Dwalin
Hero · INDIVIDUAL UNIT

Dwalin

Recruit the mighty Dwarf warrior, Dwalin. ''The wild is no place for gentle folk who can neither fight nor fend for themselves...'

Compare this unit ⇄
Cost2,500
Health / soldier3,000
Health / full battalion3,000
Attack range11.5
Movement speed45
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DwalinAxe · DwarvenDwalin

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
433 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
600 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2508No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsGLOIN_DELAYBETWEENSHOTS600
PreAttackDelayGLOIN_PREATTACKDELAY433
PreAttackTypePER_SHOT—
FiringDurationGLOIN_FIRINGDURATION600
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:72716

DwalinAxe

weaponset toggle 1

PRIMARY

DwalinDualAxe · DwarvenDwalin

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
433 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
600 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO25015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsGLOIN_DELAYBETWEENSHOTS600
PreAttackDelayGLOIN_PREATTACKDELAY433
PreAttackTypePER_SHOT—
FiringDurationGLOIN_FIRINGDURATION600
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:72738

DwalinDualAxe

weaponset hero mode weaponset toggle 1

PRIMARY

DwalinSuperDualAxe · DwarvenDwalin

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
433 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
600 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO25020No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsGLOIN_DELAYBETWEENSHOTS600
PreAttackDelayGLOIN_PREATTACKDELAY433
PreAttackTypePER_SHOT—
FiringDurationGLOIN_FIRINGDURATION600
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:72810

DwalinSuperDualAxe

weaponset hero mode

PRIMARY

DwalinSuperAxe · DwarvenDwalin

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
433 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
600 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO25013No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsGLOIN_DELAYBETWEENSHOTS600
PreAttackDelayGLOIN_PREATTACKDELAY433
PreAttackTypePER_SHOT—
FiringDurationGLOIN_FIRINGDURATION600
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:72782

DwalinSuperAxe

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · DwarvenDwalin

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

player upgrade

DwalinHeroArmor · DwarvenDwalin

Damage typeReceived
DEFAULT19%
SLASH30%
PIERCE15%
SPECIALIST23%
CRUSH38%
CAVALRY19%
SIEGE38%
FLAME19%
FROST19%
MAGIC26%
HERO56%
HERO_RANGED56%
POISON38%
STRUCTURAL38%
UNDEFINED1%
Source definitiondata/ini/armor.ini:210

DwalinHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Command_ToggleDwalinWeapon

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:41073

Command_ToggleDwalinWeapon

active

Brother-in-Arms

Modifier Type: Spell When near Thorin, Dwalin gains +15% damage, +15% armour, and +15% attack speed Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

SpecialPowerModule ModuleTag_DainLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:40996

Command_SpecialAbilityDwalinLeadership

active

Baruk Khazâd! (T)

Requires Level 3 Dwalin lets out a cry, causing enemy units to flee in terror Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000
InitiateSoundAragornElendilEffect—

UnpauseSpecialPowerUpgrade ModuleTag_EnableElendil

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinBarukKhazad—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_ElendilStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinBarukKhazad—
UpdateModuleStartsAttackYes—
AntiCategoryLEADERSHIP—
AttributeModifierAragornElendilAntiCategory—
AttributeModifierRange200.0200
StartsPausedYes—

ModelConditionSpecialAbilityUpdate ModuleTag_ElendilUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinBarukKhazad—
UnpackTime00
PreparationTime10001,000
PersistentPrepTime20002,000
PersistentCount55
UnpackingVariation11
GenerateTerrorYes—
EmotionPulseRadius180180
ObjectFilterELENDIL_OBJECT_FILTER—
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:41061

Command_SpecialAbilityDwalinGloriousCharge

active

Furious Blow (C)

Requires Level 5 Dwalin slams the ground, knocking back everyone around him and dealing heavy damage to structures in a small radius Left click icon then left click on target

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime240000240,000
RadiusCursorRadius125125
FlagsPATHABLE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_SmashEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinSmash—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_SmashStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinSmash—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundDwalinVoiceAttack—

WeaponFireSpecialAbilityUpdate ModuleTag_SmashWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinSmash—
SpecialWeaponDwalinSmashWeapon_AffectAll—
WhichSpecialWeapon33
StartAbilityRange10.010
SkipContinueYes—
UnpackTime20002,000
PackTime13331,333
MustFinishAbilityYes—
Source definitiondata/ini/commandbutton.ini:87753

Command_SpecialAbilityDwalinSmash_FS

active

Dwarven Juggernaut (V)

Requires Level 8 Modifier Type: Buff Dwalin gains +200% armour, Resistance to knockback, and deals knockback damage for 30 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinJuggernaut—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_AragornBladeMasterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinJuggernaut—
StartsPausedYes—
SetModelConditionModelConditionState:USER_4—
SetModelConditionTime1.41.4
DisableDuringAnimDurationYes—

HeroModeSpecialAbilityUpdate ModuleTag_AragornBladeMasterUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinJuggernaut—
HeroAttributeModifierDwalinBladeMaster—
HeroEffectDuration3000030,000
UnpackTime11
TriggerSoundDwalinJuggernaut—
Source definitiondata/ini/commandbutton.ini:41018

Command_SpecialAbilityDwalinJuggernaut

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

upgrade / mode

Command_ToggleDwalinWeaponArkenstone

Requires: Upgrade_Arkenstone

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:41083

Command_ToggleDwalinWeaponArkenstone

active

Brother-in-Arms

Modifier Type: Spell When near Thorin, Dwalin gains +15% damage, +15% armour, and +15% attack speed Passive ability

Cooldown 0s

Requires: Upgrade_Arkenstone

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

SpecialPowerModule ModuleTag_DainLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:40996

Command_SpecialAbilityDwalinLeadership

active

Baruk Khazâd! (T)

Requires Level 3 Dwalin lets out a cry, causing enemy units to flee in terror Left click to activate

Cooldown 180s

Requires: Upgrade_Arkenstone

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000
InitiateSoundAragornElendilEffect—

UnpauseSpecialPowerUpgrade ModuleTag_EnableElendil

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinBarukKhazad—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_ElendilStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinBarukKhazad—
UpdateModuleStartsAttackYes—
AntiCategoryLEADERSHIP—
AttributeModifierAragornElendilAntiCategory—
AttributeModifierRange200.0200
StartsPausedYes—

ModelConditionSpecialAbilityUpdate ModuleTag_ElendilUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinBarukKhazad—
UnpackTime00
PreparationTime10001,000
PersistentPrepTime20002,000
PersistentCount55
UnpackingVariation11
GenerateTerrorYes—
EmotionPulseRadius180180
ObjectFilterELENDIL_OBJECT_FILTER—
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:41061

Command_SpecialAbilityDwalinGloriousCharge

active

Furious Blow (C)

Requires Level 5 Dwalin slams the ground, knocking back everyone around him and dealing heavy damage to structures in a small radius Left click icon then left click on target

Cooldown 240s

Requires: Upgrade_Arkenstone

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime240000240,000
RadiusCursorRadius125125
FlagsPATHABLE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_SmashEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinSmash—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_SmashStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinSmash—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundDwalinVoiceAttack—

WeaponFireSpecialAbilityUpdate ModuleTag_SmashWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinSmash—
SpecialWeaponDwalinSmashWeapon_AffectAll—
WhichSpecialWeapon33
StartAbilityRange10.010
SkipContinueYes—
UnpackTime20002,000
PackTime13331,333
MustFinishAbilityYes—
Source definitiondata/ini/commandbutton.ini:87753

Command_SpecialAbilityDwalinSmash_FS

active

Dwarven Juggernaut (V)

Requires Level 8 Modifier Type: Buff Dwalin gains +200% armour, Resistance to knockback, and deals knockback damage for 30 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_Arkenstone

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinJuggernaut—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_AragornBladeMasterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinJuggernaut—
StartsPausedYes—
SetModelConditionModelConditionState:USER_4—
SetModelConditionTime1.41.4
DisableDuringAnimDurationYes—

HeroModeSpecialAbilityUpdate ModuleTag_AragornBladeMasterUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwalinJuggernaut—
HeroAttributeModifierDwalinBladeMaster—
HeroEffectDuration3000030,000
UnpackTime11
TriggerSoundDwalinJuggernaut—
Source definitiondata/ini/commandbutton.ini:41018

Command_SpecialAbilityDwalinJuggernaut

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_Arkenstone

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_Arkenstone

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_GloinHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwalin.ini:840

AutoHealBehavior ModuleTag_GloinHealing

passive / conditional

Armor Upgrade

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl2—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwalin.ini:955

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwalin.ini:1129

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/dwalin.ini:1138

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

Battalion composition & progression

Member templateCountHealth each
DwarvenDwalin13,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
DwalinLevel11Upgrade_ObjectLevel1
DwalinLevel2125 HeroLevelUpDamage1
DwalinLevel3280Upgrade_ObjectLevel3 HeroLevelUpDamage2
DwalinLevel4450Upgrade_ObjectLevel4 HeroLevelUpDamage3
DwalinLevel5645Upgrade_ObjectLevel5 HeroLevelUpDamage4
DwalinLevel6865Upgrade_ObjectLevel6 HeroLevelUpDamage5
DwalinLevel71,110 HeroLevelUpDamage6
DwalinLevel81,380Upgrade_ObjectLevel8 HeroLevelUpDamage7
DwalinLevel91,680 HeroLevelUpDamage8
DwalinLevel102,080Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Ered LuinErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:472

FactionEredLuin

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dwarven/dwalin.ini:8

DwarvenDwalin