTime25002,500
UnpackingVariation11
Source definitiondata/ini/commandbutton.ini:41701

Command_SpecialAbilityQuickshot

active

High Spirits (V)

Requires Level 8 Grants experience to nearby troops. Only affects dwarven units Left click icon then left click on target units

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KINGS_FAVOR—
ReloadTime150000150,000
RadiusCursorRadius100.0100
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterKILISFAVOR_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_KingsFavorEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKiliHighSpirits—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_KingsFavorSpecialPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKiliHighSpirits—
StartsPausedYes—
UpdateModuleStartsAttackYes—

LevelGrantSpecialPower ModuleTag_KingsFavor

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKiliHighSpirits—
UnpackingVariation22
StartAbilityRange200.0200
LevelFXFX_LevelUp—
Experience100100
RadiusEffect100100
AcceptanceFilterKILISFAVOR_OBJECTFILTER—
UnpackTime30003,000
PreparationTime00
FreezeAfterTriggerDuration20002,000
Source definitiondata/ini/commandbutton.ini:42893

Command_SpecialAbilityKiliExperience

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_GimliHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/kili.ini:786

AutoHealBehavior ModuleTag_GimliHealing

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/kili.ini:898

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierUpgrade ModuleTag_RangedBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
AttributeModifierKiliLuckLvl1—

KiliLuckLvl1

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 33% PIERCE HERO_RANGED CAVALRY_RANGED STRUCTURAL—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/kili.ini:921

AttributeModifierUpgrade ModuleTag_RangedBonus

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/kili.ini:982

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

Battalion composition & progression

Member templateCountHealth each
DwarvenKili11,700
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
KiliLevel11Upgrade_ObjectLevel1
KiliLevel275 HeroLevelUpDamage1
KiliLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
KiliLevel4270 HeroLevelUpDamage3
KiliLevel5390 HeroLevelUpDamage4
KiliLevel6525 HeroLevelUpDamage5
KiliLevel7675 HeroLevelUpDamage6
KiliLevel8840Upgrade_ObjectLevel8 HeroLevelUpDamage7
KiliLevel91,025 HeroLevelUpDamage8
KiliLevel101,225Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Ered LuinErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:472

FactionEredLuin

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dwarven/kili.ini:8

DwarvenKili